mirror of
https://github.com/elasota/Aerofoil.git
synced 2025-09-23 06:53:43 +00:00
1554 lines
50 KiB
C++
1554 lines
50 KiB
C++
#include "GpApplicationName.h"
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#include "GpDisplayDriverD3D11.h"
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#include "GpDisplayDriverSurfaceD3D11.h"
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#include "GpVOSEvent.h"
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#include "GpWindows.h"
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#include "IGpCursor_Win32.h"
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#include "IGpFiber.h"
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#include "IGpVOSEventQueue.h"
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#include "IGpLogDriver.h"
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#include <d3d11.h>
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#include <dxgi1_2.h>
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#include <float.h>
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#include <emmintrin.h>
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#include <stdio.h>
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#include <new>
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#pragma comment (lib, "d3d11.lib")
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static GpDisplayDriverSurfaceEffects gs_defaultEffects;
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static const char *kPrefsIdentifier = "GpDisplayDriverD3D11";
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static uint32_t kPrefsVersion = 1;
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struct GpDisplayDriverD3D11_Prefs
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{
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bool m_isFullScreen;
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};
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namespace GpBinarizedShaders
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{
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extern const unsigned char *g_drawQuadV_D3D11[2];
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extern const unsigned char *g_drawQuadPaletteP_D3D11[2];
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extern const unsigned char *g_drawQuadRGBP_D3D11[2];
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extern const unsigned char *g_drawQuad15BitP_D3D11[2];
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extern const unsigned char *g_drawQuadPaletteICCP_D3D11[2];
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extern const unsigned char *g_drawQuadRGBICCP_D3D11[2];
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extern const unsigned char *g_drawQuad15BitICCP_D3D11[2];
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extern const unsigned char *g_scaleQuadP_D3D11[2];
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}
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struct GpShaderCodeBlob
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{
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const void *m_data;
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size_t m_size;
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};
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static GpShaderCodeBlob GetBinarizedShader(const unsigned char **shaderPointers)
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{
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GpShaderCodeBlob blob;
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blob.m_data = shaderPointers[0];
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blob.m_size = shaderPointers[1] - shaderPointers[0];
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return blob;
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}
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void DebugPrintf(const char *fmt, ...)
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{
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char buf[256];
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va_list argp;
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va_start(argp, fmt);
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vsnprintf_s(buf, 255, fmt, argp);
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OutputDebugString(buf);
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va_end(argp);
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}
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LRESULT CALLBACK WinProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_DESTROY:
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case WM_CLOSE:
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{
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PostQuitMessage(0);
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return 0;
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}
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break;
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}
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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bool InitSwapChainForWindow(HWND hWnd, ID3D11Device *device, GpComPtr<IDXGISwapChain1>& outSwapChain)
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{
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outSwapChain = nullptr;
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DXGI_SWAP_CHAIN_DESC1 swapChainDesc;
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ZeroMemory(&swapChainDesc, sizeof(swapChainDesc));
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swapChainDesc.BufferCount = 2;
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swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swapChainDesc.SampleDesc.Count = 1;
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swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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HRESULT result;
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IDXGIDevice2 *dxgiDevice = nullptr;
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result = device->QueryInterface(__uuidof(IDXGIDevice2), reinterpret_cast<void**>(&dxgiDevice));
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if (result != S_OK)
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return false;
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IDXGIAdapter *dxgiAdapter = nullptr;
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result = dxgiDevice->GetAdapter(&dxgiAdapter);
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if (result != S_OK)
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return false;
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IDXGIFactory2 *dxgiFactory = nullptr;
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result = dxgiAdapter->GetParent(__uuidof(IDXGIFactory2), reinterpret_cast<void**>(&dxgiFactory));
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if (result != S_OK)
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return false;
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IDXGISwapChain1 *swapChain = nullptr;
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result = dxgiFactory->CreateSwapChainForHwnd(device, hWnd, &swapChainDesc, nullptr, nullptr, &swapChain);
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if (result != S_OK)
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return false;
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result = dxgiFactory->MakeWindowAssociation(hWnd, DXGI_MWA_NO_ALT_ENTER);
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if (result != S_OK)
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return false;
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outSwapChain = swapChain;
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return true;
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}
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bool ResizeSwapChain(IDXGISwapChain1 *swapChain, UINT width, UINT height)
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{
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HRESULT result;
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result = swapChain->ResizeBuffers(0, width, height, DXGI_FORMAT_R8G8B8A8_UNORM, 0);
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if (result != S_OK)
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return false;
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return true;
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}
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void StartD3DForWindow(HWND hWnd, GpComPtr<IDXGISwapChain1>& outSwapChain, GpComPtr<ID3D11Device>& outDevice, GpComPtr<ID3D11DeviceContext>& outContext, IGpLogDriver *logger)
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{
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DXGI_SWAP_CHAIN_FULLSCREEN_DESC swapChainFullscreenDesc;
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ZeroMemory(&swapChainFullscreenDesc, sizeof(swapChainFullscreenDesc));
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swapChainFullscreenDesc.Windowed = TRUE;
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swapChainFullscreenDesc.RefreshRate.Numerator = 60;
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swapChainFullscreenDesc.RefreshRate.Denominator = 1;
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UINT flags = 0;
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const D3D_FEATURE_LEVEL featureLevels[] =
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{
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D3D_FEATURE_LEVEL_10_0
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};
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#if GP_DEBUG_CONFIG
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flags |= D3D11_CREATE_DEVICE_DEBUG;
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#endif
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ID3D11Device *device = NULL;
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ID3D11DeviceContext *context = NULL;
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D3D_FEATURE_LEVEL selectedFeatureLevel;
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HRESULT result = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, NULL, flags, featureLevels, sizeof(featureLevels) / sizeof(featureLevels[0]),
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D3D11_SDK_VERSION, &device, &selectedFeatureLevel, &context);
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if (logger)
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{
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if (result == S_OK)
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logger->Printf(IGpLogDriver::Category_Information, "StartD3DForWindow: D3D11CreateDevice succeeded. Selected feature level is %i", static_cast<int>(selectedFeatureLevel));
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else
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logger->Printf(IGpLogDriver::Category_Error, "StartD3DForWindow: D3D11CreateDevice failed with code %lx", result);
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}
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InitSwapChainForWindow(hWnd, device, outSwapChain);
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// GP TODO: Fix the error handling here, it's bad...
