Files
Aerofoil/GpApp/InterfaceInit.cpp
2020-02-23 20:21:04 -05:00

214 lines
6.3 KiB
C++
Raw Blame History

//============================================================================
//----------------------------------------------------------------------------
// InterfaceInit.c
//----------------------------------------------------------------------------
//============================================================================
#include "Externs.h"
#include "Environ.h"
#include "HostDisplayDriver.h"
#include "IGpDisplayDriver.h"
#include "Map.h"
#include "MenuManager.h"
#include "PLKeyEncoding.h"
#include "RectUtils.h"
#include "Tools.h"
#define kHandCursorID 128
#define kVertCursorID 129
#define kHoriCursorID 130
#define kDiagCursorID 131
struct IGpCursor;
extern THandle<Rect> mirrorRects;
extern WindowPtr mapWindow, toolsWindow, linkWindow;
extern WindowPtr menuWindow;
extern Rect shieldRect, boardSrcRect, localRoomsDest[];
extern IGpCursor *handCursor, *vertCursor, *horiCursor;
extern IGpCursor *diagCursor;
extern MenuHandle appleMenu, gameMenu, optionsMenu, houseMenu;
extern Point shieldPt;
extern long incrementModeTime;
extern UInt32 doubleTime;
extern short fadeInSequence[], idleMode;
extern short toolSelected, lastBackground, wasFlower, numExtraHouses;
extern short lastHighScore, maxFiles, willMaxFiles;
extern Boolean quitting, playing, fadeGraysOut;
extern Boolean houseOpen, newRoomNow, evenFrame, menusUp, demoGoing;
extern Boolean twoPlayerGame, paused, hasMirror, splashDrawn;
//============================================================== Functions
//-------------------------------------------------------------- InitializeMenus
// The menus are loaded from disk and the menu bar set up and drawn.
void InitializeMenus (void)
{
appleMenu = GetMenu(kAppleMenuID);
if (appleMenu == nil)
RedAlert(kErrFailedResourceLoad);
//AppendResMenu(appleMenu, 'DRVR'); // GP: We don't support this
InsertMenu(appleMenu, 0);
gameMenu = GetMenu(kGameMenuID);
if (gameMenu == nil)
RedAlert(kErrFailedResourceLoad);
InsertMenu(gameMenu, 0);
optionsMenu = GetMenu(kOptionsMenuID);
if (optionsMenu == nil)
RedAlert(kErrFailedResourceLoad);
InsertMenu(optionsMenu, 0);
menusUp = true;
PortabilityLayer::MenuManager::GetInstance()->SetMenuVisible(true);
houseMenu = GetMenu(kHouseMenuID);
if (houseMenu == nil)
RedAlert(kErrFailedResourceLoad);
UpdateMenus(false);
}
//-------------------------------------------------------------- GetExtraCursors
// Extra cursors (custom cursors) like the "hand" and various room<6F>
// editing cursors are loaded up.
void GetExtraCursors (void)
{
handCursor = PortabilityLayer::HostDisplayDriver::GetInstance()->LoadCursor(false, kHandCursorID);
if (handCursor == nil)
RedAlert(kErrFailedResourceLoad);
vertCursor = PortabilityLayer::HostDisplayDriver::GetInstance()->LoadCursor(false, kVertCursorID);
if (vertCursor == nil)
RedAlert(kErrFailedResourceLoad);
horiCursor = PortabilityLayer::HostDisplayDriver::GetInstance()->LoadCursor(false, kHoriCursorID);
if (horiCursor == nil)
RedAlert(kErrFailedResourceLoad);
diagCursor = PortabilityLayer::HostDisplayDriver::GetInstance()->LoadCursor(false, kDiagCursorID);
if (diagCursor == nil)
RedAlert(kErrFailedResourceLoad);
}
//-------------------------------------------------------------- VariableInit
// All the simple interface variables are intialized here - Booleans,<2C>
// shorts, a few Rects, etc.
