Added all remaining gists.

This commit is contained in:
Miguel Astor
2023-06-21 21:40:51 -04:00
parent 22ff5bfa25
commit b0ca706a25
26 changed files with 892 additions and 0 deletions

181
Handler.java/Handler.java Normal file
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/**
* Receive messages from the BTCommunicator
*/
final Handler myHandler = new Handler() {
@Override
public void handleMessage(Message myMessage) {
switch (myMessage.getData().getInt("message")) {
case BTCommunicator.DISPLAY_TOAST:
showToast(myMessage.getData().getString("toastText"), Toast.LENGTH_SHORT);
break;
case BTCommunicator.STATE_CONNECTED:
connected = true;
programList = new ArrayList<String>();
connectingProgressDialog.dismiss();
updateButtonsAndMenu();
sendBTCmessage(BTCommunicator.NO_DELAY, BTCommunicator.GET_FIRMWARE_VERSION, 0, 0);
break;
case BTCommunicator.MOTOR_STATE:
if (myBTCommunicator != null) {
byte[] motorMessage = myBTCommunicator.getReturnMessage();
int position = byteToInt(motorMessage[21]) + (byteToInt(motorMessage[22]) << 8) + (byteToInt(motorMessage[23]) << 16)
+ (byteToInt(motorMessage[24]) << 24);
showToast(getResources().getString(R.string.current_position) + position, Toast.LENGTH_SHORT);
}
break;
case BTCommunicator.STATE_CONNECTERROR_PAIRING:
connectingProgressDialog.dismiss();
destroyBTCommunicator();
break;
case BTCommunicator.STATE_CONNECTERROR:
connectingProgressDialog.dismiss();
case BTCommunicator.STATE_RECEIVEERROR:
case BTCommunicator.STATE_SENDERROR:
destroyBTCommunicator();
if (btErrorPending == false) {
btErrorPending = true;
// inform the user of the error with an AlertDialog
AlertDialog.Builder builder = new AlertDialog.Builder(thisActivity);
builder.setTitle(getResources().getString(R.string.bt_error_dialog_title))
.setMessage(getResources().getString(R.string.bt_error_dialog_message)).setCancelable(false)
.setPositiveButton("OK", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int id) {
btErrorPending = false;
dialog.cancel();
selectNXT();
}
});
builder.create().show();
}
break;
case BTCommunicator.FIRMWARE_VERSION:
if (myBTCommunicator != null) {
byte[] firmwareMessage = myBTCommunicator.getReturnMessage();
// check if we know the firmware
boolean isLejosMindDroid = true;
for (int pos=0; pos<4; pos++) {
if (firmwareMessage[pos + 3] != LCPMessage.FIRMWARE_VERSION_LEJOSMINDDROID[pos]) {
isLejosMindDroid = false;
break;
}
}
if (isLejosMindDroid) {
mRobotType = R.id.robot_type_4;
setUpByType();
}
// afterwards we search for all files on the robot
sendBTCmessage(BTCommunicator.NO_DELAY, BTCommunicator.FIND_FILES, 0, 0);
}
break;
case BTCommunicator.FIND_FILES:
if (myBTCommunicator != null) {
byte[] fileMessage = myBTCommunicator.getReturnMessage();
String fileName = new String(fileMessage, 4, 20);
fileName = fileName.replaceAll("\0","");
if (mRobotType == R.id.robot_type_4 || fileName.endsWith(".nxj") || fileName.endsWith(".rxe")) {
programList.add(fileName);
}
// find next entry with appropriate handle,
// limit number of programs (in case of error (endless loop))
if (programList.size() <= MAX_PROGRAMS)
sendBTCmessage(BTCommunicator.NO_DELAY, BTCommunicator.FIND_FILES,
1, byteToInt(fileMessage[3]));
}
break;
case BTCommunicator.PROGRAM_NAME:
if (myBTCommunicator != null) {
byte[] returnMessage = myBTCommunicator.getReturnMessage();
startRXEprogram(returnMessage[2]);
}
break;
case BTCommunicator.SAY_TEXT:
if (myBTCommunicator != null) {
byte[] textMessage = myBTCommunicator.getReturnMessage();
// evaluate control byte
byte controlByte = textMessage[2];
// BIT7: Language
if ((controlByte & 0x80) == 0x00)
mTts.setLanguage(Locale.US);
else
mTts.setLanguage(Locale.getDefault());
// BIT6: Pitch
if ((controlByte & 0x40) == 0x00)
mTts.setPitch(1.0f);
else
mTts.setPitch(0.75f);
// BIT0-3: Speech Rate
switch (controlByte & 0x0f) {
case 0x01:
mTts.setSpeechRate(1.5f);
break;
case 0x02:
mTts.setSpeechRate(0.75f);
break;
default: mTts.setSpeechRate(1.0f);
break;
}
String ttsText = new String(textMessage, 3, 19);
ttsText = ttsText.replaceAll("\0","");
showToast(ttsText, Toast.LENGTH_SHORT);
mTts.speak(ttsText, TextToSpeech.QUEUE_FLUSH, null);
}
break;
case BTCommunicator.VIBRATE_PHONE:
if (myBTCommunicator != null) {
byte[] vibrateMessage = myBTCommunicator.getReturnMessage();
Vibrator myVibrator = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
myVibrator.vibrate(vibrateMessage[2]*10);
}
break;
/* NUEVO */
case BTCommunicator.UPDATE_SENSOR:
/*String msg2str = "";
Log.d("MINDDroidCV.java", "UPDATE SENSORS HANDLER");*/
if(myBTCommunicator != null) {
byte[] sensor_message = myBTCommunicator.getReturnMessage();
if(sensor_message[3] == 0){
// Sensor de luz.
lightSensor = (sensor_message[9] << 8) + sensor_message[8];
/*for(int i = 0; i < sensor_message.length; ++i)
msg2str += String.format("%02x ", sensor_message[i]);
msg2str = String.format("%s :: VALUE %d", msg2str, lightSensor);*/
}else if(sensor_message[3] == 1){
// Sensor de tacto.
touchSensor = (sensor_message[11] << 8) + sensor_message[10];
/*for(int i = 0; i < sensor_message.length; ++i)
msg2str += String.format("%02x", sensor_message[i]);
msg2str = String.format("%s :: VALUE %d", msg2str, touchSensor);*/
}
}
/*Log.d("MINDDroidCV.java", msg2str);*/
break;
/* NUEVO */
}
}
};