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outDevice = device;
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outContext = context;
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}
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bool ResizeD3DWindow(HWND hWnd, DWORD &windowWidth, DWORD &windowHeight, LONG desiredWidth, LONG desiredHeight, DWORD windowStyle, HMENU menus, IGpLogDriver *logger)
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{
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if (logger)
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logger->Printf(IGpLogDriver::Category_Information, "ResizeD3DWindow: %i x %i", static_cast<int>(desiredWidth), static_cast<int>(desiredHeight));
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if (desiredWidth < 640)
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desiredWidth = 640;
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else if (desiredWidth > MAXDWORD)
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desiredWidth = MAXDWORD;
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if (desiredHeight < 480)
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desiredHeight = 480;
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else if (desiredHeight > MAXDWORD)
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desiredHeight = MAXDWORD;
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if (logger)
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logger->Printf(IGpLogDriver::Category_Information, "ResizeD3DWindow: Adjusted dimensions: %i x %i", static_cast<int>(desiredWidth), static_cast<int>(desiredHeight));
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RECT windowRect;
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GetClientRect(hWnd, &windowRect);
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windowRect.right = windowRect.left + desiredWidth;
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windowRect.bottom = windowRect.top + desiredHeight;
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LONG_PTR style = GetWindowLongPtrA(hWnd, GWL_STYLE);
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if (!AdjustWindowRect(&windowRect, static_cast<DWORD>(style), menus != nullptr))
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{
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if (logger)
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logger->Printf(IGpLogDriver::Category_Error, "ResizeD3DWindow: AdjustWindowRect failed");
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return false;
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}
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if (!SetWindowPos(hWnd, HWND_TOP, windowRect.left, windowRect.top, windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, SWP_NOZORDER | SWP_NOMOVE))
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{
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if (logger)
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logger->Printf(IGpLogDriver::Category_Error, "ResizeD3DWindow: SetWindowPos failed");
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return false;
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}
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windowWidth = desiredWidth;
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windowHeight = desiredHeight;
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return true;
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}
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bool GpDisplayDriverD3D11::DetachSwapChain()
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{
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IGpLogDriver *logger = m_properties.m_logger;
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if (logger)
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logger->Printf(IGpLogDriver::Category_Information, "GpDisplayDriverD3D11::DetachSwapChain");
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m_deviceContext->OMSetRenderTargets(0, nullptr, nullptr);
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m_backBufferRTV = nullptr;
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m_backBufferTexture = nullptr;
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m_deviceContext->ClearState();
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m_deviceContext->Flush();
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return true;
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}
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bool GpDisplayDriverD3D11::InitBackBuffer(uint32_t virtualWidth, uint32_t virtualHeight)
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{
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IGpLogDriver *logger = m_properties.m_logger;
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if (logger)
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logger->Printf(IGpLogDriver::Category_Information, "GpDisplayDriverD3D11::InitBackBuffer");
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m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), reinterpret_cast<LPVOID*>(m_backBufferTexture.GetMutablePtr()));
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{
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D3D11_TEXTURE2D_DESC bbTextureDesc;
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m_backBufferTexture->GetDesc(&bbTextureDesc);
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D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
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rtvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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rtvDesc.Texture2D.MipSlice = 0;
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m_backBufferRTV = nullptr;
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HRESULT result = m_device->CreateRenderTargetView(m_backBufferTexture, &rtvDesc, m_backBufferRTV.GetMutablePtr());
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if (result != S_OK)
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{
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if (logger)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitBackBuffer: CreateRenderTargetView for back buffer failed with code %lx", result);
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return false;
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}
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}
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DXGI_FORMAT vbbFormat = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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{
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D3D11_TEXTURE2D_DESC vbbTextureDesc;
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vbbTextureDesc.Width = static_cast<UINT>(virtualWidth);
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vbbTextureDesc.Height = static_cast<UINT>(virtualHeight);
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vbbTextureDesc.MipLevels = 1;
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vbbTextureDesc.ArraySize = 1;
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vbbTextureDesc.Format = vbbFormat;
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vbbTextureDesc.SampleDesc.Count = 1;
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vbbTextureDesc.SampleDesc.Quality = 0;
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vbbTextureDesc.Usage = D3D11_USAGE_DEFAULT;
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vbbTextureDesc.BindFlags = (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
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vbbTextureDesc.CPUAccessFlags = 0;
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vbbTextureDesc.MiscFlags = 0;
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m_virtualScreenTexture = nullptr;
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HRESULT result = m_device->CreateTexture2D(&vbbTextureDesc, nullptr, m_virtualScreenTexture.GetMutablePtr());
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if (result != S_OK)
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{
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if (logger)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitBackBuffer: CreateTexture2D for virtual screen texture failed with code %lx", result);
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return false;
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}
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}
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{
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D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
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rtvDesc.Format = vbbFormat;
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rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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rtvDesc.Texture2D.MipSlice = 0;
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m_virtualScreenTextureRTV = nullptr;
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HRESULT result = m_device->CreateRenderTargetView(m_virtualScreenTexture, &rtvDesc, m_virtualScreenTextureRTV.GetMutablePtr());
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if (result != S_OK)
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{
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if (logger)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitBackBuffer: CreateRenderTargetView for virtual screen texture failed with code %lx", result);
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return false;
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}
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}
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{
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D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
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srvDesc.Format = vbbFormat;
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srvDesc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D;
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srvDesc.Texture2D.MipLevels = 1;
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srvDesc.Texture2D.MostDetailedMip = 0;
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m_virtualScreenTextureSRV = nullptr;
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HRESULT result = m_device->CreateShaderResourceView(m_virtualScreenTexture, &srvDesc, m_virtualScreenTextureSRV.GetMutablePtr());
