/************************************************************************************* * Copyright (c) 2016, Miguel Angel Astor Romero * * All rights reserved. * * * * Redistribution and use in source and binary forms, with or without * * modification, are permitted provided that the following conditions are met: * * * * 1. Redistributions of source code must retain the above copyright notice, this * * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * * this list of conditions and the following disclaimer in the documentation * * and/or other materials provided with the distribution. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * *************************************************************************************/ #include #include #include #include #include #include #include #include #include "pheromone.hpp" #define MAP_POS(X, Y, Z) (Z[((X) * m_height) + (Y)]) namespace ias_ss { static const unsigned int MAX_ITERS = 1000; static const float EVAPORATION_RATE = 0.05f; const unsigned char MAX_PHERO_INTENSITY = 250; const unsigned char MIN_PHERO_INTENSITY = 0; static inline int sign(float f) { return (f < 0.0f) ? -1 : ((f > 0.0f) ? 1 : 0); } static inline int side(glm::vec3 line, glm::vec3 v) { return sign(glm::cross(line, v).z); } static inline float random_n(float r) { return (((static_cast(rand() % 256) / 256.0) - 0.5f) * 2.0f ) * r; } PheromoneMap::PheromoneMap(const char * file_name) { load_map(file_name); sem_init(&map_semaphore, 0, 1); then = 0; sensor_updates = 0; glGenTextures(1, &handle); glGenTextures(1, &sensor_handle); } PheromoneMap::~PheromoneMap() { delete data; sem_destroy(&map_semaphore); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, handle); glDeleteTextures(1, &handle); glDeleteTextures(1, &sensor_handle); } void PheromoneMap::load_map(const char * file_name) { png_t tex; png_init(0, 0); png_open_file_read(&tex, file_name); data = new unsigned char[tex.width * tex.height * tex.bpp]; sensor_data = new unsigned char[tex.width * tex.height * tex.bpp]; png_get_data(&tex, data); std::cout << "Loaded map \"" << file_name << "\" :: " << tex.width << "x" << tex.height << "x" << (int)tex.bpp << std::endl; m_width = tex.width; m_height = tex.height; m_bpp = tex.bpp; png_close_file(&tex); } GLuint PheromoneMap::s_build_texture() { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, handle); sem_wait(&map_semaphore); { glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, m_width, m_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); } sem_post(&map_semaphore); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, 0); return handle; } GLuint PheromoneMap::s_build_sensor_texture() { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, sensor_handle); sem_wait(&map_semaphore); { glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, m_width, m_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, sensor_data); } sem_post(&map_semaphore); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, 0); return sensor_handle; } void PheromoneMap::s_deposit_pheromone(float x, float y, float yaw, float radius) { unsigned int iters = 0; int _x, _y; bool valid = false; float dist, cos_theta, r_x, r_y; glm::vec2 v, vp; v = glm::vec2(radius * cos(yaw), radius * sin(yaw)) - glm::vec2(0.0, 0.0); v = glm::normalize(v); do { do { do { do { r_x = random_n(radius) + x; r_y = random_n(radius) + y; } while((r_x <= 0.0f && r_y <= 0.0f) || (r_x >= 1.0f && r_y >= 1.0f)); vp = glm::vec2(r_x, r_y) - glm::vec2(x, y); dist = glm::length(vp); } while(dist > radius); vp = glm::normalize(vp); cos_theta = glm::dot(vp, v); } while(cos_theta > 0.0f); _x = m_width * r_x; _y = m_height - (m_height * r_y); _x = _x < 0 ? _x = 0 : (_x >= m_width ? m_width - 1 : _x); _y = _y < 0 ? _y = 0 : (_y >= m_height ? m_height - 1 : _y); sem_wait(&map_semaphore); { if (MAP_POS(_y, _x, data) <= MAX_PHERO_INTENSITY) { MAP_POS(_y, _x, data) += rand() % MAX_PHERO_INTENSITY; MAP_POS(_y, _x, data) = MAP_POS(_y, _x, data) > MAX_PHERO_INTENSITY ? MAX_PHERO_INTENSITY : MAP_POS(_y, _x, data); valid = true; } } sem_post(&map_semaphore); iters++; if (iters > MAX_ITERS) break; } while(!valid); } void PheromoneMap::s_evaporate() { unsigned char p_eva; clock_t now = clock(); if (static_cast(now - then) / CLOCKS_PER_SEC < 0.09) { return; } then = now; sem_wait(&map_semaphore); { for (unsigned i = 0; i < m_height; i++) { for (unsigned j = 0; j < m_width; j++) { if (MAP_POS(i, j, data) <= MAX_PHERO_INTENSITY) { p_eva = MAP_POS(i, j, data) * EVAPORATION_RATE; MAP_POS(i, j, data) -= p_eva; MAP_POS(i, j, data) = MAP_POS(i, j, data) < 0 ? 0 : MAP_POS(i, j, data); } } } } sem_post(&map_semaphore); } void PheromoneMap::s_sample(phero_sensor_t * sensor, float x, float y, float yaw, float radius) { unsigned int index; float dist; float cos_theta; float ang; glm::vec2 v, vp; if (sensor == NULL) return; else { sensor->reset(); // Calculate the robot's view vector. v = glm::vec2(radius * cos(yaw), radius * sin(yaw)) - glm::vec2(0.0, 0.0); v = glm::normalize(v); sem_wait(&map_semaphore); { if (sensor_updates == 0) { memset(sensor_data, 0, m_width * m_height * m_bpp * sizeof(unsigned char)); } sensor_updates = (sensor_updates + 1) % 4; // For every point in the pheromone map. for (unsigned i = 0; i < m_height; i++) { for (unsigned j = 0; j < m_width; j++) { // Calculate the vector from the robot's center to the sampling point. vp = glm::vec2(j / float(m_width), 1.0f - (i / float(m_height))) - glm::vec2(x, y); // Distance from the sampling point to the robot's center. dist = glm::length(vp); vp = glm::normalize(vp); // Cosine of the angle between the robot's center and the sampling point. cos_theta = glm::dot(vp, v); // Check if the point is close enough to the front of the robot. if (cos_theta > 0.0f && dist <= radius) { cos_theta = cos_theta > 1.0f ? 1.0f : cos_theta; // Get the angle between the robot's center and the sampling point. ang = PlayerCc::rtod(acos(cos_theta)); // Put the sample in the sampling pool. index = static_cast(ang / (180 / 5)); index = index >= NUM_PHERO_SAMPLES ? NUM_PHERO_SAMPLES - 1 : index; sensor->samples[index] = MAP_POS(i, j, data); sensor->sample_amnt[index] += 1; MAP_POS(i, j, sensor_data) = MAP_POS(i, j, data); } else continue; } } } sem_post(&map_semaphore); // Average the samples. for (unsigned int i = 0; i < NUM_PHERO_SAMPLES; i++) { sensor->samples[i] = (sensor->sample_amnt[i] > 0) ? (sensor->samples[i] / sensor->sample_amnt[i]) : 0.0f; } } } }