24
Makefile/Makefile Normal file
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CXX = g++
TARGET =
OBJECTS =
DEPENDS = $(OBJECTS:.o=.d)
CXXFLAGS = -ansi -pedantic -Wall
LDLIBS =
all: CXXFLAGS += -O2 -D_NDEBUG
all: $(TARGET)
debug: CXXFLAGS += -g
debug: $(TARGET)
$(TARGET): $(OBJECTS)
$(CXX) -o $(TARGET) $(OBJECTS) $(CXXFLAGS) $(LDLIBS)
-include $(DEPENDS)
%.o: %.cpp
$(CXX) -c $(CXXFLAGS) $*.cpp -o $*.o
$(CXX) -MM $(CXXFLAGS) $*.cpp > $*.d
clean:
$(RM) $(TARGET) $(OBJECTS) $(DEPENDS)

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Makefile/README.md Normal file
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A simple and common GNU Makefile template for C/C++

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import lejos.nxt.Button;
import lejos.nxt.LCD;
import lejos.nxt.Motor;
public class MotorTest{
private static final int MAX_CHOICES = 8;
private static final int MAX_ROTATION_DEGREES = 3600;
public static void main(String[] args){
boolean done = false;
int choice = 0;
printMenu(choice);
while(!done){
switch(Button.waitForAnyPress()){
case Button.ID_ENTER:
startMotors(choice);
break;
case Button.ID_LEFT:
choice = (choice - 1 < 0) ? MAX_CHOICES - 1 : choice - 1;
break;
case Button.ID_RIGHT:
choice = (choice + 1) % MAX_CHOICES;
break;
default:
case Button.ID_ESCAPE:
done = true;
break;
}
printMenu(choice);
}
}
private static void printMenu(int choice){
LCD.clear();
LCD.drawString("Motors:", 0, 0);
printMotorChoiceLine(choice);
LCD.drawString("ENTER: EXEC", 0, 2);
LCD.drawString("ESC: QUIT", 0, 3);
}
private static void startMotors(final int choice){
Motor.A.stop(true);
Motor.B.stop(true);
Motor.C.stop(true);
switch(choice){
case 0:
Motor.A.rotate(MAX_ROTATION_DEGREES, true);
Motor.B.rotate(MAX_ROTATION_DEGREES, true);
Motor.C.rotate(MAX_ROTATION_DEGREES, true);
break;
case 1:
Motor.A.rotate(MAX_ROTATION_DEGREES, true);
Motor.B.rotate(MAX_ROTATION_DEGREES, true);
break;
case 2:
Motor.B.rotate(MAX_ROTATION_DEGREES, true);
Motor.C.rotate(MAX_ROTATION_DEGREES, true);
break;
case 3:
Motor.A.rotate(MAX_ROTATION_DEGREES, true);
Motor.C.rotate(MAX_ROTATION_DEGREES, true);
break;
case 4:
Motor.A.rotate(MAX_ROTATION_DEGREES, true);
break;
case 5:
Motor.B.rotate(MAX_ROTATION_DEGREES, true);
break;
case 6:
Motor.C.rotate(MAX_ROTATION_DEGREES, true);
break;
case 7:
Motor.A.stop(true);
Motor.B.stop(true);
Motor.C.stop(true);
break;
default:
break;
}
}
private static void printMotorChoiceLine(final int choice){
switch(choice){
case 0:
LCD.drawString("A - B - C", 0, 1);
break;
case 1:
LCD.drawString("A - B", 0, 1);
break;
case 2:
LCD.drawString("B - C", 0, 1);
break;
case 3:
LCD.drawString("A - C", 0, 1);
break;
case 4:
LCD.drawString("A", 0, 1);
break;
case 5:
LCD.drawString("B", 0, 1);
break;
case 6:
LCD.drawString("C", 0, 1);
break;
case 7:
LCD.drawString("STOP ALL", 0, 1);
break;
default:
LCD.drawString("INVALID", 0, 1);
break;
}
}
}

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MotorTest.java/README.md Normal file
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A LejOS application to start/stop the motors of a LEGO Mindstorms NXT.

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A naive movie color barcode generator.

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import os
import cv2
import numpy as np
def colorbarcode( path ):
if not os.access( path, os.R_OK ):
raise Exception( "File " + path + " does not exists or is not readable." )
video = cv2.VideoCapture( path )
if not video.isOpened():
raise Exception( "File " + path + " is not a valid video file." )
barcode = []
ret = True
i = 1
while ret:
ret, frame = video.read()
if frame is None:
break
col = cv2.resize( frame, ( 1, 480 ), fx = 0, fy = 0, interpolation = cv2.INTER_AREA )
barcode.append( col )
if i % 100 == 0:
print "Processed %d frames " % i
i += 1
print "Processed %d frames " % i
out = np.zeros( ( 480, 0, 3), dtype = barcode[ 0 ].dtype )
for i in xrange( len( barcode ) ):
out = np.hstack( ( out, barcode[ i ] ) )
cv2.imwrite( "barcode.png", out )
video.release()

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Combine two Android Bitmaps side by side.

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/**
* <p>This method combines two images into one by rendering them side by side.</p>
*
* @param left The image that goes on the left side of the combined image.
* @param right The image that goes on the right side of the combined image.
* @return The combined image.
*/
private Bitmap combineBitmaps(final Bitmap left, final Bitmap right){
// Get the size of the images combined side by side.
int width = left.getWidth() + right.getWidth();
int height = left.getHeight() > right.getHeight() ? left.getHeight() : right.getHeight();
// Create a Bitmap large enough to hold both input images and a canvas to draw to this
// combined bitmap.
Bitmap combined = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(combined);
// Render both input images into the combined bitmap and return it.
canvas.drawBitmap(left, 0f, 0f, null);
canvas.drawBitmap(right, left.getWidth(), 0f, null);
return combined;
}

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Exposure time conversion between two f-stops.

