#include #include #include #include "pheromone.hpp" PheromoneMap::PheromoneMap(const char * file_name) { load_map(file_name); sem_init(&map_semaphore, 0, 1); tex_created = false; } PheromoneMap::~PheromoneMap() { free(data); sem_destroy(&map_semaphore); if(tex_created) { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, handle); glDeleteTextures(1, &handle); } } void PheromoneMap::load_map(const char * file_name) { png_t tex; png_init(0, 0); png_open_file_read(&tex, file_name); data = (unsigned char*) malloc(tex.width * tex.height * tex.bpp); png_get_data(&tex, data); std::cout << "Loaded map \"" << file_name << "\" :: " << tex.width << "x" << tex.height << "x" << (int)tex.bpp << std::endl; m_width = tex.width; m_height = tex.height; m_bpp = tex.bpp; png_close_file(&tex); } GLuint PheromoneMap::s_build_texture() { sem_wait(&map_semaphore); { if(tex_created) { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, handle); glDeleteTextures(1, &handle); } glGenTextures(1, &handle); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, handle); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, m_width, m_height, 0, GL_RGB, GL_UNSIGNED_BYTE, data); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); tex_created = true; } sem_post(&map_semaphore); return handle; }