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if (result != S_OK)
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{
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if (logger)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitBackBuffer: CreateRenderTargetView for virtual screen texture failed with code %lx", result);
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return false;
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}
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}
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return true;
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}
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bool GpDisplayDriverD3D11::InitResources(uint32_t virtualWidth, uint32_t virtualHeight)
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{
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IGpLogDriver *logger = m_properties.m_logger;
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if (logger)
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logger->Printf(IGpLogDriver::Category_Information, "GpDisplayDriverD3D11::InitResources");
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if (!InitBackBuffer(virtualWidth, virtualHeight))
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return false;
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// Quad vertex constant buffer
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{
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D3D11_BUFFER_DESC bufferDesc;
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bufferDesc.ByteWidth = sizeof(DrawQuadVertexConstants);
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bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
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bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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bufferDesc.MiscFlags = 0;
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bufferDesc.StructureByteStride = 0;
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HRESULT result = m_device->CreateBuffer(&bufferDesc, nullptr, m_drawQuadVertexConstantBuffer.GetMutablePtr());
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if (result != S_OK)
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{
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if (logger)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitResources: CreateBuffer for draw quad vertex constant buffer failed with code %lx", result);
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return false;
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}
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}
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// Quad pixel constant buffer
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{
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D3D11_BUFFER_DESC bufferDesc;
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bufferDesc.ByteWidth = sizeof(DrawQuadPixelConstants);
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bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
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bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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bufferDesc.MiscFlags = 0;
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bufferDesc.StructureByteStride = 0;
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HRESULT result = m_device->CreateBuffer(&bufferDesc, nullptr, m_drawQuadPixelConstantBuffer.GetMutablePtr());
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if (result != S_OK)
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{
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if (logger)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitResources: CreateBuffer for draw quad pixel constant buffer failed with code %lx", result);
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return false;
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}
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}
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// Quad index buffer
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{
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const uint16_t indexBufferData[] = { 0, 1, 2, 1, 3, 2 };
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D3D11_BUFFER_DESC bufferDesc;
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bufferDesc.ByteWidth = sizeof(indexBufferData);
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bufferDesc.Usage = D3D11_USAGE_DEFAULT;
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bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
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bufferDesc.CPUAccessFlags = 0;
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bufferDesc.MiscFlags = 0;
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bufferDesc.StructureByteStride = 0;
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D3D11_SUBRESOURCE_DATA initialData;
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initialData.pSysMem = indexBufferData;
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initialData.SysMemPitch = 0;
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initialData.SysMemSlicePitch = 0;
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HRESULT result = m_device->CreateBuffer(&bufferDesc, &initialData, m_quadIndexBuffer.GetMutablePtr());
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if (result != S_OK)
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{
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if (logger)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitResources: CreateBuffer for draw quad index buffer failed with code %lx", result);
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return false;
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}
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}
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// Quad vertex buffer
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{
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const float vertexBufferData[] =
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{
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0.f, 0.0f,
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1.f, 0.f,
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0.f, 1.f,
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1.f, 1.f,
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};
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D3D11_BUFFER_DESC bufferDesc;
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bufferDesc.ByteWidth = sizeof(vertexBufferData);
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bufferDesc.Usage = D3D11_USAGE_DEFAULT;
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bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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bufferDesc.CPUAccessFlags = 0;
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bufferDesc.MiscFlags = 0;
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bufferDesc.StructureByteStride = 0;
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D3D11_SUBRESOURCE_DATA initialData;
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initialData.pSysMem = vertexBufferData;
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initialData.SysMemPitch = 0;
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initialData.SysMemSlicePitch = 0;
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HRESULT result = m_device->CreateBuffer(&bufferDesc, &initialData, m_quadVertexBuffer.GetMutablePtr());
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if (result != S_OK)
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{
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if (logger)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitResources: CreateBuffer for draw quad vertex buffer failed with code %lx", result);
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return false;
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}
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}
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{
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D3D11_BUFFER_DESC bufferDesc;
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bufferDesc.ByteWidth = sizeof(ScaleQuadPixelConstants);
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bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
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bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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bufferDesc.MiscFlags = 0;
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bufferDesc.StructureByteStride = 0;
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HRESULT result = m_device->CreateBuffer(&bufferDesc, nullptr, m_scaleQuadPixelConstantBuffer.GetMutablePtr());
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if (result != S_OK)
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{
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if (logger)
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logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitResources: CreateBuffer for scale quad pixel constant buffer failed with code %lx", result);
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return false;
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}
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}
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const GpShaderCodeBlob drawQuadVBlob = GetBinarizedShader(GpBinarizedShaders::g_drawQuadV_D3D11);
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const GpShaderCodeBlob drawQuadPalettePBlob = GetBinarizedShader(GpBinarizedShaders::g_drawQuadPaletteP_D3D11);
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const GpShaderCodeBlob drawQuadRGBPBlob = GetBinarizedShader(GpBinarizedShaders::g_drawQuadRGBP_D3D11);
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const GpShaderCodeBlob drawQuad15BitPBlob = GetBinarizedShader(GpBinarizedShaders::g_drawQuad15BitP_D3D11);
|
|
const GpShaderCodeBlob drawQuadPaletteICCPBlob = GetBinarizedShader(GpBinarizedShaders::g_drawQuadPaletteICCP_D3D11);
|
|
const GpShaderCodeBlob drawQuadRGBICCPBlob = GetBinarizedShader(GpBinarizedShaders::g_drawQuadRGBICCP_D3D11);
|
|
const GpShaderCodeBlob drawQuad15BitICCPBlob = GetBinarizedShader(GpBinarizedShaders::g_drawQuad15BitICCP_D3D11);
|
|