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/* A function to convert the exposure time between two f-stops.
* Usefull for pinhole cameras. See http://www.pinhole.cz/en/pinholecameras/exposure_01.html
*
* Parameters:
* *) f_from: The f-stop to convert from.
* *) f_to: The f-stop to convert to.
* *) exp_time: The exposure time for the aperture f_from.
*
* Return:
* The exposure time for aperture f_to.
*/
float convertExposureTime(int f_from, int f_to, float exp_time){
float aux = (float)f_to / (float)f_from;
return time * (aux * aux);
}

1
cube.c/README.md Normal file
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Render a unit cube with classic OpenGL. TexCoords are a bit wonky.

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cube.c/cube.c Normal file
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static void render_cube() {
glBegin(GL_QUADS); {
/* Front face. */
glNormal3f(-1.0f, 0.0f, 0.0f);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(-0.5f, 0.5f, -0.5);
glTexCoord2f(1.0f, 0.0f);
glVertex3f(-0.5f, -0.5f, -0.5);
glTexCoord2f(1.0f, 1.0f);
glVertex3f(-0.5f, -0.5f, 0.5f);
glTexCoord2f(0.0f, 1.0f);
glVertex3f(-0.5f, 0.5f, 0.5f);
/* Back Face. */
glNormal3f(1.0f, 0.0f, 0.0f);
glTexCoord2f(0.0f, 0.0f);
glVertex3f( 0.5f, 0.5f, -0.5);
glTexCoord2f(0.0f, 1.0f);
glVertex3f( 0.5f, 0.5f, 0.5f);
glTexCoord2f(1.0f, 1.0f);
glVertex3f( 0.5f, -0.5f, 0.5f);
glTexCoord2f(1.0f, 0.0f);
glVertex3f( 0.5f, -0.5f, -0.5);
/* Top. */
glNormal3f(0.0f, 0.0f, 1.0f);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(-0.5f, -0.5f, 0.5f);
glTexCoord2f(1.0f, 0.0f);
glVertex3f(0.5f, -0.5f, 0.5f);
glTexCoord2f(1.0f, 1.0f);
glVertex3f(0.5f, 0.5f, 0.5f);
glTexCoord2f(0.0f, 1.0f);
glVertex3f(-0.5f, 0.5f, 0.5f);
/* Bottom. */
glNormal3f(0.0f, 0.0f, -1.0f);
glTexCoord2f(0.0f, 1.0f);
glVertex3f(-0.5f, -0.5f, -0.5f);
glTexCoord2f(1.0f, 1.0f);
glVertex3f(-0.5f, 0.5f, -0.5f);
glTexCoord2f(1.0f, 0.0f);
glVertex3f(0.5f, 0.5f, -0.5f);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(0.5f, -0.5f, -0.5f);
/* Left side. */
glNormal3f(0.0f, -1.0f, 0.0f);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(-0.5f, -0.5f, -0.5);
glTexCoord2f(1.0f, 0.0f);
glVertex3f(0.5f, -0.5f, -0.5);
glTexCoord2f(1.0f, 1.0f);
glVertex3f(0.5f, -0.5f, 0.5f);
glTexCoord2f(0.0f, 1.0f);
glVertex3f(-0.5f, -0.5f, 0.5f);
/* Right side. */
glNormal3f(0.0f, 1.0f, 0.0f);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(-0.5f, 0.5f, -0.5);
glTexCoord2f(0.0f, 1.0f);
glVertex3f(-0.5f, 0.5f, 0.5f);
glTexCoord2f(1.0f, 1.0f);
glVertex3f(0.5f, 0.5f, 0.5f);
glTexCoord2f(1.0f, 0.0f);
glVertex3f(0.5f, 0.5f, -0.5);
} glEnd();
}

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exceptions.h/README.md Normal file
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Some practice with setjmp and longjmp.