void VariableInit (void)
{
short i;
shieldPt.h = 0;
shieldPt.v = 0;
shieldRect = thisMac.screen;
menusUp = false;
quitting = false;
houseOpen = false;
newRoomNow = false;
playing = false;
evenFrame = false;
if (thisMac.isDepth == 8)
fadeGraysOut = true;
else
fadeGraysOut = false;
twoPlayerGame = false;
paused = false;
hasMirror = false;
demoGoing = false;
// scrapIsARoom = true;
splashDrawn = false;
#ifndef COMPILEDEMO
// SeeIfValidScrapAvailable(false);
#endif
theGlider.which = kPlayer1;
theGlider2.leftKey = PL_KEY_ASCII('A');
theGlider2.rightKey = PL_KEY_ASCII('D');
theGlider2.battKey = PL_KEY_ASCII('S');
theGlider2.bandKey = PL_KEY_ASCII('W');
theGlider2.gamepadLeftKey = PL_KEY_GAMEPAD_BUTTON(kDPadLeft, 1);
theGlider2.gamepadRightKey = PL_KEY_GAMEPAD_BUTTON(kDPadRight, 1);
theGlider2.gamepadBandKey = PL_KEY_GAMEPAD_BUTTON(kFaceDown, 1);
theGlider2.gamepadBattKey = PL_KEY_GAMEPAD_BUTTON(kFaceLeft, 1);
theGlider2.which = kPlayer2;
theMode = kSplashMode;
thisRoomNumber = 0;
previousRoom = -1;
toolSelected = kSelectTool;
lastBackground = kBaseBackgroundID;
wasFlower = RandomInt(kNumFlowers);
lastHighScore = -1;
idleMode = kIdleSplashMode;
incrementModeTime = TickCount() + kIdleSplashTicks;
willMaxFiles = maxFiles;
numExtraHouses = 0;
fadeInSequence[0] = 4; // 4
fadeInSequence[1] = 5;
fadeInSequence[2] = 6;
fadeInSequence[3] = 7;
fadeInSequence[4] = 5; // 5
fadeInSequence[5] = 6;
fadeInSequence[6] = 7;
fadeInSequence[7] = 8;
fadeInSequence[8] = 6; // 6
fadeInSequence[9] = 7;
fadeInSequence[10] = 8;
fadeInSequence[11] = 9;
fadeInSequence[12] = 7; // 7
fadeInSequence[13] = 8;
fadeInSequence[14] = 9;
fadeInSequence[15] = 10;
doubleTime = GetDblTime();
mirrorRects = nil;
mainWindow = nil;
boardWindow = nil;
mapWindow = nil;
toolsWindow = nil;
linkWindow = nil;
coordWindow = nil;
toolSrcMap = nil;
nailSrcMap = nil;
menuWindow = nil;
houseRect = thisMac.screen;
houseRect.bottom -= kScoreboardTall;
if (houseRect.right > kMaxViewWidth)
houseRect.right = kMaxViewWidth;
if (houseRect.bottom > kMaxViewHeight)
houseRect.bottom = kMaxViewHeight;
playOriginH = (RectWide(&thisMac.screen) - kRoomWide) / 2;
playOriginV = (RectTall(&thisMac.screen) - kTileHigh) / 2;
for (i = 0; i < 9; i++)
{
QSetRect(&localRoomsDest[i], 0, 0, kRoomWide, kTileHigh);
QOffsetRect(&localRoomsDest[i], playOriginH, playOriginV);
}
QOffsetRect(&localRoomsDest[kNorthRoom], 0, -kVertLocalOffset);
QOffsetRect(&localRoomsDest[kNorthEastRoom], kRoomWide, -kVertLocalOffset);
QOffsetRect(&localRoomsDest[kEastRoom], kRoomWide, 0);
QOffsetRect(&localRoomsDest[kSouthEastRoom], kRoomWide, kVertLocalOffset);
QOffsetRect(&localRoomsDest[kSouthRoom], 0, kVertLocalOffset);
QOffsetRect(&localRoomsDest[kSouthWestRoom], -kRoomWide, kVertLocalOffset);
QOffsetRect(&localRoomsDest[kWestRoom], -kRoomWide, 0);
QOffsetRect(&localRoomsDest[kNorthWestRoom], -kRoomWide, -kVertLocalOffset);
}