const GpShaderCodeBlob scaleQuadPBlob = GetBinarizedShader(GpBinarizedShaders::g_scaleQuadP_D3D11);
|
|
|
|
m_device->CreateVertexShader(drawQuadVBlob.m_data, drawQuadVBlob.m_size, nullptr, m_drawQuadVertexShader.GetMutablePtr());
|
|
m_device->CreatePixelShader(drawQuadPalettePBlob.m_data, drawQuadPalettePBlob.m_size, nullptr, m_drawQuadPalettePixelShader.GetMutablePtr());
|
|
m_device->CreatePixelShader(drawQuadRGBPBlob.m_data, drawQuadRGBPBlob.m_size, nullptr, m_drawQuadRGBPixelShader.GetMutablePtr());
|
|
m_device->CreatePixelShader(drawQuad15BitPBlob.m_data, drawQuad15BitPBlob.m_size, nullptr, m_drawQuad15BitPixelShader.GetMutablePtr());
|
|
m_device->CreatePixelShader(drawQuadPaletteICCPBlob.m_data, drawQuadPaletteICCPBlob.m_size, nullptr, m_drawQuadPaletteICCPixelShader.GetMutablePtr());
|
|
m_device->CreatePixelShader(drawQuadRGBICCPBlob.m_data, drawQuadRGBICCPBlob.m_size, nullptr, m_drawQuadRGBICCPixelShader.GetMutablePtr());
|
|
m_device->CreatePixelShader(drawQuad15BitICCPBlob.m_data, drawQuad15BitICCPBlob.m_size, nullptr, m_drawQuad15BitICCPixelShader.GetMutablePtr());
|
|
m_device->CreatePixelShader(scaleQuadPBlob.m_data, scaleQuadPBlob.m_size, nullptr, m_scaleQuadPixelShader.GetMutablePtr());
|
|
|
|
// Quad input layout
|
|
{
|
|
D3D11_INPUT_ELEMENT_DESC descs[] =
|
|
{
|
|
"POSITION", // Semantic name
|
|
0, // Semantic index
|
|
DXGI_FORMAT_R32G32_FLOAT, // Format
|
|
0, // Input slot
|
|
0, // Aligned byte offset
|
|
D3D11_INPUT_PER_VERTEX_DATA, // Input slot class
|
|
0 // Instance data step rate
|
|
};
|
|
|
|
HRESULT result = m_device->CreateInputLayout(descs, sizeof(descs) / sizeof(descs[0]), drawQuadVBlob.m_data, drawQuadVBlob.m_size, m_drawQuadInputLayout.GetMutablePtr());
|
|
if (result != S_OK)
|
|
{
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitResources: CreateInputLayout for draw quad input failed with code %lx", result);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Quad depth stencil state
|
|
{
|
|
D3D11_DEPTH_STENCIL_DESC desc;
|
|
desc.DepthEnable = FALSE;
|
|
desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
|
|
desc.DepthFunc = D3D11_COMPARISON_ALWAYS;
|
|
desc.StencilEnable = FALSE;
|
|
desc.StencilReadMask = 0;
|
|
desc.StencilWriteMask = 0;
|
|
desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
|
|
desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
|
|
desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
|
|
desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
|
|
desc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
|
|
desc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
|
|
desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
|
|
desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
|
|
|
|
HRESULT result = m_device->CreateDepthStencilState(&desc, m_drawQuadDepthStencilState.GetMutablePtr());
|
|
if (result != S_OK)
|
|
{
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitResources: CreateDepthStencilState for draw quad with code %lx", result);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Nearest neighbor sampler desc
|
|
{
|
|
D3D11_SAMPLER_DESC samplerDesc;
|
|
samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
|
samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
samplerDesc.MipLODBias = 0.f;
|
|
samplerDesc.MaxAnisotropy = 1;
|
|
samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
|
samplerDesc.BorderColor[0] = samplerDesc.BorderColor[1] = samplerDesc.BorderColor[2] = samplerDesc.BorderColor[3] = 1.0f;
|
|
samplerDesc.MinLOD = -FLT_MAX;
|
|
samplerDesc.MaxLOD = FLT_MAX;
|
|
|
|
HRESULT result = m_device->CreateSamplerState(&samplerDesc, m_nearestNeighborSamplerState.GetMutablePtr());
|
|
if (result != S_OK)
|
|
{
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitResources: CreateSamplerState for nearest neighbor failed with code %lx", result);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
DXGI_FORMAT paletteTextureFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
|
// Palette texture
|
|
{
|
|
D3D11_TEXTURE1D_DESC desc;
|
|
desc.Width = 256;
|
|
desc.MipLevels = 1;
|
|
desc.ArraySize = 1;
|
|
desc.Format = paletteTextureFormat;
|
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
desc.MiscFlags = 0;
|
|
|
|
uint8_t initialDataBytes[256][4];
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
for (int ch = 0; ch < 4; ch++)
|
|
initialDataBytes[i][ch] = 255;
|
|
}
|
|
|
|
D3D11_SUBRESOURCE_DATA initialData;
|
|
initialData.pSysMem = initialDataBytes[0];
|
|
initialData.SysMemPitch = 256 * 4;
|
|
initialData.SysMemSlicePitch = 256 * 4;
|
|
|
|
HRESULT result = m_device->CreateTexture1D(&desc, &initialData, m_paletteTexture.GetMutablePtr());
|
|
if (result != S_OK)
|
|
{
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitResources: CreateTexture1D for palette failed with code %lx", result);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Palette texture SRV
|
|
{
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
|
|
desc.Format = paletteTextureFormat;
|
|
desc.ViewDimension = D3D_SRV_DIMENSION_TEXTURE1D;
|
|
desc.Texture1D.MostDetailedMip = 0;
|
|
desc.Texture1D.MipLevels = 1;
|
|
|
|
HRESULT result = m_device->CreateShaderResourceView(m_paletteTexture, &desc, m_paletteTextureSRV.GetMutablePtr());
|
|
if (result != S_OK)
|
|
{
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::InitResources: CreateShaderResourceView for palette failed with code %lx", result);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
GpDisplayDriverTickStatus_t GpDisplayDriverD3D11::PresentFrameAndSync()
|
|
{
|
|
SynchronizeCursors();
|
|
|
|
FLOAT bgColor[4];
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
bgColor[i] = m_bgColor[i];
|
|
|
|
if (m_bgIsDark)
|
|
{
|
|
for (int i = 0; i < 3; i++)
|
|
bgColor[i] *= 0.25f;
|
|
}
|
|
|
|
m_deviceContext->ClearRenderTargetView(m_virtualScreenTextureRTV, bgColor);
|
|
|
|
//ID3D11RenderTargetView *const rtv = m_backBufferRTV;
|
|
ID3D11RenderTargetView *const vsRTV = m_virtualScreenTextureRTV;
|
|
m_deviceContext->OMSetRenderTargets(1, &vsRTV, nullptr);
|
|
|
|
{
|
|
D3D11_VIEWPORT viewport;
|
|
viewport.TopLeftX = 0;
|
|
viewport.TopLeftY = 0;
|
|
viewport.Width = static_cast<FLOAT>(m_windowWidthVirtual);
|
|
viewport.Height = static_cast<FLOAT>(m_windowHeightVirtual);
|
|
viewport.MinDepth = 0.0f;
|
|
viewport.MaxDepth = 1.0f;
|
|
|
|
m_deviceContext->RSSetViewports(1, &viewport);
|
|
}
|
|
|
|
m_properties.m_renderFunc(m_properties.m_renderFuncContext);
|
|
|
|
ScaleVirtualScreen();
|
|
|
|
DXGI_PRESENT_PARAMETERS presentParams;
|
|
|
|
ZeroMemory(&presentParams, sizeof(presentParams));
|
|
|
|
UINT lastPresentCount = 0;
|
|
|
|
if (FAILED(m_swapChain->GetLastPresentCount(&lastPresentCount)))
|
|
return GpDisplayDriverTickStatuses::kNonFatalFault;
|
|
|
|
if (FAILED(m_swapChain->Present1(1, 0, &presentParams)))
|
|
return GpDisplayDriverTickStatuses::kNonFatalFault;
|
|
|
|
//DebugPrintf("r: %i\n", static_cast<int>(r));
|
|
|
|
DXGI_FRAME_STATISTICS stats;
|
|
if (FAILED(m_swapChain->GetFrameStatistics(&stats)))
|
|
return GpDisplayDriverTickStatuses::kNonFatalFault;
|
|
|
|
if (stats.SyncQPCTime.QuadPart != 0)
|
|
{
|
|
if (m_syncTimeBase.QuadPart == 0)
|
|
m_syncTimeBase = stats.SyncQPCTime;
|
|
|
|
LARGE_INTEGER timestamp;
|
|
timestamp.QuadPart = stats.SyncQPCTime.QuadPart - m_syncTimeBase.QuadPart;
|
|
|
|
bool compacted = false;
|
|
if (m_presentHistory.Size() > 0)
|
|
{
|
|
CompactedPresentHistoryItem &lastItem = m_presentHistory[m_presentHistory.Size() - 1];
|
|
LONGLONG timeDelta = timestamp.QuadPart - lastItem.m_timestamp.QuadPart;
|
|
|
|
if (timeDelta < 0)
|
|
timeDelta = 0; // This should never happen
|
|
|
|
if (timeDelta * static_cast<LONGLONG>(m_properties.m_frameTimeLockDenominator) < m_QPFrequency.QuadPart * static_cast<LONGLONG>(m_properties.m_frameTimeLockNumerator))
|
|
{
|
|
lastItem.m_numFrames++;
|
|
compacted = true;
|
|
}
|
|
}
|
|
|
|
if (!compacted)
|
|
{
|
|
if (m_presentHistory.Size() == m_presentHistory.CAPACITY)
|
|
m_presentHistory.RemoveFromStart();
|
|
|
|
CompactedPresentHistoryItem *newItem = m_presentHistory.Append();
|
|
newItem->m_timestamp = timestamp;
|
|
newItem->m_numFrames = 1;
|
|
}
|
|
}
|
|
|
|
if (m_presentHistory.Size() >= 2)
|
|
{
|
|
const size_t presentHistorySizeMinusOne = m_presentHistory.Size() - 1;
|
|
unsigned int numFrames = 0;
|
|
for (size_t i = 0; i < presentHistorySizeMinusOne; i++)
|
|
numFrames += m_presentHistory[i].m_numFrames;
|
|
|
|
LONGLONG timeFrame = m_presentHistory[presentHistorySizeMinusOne].m_timestamp.QuadPart - m_presentHistory[0].m_timestamp.QuadPart;
|
|
|
|
unsigned int cancelledFrames = 0;
|
|
LONGLONG cancelledTime = 0;
|
|
|
|
const int overshootTolerance = 2;
|
|
|
|
for (size_t i = 0; i < presentHistorySizeMinusOne; i++)
|
|
{
|
|
LONGLONG blockTimeframe = m_presentHistory[i + 1].m_timestamp.QuadPart - m_presentHistory[i].m_timestamp.QuadPart;
|
|
unsigned int blockNumFrames = m_presentHistory[i].m_numFrames;
|
|
|
|
if (blockTimeframe * static_cast<LONGLONG>(numFrames) >= timeFrame * static_cast<LONGLONG>(blockNumFrames) * overshootTolerance)
|
|
{
|
|
cancelledTime += blockTimeframe;
|
|
cancelledFrames += blockNumFrames;
|
|
}
|
|
}
|
|
|
|
numFrames -= cancelledFrames;
|
|
timeFrame -= cancelledTime;
|
|
|
|
// timeFrame / numFrames = Frame timestep
|
|
// Unless Frame timestep is within the frame lock range, a.k.a.
|
|
// timeFrame / numFrames / qpFreq >= minFrameTimeNum / minFrameTimeDenom
|
|
|
|
bool isInFrameTimeLock = false;
|
|
if (timeFrame * static_cast<LONGLONG>(m_properties.m_frameTimeLockMinDenominator) >= static_cast<LONGLONG>(numFrames) * static_cast<LONGLONG>(m_properties.m_frameTimeLockMinNumerator) * m_QPFrequency.QuadPart
|
|
&& timeFrame * static_cast<LONGLONG>(m_properties.m_frameTimeLockMaxDenominator) <= static_cast<LONGLONG>(numFrames) * static_cast<LONGLONG>(m_properties.m_frameTimeLockMaxNumerator) * m_QPFrequency.QuadPart)
|
|
{
|
|
isInFrameTimeLock = true;
|
|
}
|
|
|
|
LONGLONG frameTimeStep = m_frameTimeSliceSize;
|
|
if (!isInFrameTimeLock)
|
|
{
|
|
const int MAX_FRAMES_PER_STEP = 4;
|
|
|
|
frameTimeStep = timeFrame / numFrames;
|
|
if (frameTimeStep > m_frameTimeSliceSize * MAX_FRAMES_PER_STEP)
|
|
frameTimeStep = m_frameTimeSliceSize * MAX_FRAMES_PER_STEP;
|
|
}
|
|
|
|
m_frameTimeAccumulated += frameTimeStep;
|
|
while (m_frameTimeAccumulated >= m_frameTimeSliceSize)
|
|
{
|
|
GpDisplayDriverTickStatus_t tickStatus = m_properties.m_tickFunc(m_properties.m_tickFuncContext, m_vosFiber);
|
|
m_frameTimeAccumulated -= m_frameTimeSliceSize;
|
|
|
|
if (tickStatus != GpDisplayDriverTickStatuses::kOK)
|
|
return tickStatus;
|
|
}
|
|
}
|
|
|
|