16
exceptions.h/exceptions.h Normal file
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#ifndef EXCEPTIONS_H
#define EXCEPTIONS_H
#include <setjmp.h>
static jmp_buf env;
typedef int exception_t;
exception_t excptno;
#define try if ((excptno = setjmp(env)) == 0)
#define catch else
#define throw(X) longjmp(env, X);
#endif

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exceptions.h/main.c Normal file
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#include <stdio.h>
#include "exceptions.h"
void f() {
throw(89);
printf("All good.\n");
}
int main(void) {
try {
f();
} catch {
printf("Caught %d!\n", excptno);
}
return 0;
}

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TARGET =
OBJECTS =
HEADERS =
CXX = g++
CXXFLAGS = -Wall -ansi -pedantic -g
LDLIBS = -lm -lglut -lGLU -lGL # GNU/Linux libs
# LDLIBS = -lm -framework OpenGL -framework GLUT # Os X libs
.PHONY: all
all: $(TARGET)
$(TARGET): $(OBJECTS)
$(CXX) $(CXXFLAGS) -o $@ $^ $(LDLIBS)
.PHONY: clean
clean:
$(RM) $(TARGET) $(OBJECTS)

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Template for glut applications on GNU/Linux and Os X.

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#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <glad/glad.h>
#ifndef __APPLE__
#include <GLUT/freeglut.h>
#else
#include <GLUT/glut.h>
#endif
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/string_cast.hpp>
using namespace glm;
static const char * APP_TITLE = "GLUT Template";
const float NEAR_CLIP_PLANE = 0.01f;
const float FAR_CLIP_PLANE = 100.0f;
const float FIELD_OF_VIEW = 45.0f;
const glm::vec4 CLEAR_COLOR = glm::vec4(0.25f, 0.25f, 0.4f, 1.0f);
#define OUTPUT_REDIR
#ifdef OUTPUT_REDIR
static FILE * fout;
static FILE * ferr;
#endif
static int win_width = 800;
static int win_height = 600;
static glm::vec3 g_eye_position = glm::vec3(0.0f, 0.0f, -2.3f);
static int g_mouse_button = -1;
static int g_mouse_x = 0;
static int g_mouse_y = 0;
static float g_zoom_factor = 1.0f;
static float g_rotation_angle = 0.0f;
static float g_fov_mod = 1.0f;
static glm::mat4 g_projection_matrix = glm::mat4();
static glm::mat4 g_model_view_matrix = glm::mat4();
static glm::mat4 g_rotation_matrix = glm::mat4();
static void init_gl(void);
static void reshape(int _w, int _h);
static void keyboard(unsigned char key, int x, int y);
static void release_key(unsigned char key, int x, int y);
static void mouse(int button, int state, int x, int y);
static void motion(int x, int y);
static void idle(void);
static void render_scene(void);
static void clean_up(void);
int main(int argc, char ** argv) {
#ifdef OUTPUT_REDIR
fout = freopen("stdout.txt", "w", stdout);
ferr = freopen("stderr.txt", "w", stderr);
#endif
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
glutInitWindowPosition(10, 10);
glutInitWindowSize(win_width, win_height);
glutCreateWindow(APP_TITLE);
glutKeyboardFunc(keyboard);
glutKeyboardUpFunc(release_key);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutIdleFunc(idle);
glutDisplayFunc(render_scene);
glutReshapeFunc(reshape);
if (!gladLoadGL()) {
printf("Something went wrong!\n");
exit(EXIT_FAILURE);
}
atexit(clean_up);
init_gl();
glutMainLoop();
return EXIT_SUCCESS;
}
void init_gl(void) {
/* Enable back-face culling. */
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
/* Enable Z-buffer. */
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
/* Set OpenGL state. */
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
void reshape(int _w, int _h) {
/* Reset viewport */
win_width = _w;
win_height = _h == 0 ? 1 : _h;
glViewport(0, 0, win_width, win_height);
/* Recalculate projection matrix. */
g_projection_matrix = glm::perspective(
FIELD_OF_VIEW * (g_fov_mod <= 0.5f ? 0.5f : g_fov_mod),
static_cast<float>(win_width) / win_height,
NEAR_CLIP_PLANE,
FAR_CLIP_PLANE
);
glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y) {
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
void release_key(unsigned char key, int x, int y) {
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y) {
if (button == 3) {
// Zoom in when the user moves the mouse wheel up
if (state == GLUT_UP) return;
else g_zoom_factor *= 1.05f;
}
else if (button == 4) {
// Zoom out when the user moves the mouse wheel down
if (state == GLUT_UP) return;
else g_zoom_factor *= 0.95f;
}
else {
// Else, save the state of the mouse
g_mouse_x = x;
g_mouse_y = y;
g_mouse_button = button;
}
glutPostRedisplay();
}
void motion(int x, int y) {
// Compute the movement vector of the mouse
glm::vec2 move_vector = glm::vec2(x - g_mouse_x, y - g_mouse_y);
// Rotate when the user moves the mouse with the left button pressed
if (g_mouse_button == GLUT_LEFT_BUTTON) {
if (abs(x - g_mouse_x) > 0.01f || abs(y - g_mouse_y) > 0.01f) {
// Compute a rotation matrix using the movement vector as axis of rotation, and the length of the vector as the rotation angle
glm::mat4 rotation = glm::rotate(glm::mat4x4(), glm::length(move_vector) * 3.14f / 180.0f, glm::vec3(move_vector.y, move_vector.x, 0.0f));
g_rotation_matrix = rotation * g_rotation_matrix;
}
}
else if (g_mouse_button == GLUT_RIGHT_BUTTON) {
// Compute a translation matrix with 1 percent of the movement vector and translate the eye
glm::mat4 translation_matrix = glm::translate(glm::mat4x4(), glm::vec3(move_vector.x * 0.01f, -move_vector.y * 0.01f, 0.0f));
g_eye_position = translation_matrix * glm::vec4(g_eye_position.x, g_eye_position.y, g_eye_position.z, 1.0f);
}
// Save the current mouse position
g_mouse_x = x;
g_mouse_y = y;
glutPostRedisplay();
}
void idle(void) {
glutPostRedisplay();
}
void render_scene(void) {
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glFlush();
glFinish();
glutSwapBuffers();
}
void clean_up(void) {
#ifdef OUTPUT_REDIR
fclose(fout);
fclose(ferr);
#endif
}