return GpDisplayDriverTickStatuses::kOK;
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::ScaleVirtualScreen()
|
|
{
|
|
{
|
|
D3D11_VIEWPORT viewport;
|
|
viewport.TopLeftX = 0;
|
|
viewport.TopLeftY = 0;
|
|
viewport.Width = static_cast<FLOAT>(m_windowWidthPhysical);
|
|
viewport.Height = static_cast<FLOAT>(m_windowHeightPhysical);
|
|
viewport.MinDepth = 0.0f;
|
|
viewport.MaxDepth = 1.0f;
|
|
|
|
m_deviceContext->RSSetViewports(1, &viewport);
|
|
}
|
|
|
|
|
|
ID3D11Buffer *vbPtr = m_quadVertexBuffer;
|
|
UINT vbStride = sizeof(float) * 2;
|
|
UINT zero = 0;
|
|
|
|
ID3D11RenderTargetView *const rtv = m_backBufferRTV;
|
|
m_deviceContext->OMSetRenderTargets(1, &rtv, nullptr);
|
|
|
|
//m_deviceContext->OMSetDepthStencilState(m_drawQuadDepthStencilState, 0);
|
|
|
|
{
|
|
const float twoDivWidth = 2.0f / static_cast<float>(m_windowWidthPhysical);
|
|
const float negativeTwoDivHeight = -2.0f / static_cast<float>(m_windowHeightPhysical);
|
|
|
|
// Use the scaled virtual width instead of the physical width to correctly handle cases where the window boundary is in the middle of a pixel
|
|
float fWidth = static_cast<float>(m_windowWidthVirtual) * m_pixelScaleX;
|
|
float fHeight = static_cast<float>(m_windowHeightVirtual) * m_pixelScaleY;
|
|
|
|
DrawQuadVertexConstants vConstantsData;
|
|
vConstantsData.m_ndcOriginX = twoDivWidth - 1.0f;
|
|
vConstantsData.m_ndcOriginY = negativeTwoDivHeight + 1.0f;
|
|
vConstantsData.m_ndcWidth = fWidth * twoDivWidth;
|
|
vConstantsData.m_ndcHeight = fHeight * negativeTwoDivHeight;
|
|
|
|
vConstantsData.m_surfaceDimensionX = static_cast<float>(m_windowWidthVirtual);
|
|
vConstantsData.m_surfaceDimensionY = static_cast<float>(m_windowHeightVirtual);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mappedVConstants;
|
|
if (m_deviceContext->Map(m_drawQuadVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedVConstants) == S_OK)
|
|
{
|
|
memcpy(mappedVConstants.pData, &vConstantsData, sizeof(vConstantsData));
|
|
m_deviceContext->Unmap(m_drawQuadVertexConstantBuffer, 0);
|
|
}
|
|
|
|
ScaleQuadPixelConstants pConstantsData;
|
|
pConstantsData.m_dx = static_cast<float>(static_cast<double>(m_windowWidthVirtual) / static_cast<double>(m_windowWidthPhysical));
|
|
pConstantsData.m_dy = static_cast<float>(static_cast<double>(m_windowHeightVirtual) / static_cast<double>(m_windowHeightPhysical));
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mappedPConstants;
|
|
if (m_deviceContext->Map(m_scaleQuadPixelConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedPConstants) == S_OK)
|
|
{
|
|
memcpy(mappedPConstants.pData, &pConstantsData, sizeof(pConstantsData));
|
|
m_deviceContext->Unmap(m_scaleQuadPixelConstantBuffer, 0);
|
|
}
|
|
}
|
|
|
|
m_deviceContext->IASetVertexBuffers(0, 1, &vbPtr, &vbStride, &zero);
|
|
m_deviceContext->IASetIndexBuffer(m_quadIndexBuffer, DXGI_FORMAT_R16_UINT, 0);
|
|
m_deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
m_deviceContext->IASetInputLayout(m_drawQuadInputLayout);
|
|
|
|
ID3D11Buffer *vsConstants = m_drawQuadVertexConstantBuffer;
|
|
m_deviceContext->VSSetShader(m_drawQuadVertexShader, nullptr, 0);
|
|
m_deviceContext->VSSetConstantBuffers(0, 1, &vsConstants);
|
|
|
|
ID3D11SamplerState *samplerStates[] =
|
|
{
|
|
m_nearestNeighborSamplerState,
|
|
};
|
|
m_deviceContext->PSSetSamplers(0, sizeof(samplerStates) / sizeof(samplerStates[0]), samplerStates);
|
|
|
|
|
|
ID3D11ShaderResourceView *psResourceViews[] =
|
|
{
|
|
m_virtualScreenTextureSRV,
|
|
};
|
|
|
|
ID3D11Buffer *psConstants = m_scaleQuadPixelConstantBuffer;
|
|
|
|
m_deviceContext->PSSetShader(m_scaleQuadPixelShader, nullptr, 0);
|
|
m_deviceContext->PSSetShaderResources(0, sizeof(psResourceViews) / sizeof(psResourceViews[0]), psResourceViews);
|
|
m_deviceContext->PSSetConstantBuffers(0, 1, &psConstants);
|
|
|
|
m_deviceContext->DrawIndexed(6, 0, 0);
|
|
|
|
ID3D11ShaderResourceView *unbindPSResourceViews[] =
|
|
{
|
|
0,
|
|
};
|
|
m_deviceContext->PSSetShaderResources(0, sizeof(unbindPSResourceViews) / sizeof(unbindPSResourceViews[0]), unbindPSResourceViews);
|
|
|
|
ID3D11Buffer *clearBuffer = nullptr;
|
|
m_deviceContext->PSSetConstantBuffers(0, 1, &clearBuffer);
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::SynchronizeCursors()
|
|
{
|
|
if (m_activeCursor)
|
|
{
|
|
if (m_pendingCursor != m_activeCursor)
|
|
{
|
|
if (m_pendingCursor == nullptr)
|
|
{
|
|
m_currentStandardCursor = m_pendingStandardCursor;
|
|
ChangeToStandardCursor(m_currentStandardCursor);
|
|
|
|
m_activeCursor->DecRef();
|
|
m_activeCursor = nullptr;
|
|
}
|
|
else
|
|
{
|
|
ChangeToCursor(m_pendingCursor->GetHCursor());
|
|
|
|
m_pendingCursor->IncRef();
|
|
m_activeCursor->DecRef();
|
|
m_activeCursor = m_pendingCursor;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_pendingCursor)
|
|
{
|
|
m_pendingCursor->IncRef();
|
|
m_activeCursor = m_pendingCursor;
|
|
|
|
ChangeToCursor(m_activeCursor->GetHCursor());
|
|
}
|
|
else
|
|
{
|
|
if (m_pendingStandardCursor != m_currentStandardCursor)
|
|
{
|
|
ChangeToStandardCursor(m_pendingStandardCursor);
|
|
m_currentStandardCursor = m_pendingStandardCursor;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void GpDisplayDriverD3D11::ChangeToCursor(HCURSOR cursor)
|
|
{
|
|
if (m_mouseIsInClientArea)
|
|
::SetCursor(cursor);
|
|
|
|
SetClassLongPtrW(m_osGlobals->m_hwnd, GCLP_HCURSOR, reinterpret_cast<LONG_PTR>(cursor));
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::ChangeToStandardCursor(EGpStandardCursor_t cursor)
|
|
{
|
|
switch (cursor)
|
|
{
|
|
case EGpStandardCursors::kIBeam:
|
|
ChangeToCursor(m_ibeamCursor);
|
|
break;
|
|
case EGpStandardCursors::kWait:
|
|
ChangeToCursor(m_waitCursor);
|
|
break;
|
|
case EGpStandardCursors::kArrow:
|
|
default:
|
|
ChangeToCursor(m_arrowCursor);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::BecomeFullScreen(LONG &windowStyle)
|
|
{
|
|
IGpLogDriver *logger = m_properties.m_logger;
|
|
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Information, "GpDisplayDriverD3D11::BecomeFullScreen");
|
|
|
|
assert(!m_isFullScreen);
|
|
|
|
RECT windowRect;
|
|
if (!GetWindowRect(m_osGlobals->m_hwnd, &windowRect))
|
|
{
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::BecomeFullScreen: GetWindowRect failed");
|
|
|
|
return; // ???
|
|
}
|
|
|
|
HMONITOR monitor = MonitorFromRect(&windowRect, MONITOR_DEFAULTTONULL);
|
|
if (!monitor)
|
|
{
|
|
// If the window is off-screen, use the primary monitor
|
|
monitor = MonitorFromRect(&windowRect, MONITOR_DEFAULTTOPRIMARY);
|
|
}
|
|
else
|
|
{
|
|
// Otherwise, use the nearest
|
|
monitor = MonitorFromRect(&windowRect, MONITOR_DEFAULTTONEAREST);
|
|
}
|
|
|
|
if (!monitor)
|
|
{
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::BecomeFullScreen: Couldn't find any monitors");
|
|
|
|
return; // No monitor?
|
|
}
|
|
|
|
MONITORINFO monitorInfo;
|
|
monitorInfo.cbSize = sizeof(monitorInfo);
|
|
if (!GetMonitorInfoA(monitor, &monitorInfo))
|
|
{
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::BecomeFullScreen: GetMonitorInfoA failed");
|
|
|
|
return;
|
|
}
|
|
|
|
m_windowModeRevertRect = windowRect;
|
|
SetWindowLongPtr(m_osGlobals->m_hwnd, GWL_STYLE, WS_VISIBLE | WS_POPUP);
|
|
|
|
if (!SetWindowPos(m_osGlobals->m_hwnd, HWND_TOP, monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.top, monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top, SWP_FRAMECHANGED))
|
|
{
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::BecomeFullScreen: SetWindowPos failed");
|
|
}
|
|
|
|
m_isFullScreen = true;
|
|
windowStyle = (WS_VISIBLE | WS_POPUP);
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::BecomeWindowed(LONG &windowStyle)
|
|
{
|
|
IGpLogDriver *logger = m_properties.m_logger;
|
|
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Information, "GpDisplayDriverD3D11::BecomeWindowed");
|
|
|
|
assert(m_isFullScreen);
|
|
|
|
RECT revertRect = m_windowModeRevertRect;
|
|
|
|
HMONITOR monitor = MonitorFromRect(&m_windowModeRevertRect, MONITOR_DEFAULTTONULL);
|
|
if (!monitor)
|
|
{
|
|
// If the window is off-screen, use the primary monitor
|
|
monitor = MonitorFromRect(&revertRect, MONITOR_DEFAULTTOPRIMARY);
|
|
if (!monitor)
|
|
{
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::BecomeWindowed: MonitorFromRect fallback failed");
|
|
|
|
return;
|
|
}
|
|
|
|
MONITORINFO monitorInfo;
|
|
monitorInfo.cbSize = sizeof(monitorInfo);
|
|
if (!GetMonitorInfoA(monitor, &monitorInfo))
|
|
{
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::BecomeWindowed: GetMonitorInfoA failed");
|
|
|
|
return;
|
|
}
|
|
|
|
RECT monitorRect = monitorInfo.rcWork;
|
|
LONG monitorWidth = monitorRect.right - monitorRect.left;
|
|
LONG monitorHeight = monitorRect.bottom - monitorRect.top;
|
|
|
|
LONG revertHeight = revertRect.bottom - revertRect.top;
|
|
LONG revertWidth = revertRect.right - revertRect.left;
|
|
|
|
if (revertWidth > monitorWidth)
|
|
revertWidth = monitorWidth;
|
|
|
|
if (revertHeight > monitorHeight)
|
|
revertHeight = monitorHeight;
|
|
|
|
revertRect.bottom = revertRect.top + revertHeight;
|
|
revertRect.right = revertRect.right + revertWidth;
|
|
|
|
LONG xDelta = 0;
|
|
if (revertRect.right > monitorRect.right)
|
|
xDelta = monitorRect.right - revertRect.right;
|
|
else if (revertRect.left < monitorRect.left)
|
|
xDelta = monitorRect.left - revertRect.left;
|
|
|
|
LONG yDelta = 0;
|
|
if (revertRect.bottom > monitorRect.bottom)
|
|
yDelta = monitorRect.bottom - revertRect.bottom;
|
|
else if (revertRect.top < monitorRect.top)
|
|
yDelta = monitorRect.top - revertRect.top;
|
|
|
|
|
|
revertRect.left = revertRect.left + xDelta;
|
|
revertRect.top = revertRect.top + yDelta;
|
|
revertRect.bottom = revertRect.top + revertHeight;
|
|
revertRect.right = revertRect.right + revertWidth;
|
|
}
|
|
|
|
SetWindowLongPtrW(m_osGlobals->m_hwnd, GWL_STYLE, WS_VISIBLE | WS_OVERLAPPEDWINDOW);
|
|
|
|
if (!SetWindowPos(m_osGlobals->m_hwnd, HWND_TOP, revertRect.left, revertRect.top, revertRect.right - revertRect.left, revertRect.bottom - revertRect.top, SWP_FRAMECHANGED))
|
|
{
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Error, "GpDisplayDriverD3D11::BecomeWindowed: SetWindowPos failed");
|
|
}
|
|
|
|
m_isFullScreen = false;
|
|
windowStyle = (WS_VISIBLE | WS_OVERLAPPEDWINDOW);
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::Run()
|
|
{
|
|
IGpLogDriver *logger = m_properties.m_logger;
|
|
|
|
WNDCLASSEX wc;
|
|
|
|
LPVOID fiber = ConvertThreadToFiberEx(this, 0);
|
|
if (!fiber)
|
|
{
|
|
if (logger)
|
|
logger->Printf(IGpLogDriver::Category_Error, "ConvertThreadToFiberEx failed");
|
|
|
|
return; // ???
|
|
}
|
|
|
|
m_vosFiber = m_osGlobals->m_createFiberFunc(fiber);
|
|
|
|
ZeroMemory(&wc, sizeof(wc));
|
|
|
|
wc.cbSize = sizeof(WNDCLASSEX);
|
|
wc.style = CS_HREDRAW | CS_VREDRAW;
|
|
wc.lpfnWndProc = WinProc;
|
|
wc.hInstance = m_osGlobals->m_hInstance;
|
|
wc.hCursor = m_arrowCursor;
|
|
wc.hIcon = m_osGlobals->m_hIcon;
|
|
wc.hIconSm = m_osGlobals->m_hIconSm;
|
|
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
|
|
wc.lpszClassName = "GPD3D11WindowClass";
|
|
|
|
RegisterClassEx(&wc);
|
|
|
|
LONG windowStyle = WS_OVERLAPPEDWINDOW;
|
|
HMENU menus = NULL;
|
|
|
|
// TODO: Fix the resolution here
|
|
RECT wr = { 0, 0, m_windowWidthPhysical, m_windowHeightPhysical };
|
|
AdjustWindowRect(&wr, windowStyle, menus != NULL);
|
|
|
|
m_osGlobals->m_hwnd = CreateWindowExW(NULL, L"GPD3D11WindowClass", GP_APPLICATION_NAME_W, WS_OVERLAPPEDWINDOW, 300, 300, wr.right - wr.left, wr.bottom - wr.top, NULL, menus, m_osGlobals->m_hInstance, NULL);
|
|
|
|
ShowWindow(m_osGlobals->m_hwnd, m_osGlobals->m_nCmdShow);
|
|
|
|
StartD3DForWindow(m_osGlobals->m_hwnd, m_swapChain, m_device, m_deviceContext, logger);
|
|
|
|
InitResources(m_windowWidthVirtual, m_windowHeightVirtual);
|
|
|
|
LARGE_INTEGER lastTimestamp;
|
|
memset(&lastTimestamp, 0, sizeof(lastTimestamp));
|
|
|
|
MSG msg;
|
|
for (;;)
|
|
{
|
|
if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
|
{
|
|
DispatchMessage(&msg);
|
|
|
|
{
|
|
if (msg.message == WM_MOUSEMOVE)
|
|
{
|
|
if (!m_mouseIsInClientArea)
|
|
{
|
|
m_mouseIsInClientArea = true;
|
|
|
|
TRACKMOUSEEVENT tme;
|
|
ZeroMemory(&tme, sizeof(tme));
|
|
|
|
tme.cbSize = sizeof(tme);
|
|
tme.dwFlags = TME_LEAVE;
|
|
tme.hwndTrack = m_osGlobals->m_hwnd;
|
|
tme.dwHoverTime = HOVER_DEFAULT;
|
|
TrackMouseEvent(&tme);
|
|
}
|
|
}
|
|
else if (msg.message == WM_MOUSELEAVE)
|
|
m_mouseIsInClientArea = false;
|
|
|
|
m_osGlobals->m_translateWindowsMessageFunc(&msg, m_properties.m_eventQueue, m_pixelScaleX, m_pixelScaleY);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_isFullScreen != m_isFullScreenDesired)
|
|
{
|
|
if (m_isFullScreenDesired)
|
|
BecomeFullScreen(windowStyle);
|
|
else
|
|
BecomeWindowed(windowStyle);
|
|
}
|
|
|
|
RECT clientRect;
|
|
GetClientRect(m_osGlobals->m_hwnd, &clientRect);
|
|
|
|
unsigned int desiredWidth = clientRect.right - clientRect.left;
|
|
unsigned int desiredHeight = clientRect.bottom - clientRect.top;
|
|
if (clientRect.right - clientRect.left != m_windowWidthPhysical || clientRect.bottom - clientRect.top != m_windowHeightPhysical || m_isResolutionResetDesired)
|
|
{
|
|
uint32_t prevWidthPhysical = m_windowWidthPhysical;
|
|
uint32_t prevHeightPhysical = m_windowHeightPhysical;
|
|
uint32_t prevWidthVirtual = m_windowWidthVirtual;
|
|
uint32_t prevHeightVirtual = m_windowHeightVirtual;
|
|
uint32_t virtualWidth = m_windowWidthVirtual;
|
|
uint32_t virtualHeight = m_windowHeightVirtual;
|
|
float pixelScaleX = 1.0f;
|
|
float pixelScaleY = 1.0f;
|
|
|
|
if (m_properties.m_adjustRequestedResolutionFunc(m_properties.m_adjustRequestedResolutionFuncContext, desiredWidth, desiredHeight, virtualWidth, virtualHeight, pixelScaleX, pixelScaleY))
|
|
{
|
|
bool resizedOK = ResizeD3DWindow(m_osGlobals->m_hwnd, m_windowWidthPhysical, m_windowHeightPhysical, desiredWidth, desiredHeight, windowStyle, menus, logger);
|
|
resizedOK = resizedOK && DetachSwapChain();
|
|
resizedOK = resizedOK && ResizeSwapChain(m_swapChain, m_windowWidthPhysical, m_windowHeightPhysical);
|
|
resizedOK = resizedOK && InitBackBuffer(virtualWidth, virtualHeight);
|
|
|
|
if (!resizedOK)
|
|
break; // Critical video driver error, exit
|
|
|
|
m_windowWidthVirtual = virtualWidth;
|
|
m_windowHeightVirtual = virtualHeight;
|
|
m_pixelScaleX = pixelScaleX;
|
|
m_pixelScaleY = pixelScaleY;
|
|
m_isResolutionResetDesired = false;
|
|
|
|
if (GpVOSEvent *resizeEvent = m_properties.m_eventQueue->QueueEvent())
|
|
{
|
|
resizeEvent->m_eventType = GpVOSEventTypes::kVideoResolutionChanged;
|
|
resizeEvent->m_event.m_resolutionChangedEvent.m_prevWidth = prevWidthVirtual;
|
|
resizeEvent->m_event.m_resolutionChangedEvent.m_prevHeight = prevHeightVirtual;
|
|
resizeEvent->m_event.m_resolutionChangedEvent.m_newWidth = m_windowWidthVirtual;
|
|
resizeEvent->m_event.m_resolutionChangedEvent.m_newHeight = m_windowHeightVirtual;
|
|
}
|
|
}
|
|
}
|
|
|
|
GpDisplayDriverTickStatus_t tickStatus = PresentFrameAndSync();
|
|
if (tickStatus == GpDisplayDriverTickStatuses::kFatalFault || tickStatus == GpDisplayDriverTickStatuses::kApplicationTerminated)
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Exit
|
|
ConvertFiberToThread();
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::Shutdown()
|
|
{
|
|
this->~GpDisplayDriverD3D11();
|
|
free(this);
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::GetDisplayResolution(unsigned int *width, unsigned int *height)
|
|
{
|
|
if (width)
|
|
*width = m_windowWidthVirtual;
|
|
if (height)
|
|
*height = m_windowHeightVirtual;
|
|
}
|
|
|
|
IGpDisplayDriverSurface *GpDisplayDriverD3D11::CreateSurface(size_t width, size_t height, size_t pitch, GpPixelFormat_t pixelFormat)
|
|
{
|
|
return GpDisplayDriverSurfaceD3D11::Create(m_device, m_deviceContext, width, height, pixelFormat);
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::DrawSurface(IGpDisplayDriverSurface *surface, int32_t x, int32_t y, size_t width, size_t height, const GpDisplayDriverSurfaceEffects *effects)
|
|
{
|
|
if (!effects)
|
|
effects = &gs_defaultEffects;