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hash.sh/README.md Normal file
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A little toy shell script inspired by Bitcoin mining.

13
hash.sh/hash.sh Normal file
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#!/bin/bash
VAL="0"
while :
do
echo `cat $1` "$VAL" | sha256sum | sha256sum | grep "^0\{$2\}"
if [[ $? -eq 0 ]]
then
break
fi
VAL=`expr $VAL + "1"`
done

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read_off.pl/README.md Normal file
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A little project to learn the basics of Perl. A Perl script that reads a 3D model in the OFF file format and spits it's data to standard output.

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read_off.pl/read_off.pl Normal file
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#! /usr/bin/env perl
use 5.010;
use strict;
use warnings;
my $status = 0;
foreach my $arg (0 .. $#ARGV){
say "---------------------------------------------------------------------";
say "FILE: $ARGV[$arg]";
say "---------------------------------------------------------------------";
$status = &read_off_file($ARGV[$arg]);
}
exit $status;
##########################
# SUBROUTINE DEFINITIONS #
##########################
sub read_off_file {
return unless defined wantarray;
# Local variable definitions.
my $v_ind = 0;
my $f_ind = 0;
my $status = 0;
my $meta_read = 0;
my $arg = shift @_;
open (my $file, '<', $arg) or die "$arg: $!";
my $row = <$file>;
chomp $row;
# Check if the first line in the file matches the "OFF" string. If it
# doesn't then this file is not a valid OFF file.
if(not $row =~ /OFF/){
say "$arg is not an OFF file.";
$status = 1;
last;
}else{
while($row = <$file>){
chomp $row;
# Remove leading and trailing whitespace.
$row =~ s/^\s+|\s+$//g;
if(not $meta_read and $row =~ /^(((\d+)(\s+)){2})(\d+)$/){
# If the line is exactly three integers separated by arbitrary
# whitespace then it is the number of vertices, faces and edges.
my ($num_v, $num_f, $num_e) = split(/\s+/, $row);
say "Number of vertices: $num_v";
say "Number of faces: $num_f";
say "Number of edges: $num_e";
$meta_read = 1;
}elsif($row =~ /^(((\-?)(\d+)(\.(\d+))?(\s+)){2})((\-?)(\d+)(\.(\d+))?)$/){
# If the line has three numbers (integer or floating point)
# surrounded by arbitrary whitespace then it is a vertex.
my ($x, $y, $z) = split(/\s+/, $row);
say "Vertex #$v_ind: ($x, $y, $z)";
$v_ind = $v_ind + 1;
}elsif($row =~ /(\d+)(((\s+)(\d+)){3,})/){
# If the line has one integer followed by at least three or more
# integers, all of them separated by arbitrary whitespace, then
# it is a polygon.
my @face = split(/\s+/, $row);
print "Face $f_ind: Num vertices = $face[0] - ";
print "v::$face[$_] " foreach 1 .. $#face;
print "\n";
$f_ind = $f_ind + 1;
}elsif($row =~ /^(\s*)#(.*)/ or $row =~ /^(s*)$/){
say "Skipping comment or empty line.";
}else{
say "Unrecognized line.";
}
}
}
close $file;
return $status;
}

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samplings.m/README.md Normal file
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Based on explanations from scrathapixel.com, stackoverflow.com and Wolfram Mathworld.

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samplings.m/samplings.m Normal file
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function [nt, nb] = coord_system(n)
if abs(n(1)) > abs(n(2))
nt = [n(3), 0, -n(1)] / norm([n(3), 0, -n(1)]);
else
nt = [0, -n(3), n(2)] / norm([0, -n(3), n(2)]);
endif
v = cross(n, nt);
nb = v / norm(v);
endfunction
function [x, y, z] = disk_sampling(c, n, r)
rr = rand() * r;
[nt, nb] = coord_system(n);
theta = rand() * 2 * pi;
x = c(1) + (rr * cos(theta) * nt(1)) + (rr * sin(theta) * nb(1));
y = c(2) + (rr * cos(theta) * nt(2)) + (rr * sin(theta) * nb(2));
z = c(3) + (rr * cos(theta) * nt(3)) + (rr * sin(theta) * nb(3));
endfunction
function [x, y, z] = sphere_sampling(c, r)
theta = rand() * 2 * pi;
u = (rand() * 2) - 1;
sqrt1muu = sqrt(1 - (u * u));
x = (r * sqrt1muu * cos(theta)) + c(1);
y = (r * sqrt1muu * sin(theta)) + c(2);
z = (r * u) + c(3);
endfunction
function test_sampling()
x = [];
y = [];
z = [];
for i = 1:5000
%[sx, sy, sz] = disk_sampling([0, 0.75, -1], [0, -1, 0], 0.15);
[sx, sy, sz] = sphere_sampling([0, 0.75, -1], 0.15);
x(end + 1) = sx;
y(end + 1) = sy;
z(end + 1) = sz;
endfor
scatter3(x, y, z);
axis([-2, 2, -2, 2, -2, 2]);
xlabel('x');
ylabel('y');
zlabel('z');
endfunction

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private void sendToast(String toastText) {
Bundle myBundle = new Bundle();
myBundle.putInt("message", DISPLAY_TOAST);
myBundle.putString("toastText", toastText);
sendBundle(myBundle);
}
private void sendState(int message) {
Bundle myBundle = new Bundle();
myBundle.putInt("message", message);
sendBundle(myBundle);
}
private void sendBundle(Bundle myBundle) {
Message myMessage = myHandler.obtainMessage();
myMessage.setData(myBundle);
uiHandler.sendMessage(myMessage);
}