|
|
|
|
ID3D11Buffer *vbPtr = m_quadVertexBuffer;
|
|
UINT vbStride = sizeof(float) * 2;
|
|
UINT zero = 0;
|
|
|
|
GpDisplayDriverSurfaceD3D11 *d3d11Surface = static_cast<GpDisplayDriverSurfaceD3D11*>(surface);
|
|
|
|
//m_deviceContext->OMSetDepthStencilState(m_drawQuadDepthStencilState, 0);
|
|
|
|
{
|
|
const float twoDivWidth = 2.0f / static_cast<float>(m_windowWidthVirtual);
|
|
const float negativeTwoDivHeight = -2.0f / static_cast<float>(m_windowHeightVirtual);
|
|
|
|
DrawQuadVertexConstants vConstantsData;
|
|
vConstantsData.m_ndcOriginX = static_cast<float>(x) * twoDivWidth - 1.0f;
|
|
vConstantsData.m_ndcOriginY = static_cast<float>(y) * negativeTwoDivHeight + 1.0f;
|
|
vConstantsData.m_ndcWidth = static_cast<float>(width) * twoDivWidth;
|
|
vConstantsData.m_ndcHeight = static_cast<float>(height) * negativeTwoDivHeight;
|
|
|
|
vConstantsData.m_surfaceDimensionX = static_cast<float>(d3d11Surface->GetWidth());
|
|
vConstantsData.m_surfaceDimensionY = static_cast<float>(d3d11Surface->GetHeight());
|
|
|
|
D3D11_MAPPED_SUBRESOURCE vMappedConstants;
|
|
if (m_deviceContext->Map(m_drawQuadVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &vMappedConstants) == S_OK)
|
|
{
|
|
memcpy(vMappedConstants.pData, &vConstantsData, sizeof(vConstantsData));
|
|
m_deviceContext->Unmap(m_drawQuadVertexConstantBuffer, 0);
|
|
}
|
|
|
|
DrawQuadPixelConstants pConstantsData;
|
|
for (int i = 0; i < 4; i++)
|
|
pConstantsData.m_modulation[i] = 1.0f;
|
|
|
|
if (effects->m_flicker)
|
|
{
|
|
pConstantsData.m_flickerAxis[0] = effects->m_flickerAxisX;
|
|
pConstantsData.m_flickerAxis[1] = effects->m_flickerAxisY;
|
|
pConstantsData.m_flickerStart = effects->m_flickerStartThreshold;
|
|
pConstantsData.m_flickerEnd = effects->m_flickerEndThreshold;
|
|
}
|
|
else
|
|
{
|
|
pConstantsData.m_flickerAxis[0] = pConstantsData.m_flickerAxis[1] = 0;
|
|
pConstantsData.m_flickerEnd = -1;
|
|
pConstantsData.m_flickerStart = -2;
|
|
}
|
|
|
|
pConstantsData.m_desaturation = effects->m_desaturation;
|
|
|
|
if (effects->m_darken)
|
|
for (int i = 0; i < 3; i++)
|
|
pConstantsData.m_modulation[i] = 0.5f;
|
|
|
|
D3D11_MAPPED_SUBRESOURCE pMappedConstants;
|
|
if (m_deviceContext->Map(m_drawQuadPixelConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &pMappedConstants) == S_OK)
|
|
{
|
|
memcpy(pMappedConstants.pData, &pConstantsData, sizeof(pConstantsData));
|
|
m_deviceContext->Unmap(m_drawQuadPixelConstantBuffer, 0);
|
|
}
|
|
}
|
|
|
|
m_deviceContext->IASetVertexBuffers(0, 1, &vbPtr, &vbStride, &zero);
|
|
m_deviceContext->IASetIndexBuffer(m_quadIndexBuffer, DXGI_FORMAT_R16_UINT, 0);
|
|
m_deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
m_deviceContext->IASetInputLayout(m_drawQuadInputLayout);
|
|
|
|
ID3D11Buffer *vsConstants = m_drawQuadVertexConstantBuffer;
|
|
m_deviceContext->VSSetShader(m_drawQuadVertexShader, nullptr, 0);
|
|
m_deviceContext->VSSetConstantBuffers(0, 1, &vsConstants);
|
|
|
|
ID3D11SamplerState *samplerStates[] =
|
|
{
|
|
m_nearestNeighborSamplerState,
|
|
};
|
|
m_deviceContext->PSSetSamplers(0, sizeof(samplerStates) / sizeof(samplerStates[0]), samplerStates);
|
|
|
|
ID3D11Buffer *psConstants = m_drawQuadPixelConstantBuffer;
|
|
m_deviceContext->PSSetConstantBuffers(0, 1, &psConstants);
|
|
|
|
GpPixelFormat_t pixelFormat = d3d11Surface->GetPixelFormat();
|
|
if (pixelFormat == GpPixelFormats::k8BitStandard || pixelFormat == GpPixelFormats::k8BitCustom)
|
|
{
|
|
ID3D11ShaderResourceView *psResourceViews[] =
|
|
{
|
|
d3d11Surface->GetSRV(),
|
|
m_paletteTextureSRV
|
|
};
|
|
|
|
m_deviceContext->PSSetShader(m_useICCProfile ? m_drawQuadPaletteICCPixelShader : m_drawQuadPalettePixelShader, nullptr, 0);
|
|
m_deviceContext->PSSetShaderResources(0, sizeof(psResourceViews) / sizeof(psResourceViews[0]), psResourceViews);
|
|
}
|
|
else if (pixelFormat == GpPixelFormats::kRGB555)
|
|
{
|
|
ID3D11ShaderResourceView *psResourceViews[] =
|
|
{
|
|
d3d11Surface->GetSRV(),
|
|
};
|
|
|
|
m_deviceContext->PSSetShader(m_useICCProfile ? m_drawQuad15BitICCPixelShader : m_drawQuad15BitPixelShader, nullptr, 0);
|
|
m_deviceContext->PSSetShaderResources(0, sizeof(psResourceViews) / sizeof(psResourceViews[0]), psResourceViews);
|
|
}
|
|
else if (pixelFormat == GpPixelFormats::kRGB32)
|
|
{
|
|
ID3D11ShaderResourceView *psResourceViews[] =
|
|
{
|
|
d3d11Surface->GetSRV(),
|
|
};
|
|
|
|
m_deviceContext->PSSetShader(m_useICCProfile ? m_drawQuadRGBICCPixelShader : m_drawQuadRGBPixelShader, nullptr, 0);
|
|
m_deviceContext->PSSetShaderResources(0, sizeof(psResourceViews) / sizeof(psResourceViews[0]), psResourceViews);
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_deviceContext->DrawIndexed(6, 0, 0);
|
|
}
|
|
|
|
IGpCursor *GpDisplayDriverD3D11::CreateColorCursor(size_t width, size_t height, const void *pixelDataRGBA, size_t hotSpotX, size_t hotSpotY)
|
|
{
|
|
return m_osGlobals->m_createColorCursorFunc(width, height, pixelDataRGBA, hotSpotX, hotSpotY);
|
|
}
|
|
|
|
IGpCursor *GpDisplayDriverD3D11::CreateBWCursor(size_t width, size_t height, const void *pixelData, const void *maskData, size_t hotSpotX, size_t hotSpotY)
|
|
{
|
|
return m_osGlobals->m_createBWCursorFunc(width, height, pixelData, maskData, hotSpotX, hotSpotY);
|
|
}
|
|
|
|
// We can't just set the cursor because we want to post WM_SETCURSOR to keep it limited
|
|
// to the game window area, but depending on the fiber implementation, this may not be
|
|
// the window thread.
|
|
void GpDisplayDriverD3D11::SetCursor(IGpCursor *cursor)
|
|
{
|
|
IGpCursor_Win32 *winCursor = static_cast<IGpCursor_Win32*>(cursor);
|
|
|
|
winCursor->IncRef();
|
|
|
|
if (m_pendingCursor)
|
|
m_pendingCursor->DecRef();
|
|
|
|
m_pendingCursor = winCursor;
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::SetStandardCursor(EGpStandardCursor_t standardCursor)
|
|
{
|
|
if (m_pendingCursor)
|
|
{
|
|
m_pendingCursor->DecRef();
|
|
m_pendingCursor = nullptr;
|
|
}
|
|
|
|
m_pendingStandardCursor = standardCursor;
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::UpdatePalette(const void *paletteData)
|
|
{
|
|
const size_t dataSize = 256 * 4;
|
|
const uint8_t *paletteDataBytes = static_cast<const uint8_t *>(paletteData);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
|
if (m_deviceContext->Map(m_paletteTexture, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource) == S_OK)
|
|
{
|
|
uint8_t *textureDataBytes = static_cast<uint8_t *>(mappedResource.pData);
|
|
|
|
for (size_t chunkOffset = 0; chunkOffset < dataSize; chunkOffset += sizeof(__m128i))
|
|
{
|
|
__m128i chunkData = _mm_loadu_si128(reinterpret_cast<const __m128i*>(paletteDataBytes + chunkOffset));
|
|
_mm_stream_si128(reinterpret_cast<__m128i*>(textureDataBytes + chunkOffset), chunkData);
|
|
}
|
|
|
|
m_deviceContext->Unmap(m_paletteTexture, 0);
|
|
}
|
|
}
|
|
void GpDisplayDriverD3D11::SetBackgroundColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
|
{
|
|
m_bgColor[0] = static_cast<float>(r) / 255.0f;
|
|
m_bgColor[1] = static_cast<float>(g) / 255.0f;
|
|
m_bgColor[2] = static_cast<float>(b) / 255.0f;
|
|
m_bgColor[3] = static_cast<float>(a) / 255.0f;
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::SetBackgroundDarkenEffect(bool isDark)
|
|
{
|
|
m_bgIsDark = isDark;
|
|
}
|
|
|
|
|
|
void GpDisplayDriverD3D11::SetUseICCProfile(bool useICCProfile)
|
|
{
|
|
m_useICCProfile = useICCProfile;
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::RequestToggleFullScreen(uint32_t timestamp)
|
|
{
|
|
// Alt-Enter gets re-sent after a full-screen toggle, so we ignore toggle requests until half a second has elapsed
|
|
if (timestamp == 0 || timestamp > m_lastFullScreenToggleTimeStamp + 30)
|
|
{
|
|
m_isFullScreenDesired = !m_isFullScreenDesired;
|
|
m_lastFullScreenToggleTimeStamp = timestamp;
|
|
}
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::RequestResetVirtualResolution()
|
|
{
|
|
m_isResolutionResetDesired = true;
|
|
}
|
|
|
|
bool GpDisplayDriverD3D11::IsFullScreen() const
|
|
{
|
|
return m_isFullScreenDesired;
|
|
}
|
|
|
|
const GpDisplayDriverProperties &GpDisplayDriverD3D11::GetProperties() const
|
|
{
|
|
return m_properties;
|
|
}
|
|
|
|
IGpPrefsHandler *GpDisplayDriverD3D11::GetPrefsHandler() const
|
|
{
|
|
const IGpPrefsHandler *cPrefsHandler = this;
|
|
return const_cast<IGpPrefsHandler*>(cPrefsHandler);
|
|
}
|
|
|
|
void GpDisplayDriverD3D11::ApplyPrefs(const void *identifier, size_t identifierSize, const void *contents, size_t contentsSize, uint32_t version)
|
|
{
|
|
if (version == kPrefsVersion && identifierSize == strlen(kPrefsIdentifier) && !memcmp(identifier, kPrefsIdentifier, identifierSize))
|
|
{
|
|
const GpDisplayDriverD3D11_Prefs *prefs = static_cast<const GpDisplayDriverD3D11_Prefs *>(contents);
|
|
m_isFullScreenDesired = prefs->m_isFullScreen;
|
|
}
|
|
}
|
|
|
|
bool GpDisplayDriverD3D11::SavePrefs(void *context, IGpPrefsHandler::WritePrefsFunc_t writeFunc)
|
|
{
|
|
GpDisplayDriverD3D11_Prefs prefs;
|
|
prefs.m_isFullScreen = m_isFullScreenDesired;
|
|
|
|
return writeFunc(context, kPrefsIdentifier, strlen(kPrefsIdentifier), &prefs, sizeof(prefs), kPrefsVersion);
|
|
}
|
|
|
|
GpDisplayDriverD3D11 *GpDisplayDriverD3D11::Create(const GpDisplayDriverProperties &properties)
|
|
{
|
|
void *storage = malloc(sizeof(GpDisplayDriverD3D11));
|
|
if (!storage)
|
|
return nullptr;
|
|
|
|
return new (storage) GpDisplayDriverD3D11(properties);
|
|
}
|
|
|
|
GpDisplayDriverD3D11::GpDisplayDriverD3D11(const GpDisplayDriverProperties &properties)
|
|
: m_properties(properties)
|
|
, m_frameTimeAccumulated(0)
|
|
, m_windowWidthPhysical(640)
|
|
, m_windowHeightPhysical(480)
|
|
, m_windowWidthVirtual(640)
|
|
, m_windowHeightVirtual(480)
|
|
, m_pixelScaleX(1.0f)
|
|
, m_pixelScaleY(1.0f)
|
|
, m_vosFiber(nullptr)
|
|
, m_osGlobals(static_cast<GpWindowsGlobals*>(properties.m_osGlobals))
|
|
, m_pendingCursor(nullptr)
|
|
, m_activeCursor(nullptr)
|
|
, m_currentStandardCursor(EGpStandardCursors::kArrow)
|
|
, m_pendingStandardCursor(EGpStandardCursors::kArrow)
|
|
, m_mouseIsInClientArea(false)
|
|
, m_isFullScreen(false)
|
|
, m_isFullScreenDesired(false)
|
|
, m_isResolutionResetDesired(false)
|
|
, m_lastFullScreenToggleTimeStamp(0)
|
|
, m_bgIsDark(false)
|
|
, m_useICCProfile(false)
|
|
{
|
|
memset(&m_syncTimeBase, 0, sizeof(m_syncTimeBase));
|
|
memset(&m_windowModeRevertRect, 0, sizeof(m_windowModeRevertRect));
|
|
|
|
QueryPerformanceFrequency(&m_QPFrequency);
|
|
|
|
m_frameTimeSliceSize = m_QPFrequency.QuadPart * static_cast<LONGLONG>(properties.m_frameTimeLockNumerator) / static_cast<LONGLONG>(properties.m_frameTimeLockDenominator);
|
|
|
|
m_arrowCursor = reinterpret_cast<HCURSOR>(LoadImageW(nullptr, MAKEINTRESOURCEW(OCR_NORMAL), IMAGE_CURSOR, 0, 0, LR_SHARED));
|
|
m_ibeamCursor = reinterpret_cast<HCURSOR>(LoadImageW(nullptr, MAKEINTRESOURCEW(OCR_IBEAM), IMAGE_CURSOR, 0, 0, LR_SHARED));
|
|
m_waitCursor = reinterpret_cast<HCURSOR>(LoadImageW(nullptr, MAKEINTRESOURCEW(OCR_WAIT), IMAGE_CURSOR, 0, 0, LR_SHARED));
|
|
|
|
m_bgColor[0] = 0.0f;
|
|
m_bgColor[1] = 0.0f;
|
|
m_bgColor[2] = 0.0f;
|
|
m_bgColor[3] = 1.0f;
|
|
}
|
|
|
|
GpDisplayDriverD3D11::~GpDisplayDriverD3D11()
|
|
{
|
|
// GP TODO: Sloppy cleanup... Close the window!!
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) IGpDisplayDriver *GpDriver_CreateDisplayDriver_D3D11(const GpDisplayDriverProperties &properties)
|
|
{
|
|
return GpDisplayDriverD3D11::Create(properties);
|
|
}
|