/************************************************************************************* * Copyright (c) 2016, Miguel Angel Astor Romero * * All rights reserved. * * * * Redistribution and use in source and binary forms, with or without * * modification, are permitted provided that the following conditions are met: * * * * 1. Redistributions of source code must retain the above copyright notice, this * * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * * this list of conditions and the following disclaimer in the documentation * * and/or other materials provided with the distribution. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * *************************************************************************************/ #include #include #include #include #include "gui.hpp" #include "ias_robot.hpp" const char * TITLE = "Pheromone map"; const int W = 512; const int H = 512; const uint32_t PORT = PlayerCc::PLAYER_PORTNUM + 1; const uint32_t NUM_ROBOTS = 4; static bool done = false; static Fl_Window * window = NULL; static GlGui * glWindow = NULL; static PheromoneMap * phero_map = NULL; extern "C" void handler(int signal) { done = true; } extern "C" void * robot_thread(void * arg) { IASSS_Robot * robot = static_cast(arg); std::cout << "Running robot thread." << std::endl; while(!done) { robot->run(); pthread_testcancel(); } return NULL; } void create_gui(int argc, char **argv) { window = new Fl_Window(20, 40, W, H, TITLE); glWindow = new GlGui(window, 0, 0, W, H, TITLE, phero_map); window->end(); window->show(argc, argv); window->make_current(); } int main(int argc, char **argv) { pthread_t robot_threads[NUM_ROBOTS]; std::vector robots; signal(SIGINT, handler); try { phero_map = new PheromoneMap("maps/cave_mask.png"); // Initialize the robot objects and threads. for(uint32_t i = 0; i < NUM_ROBOTS; ++i) { robots.push_back(new IASSS_Robot(PlayerCc::PLAYER_HOSTNAME, PORT + i, phero_map)); if(pthread_create(&robot_threads[i], NULL, robot_thread, static_cast(robots[i])) != 0) { perror("Could not create robot thread"); return EXIT_FAILURE; } } create_gui(argc, argv); Fl::run(); // Finish all the robots. for(uint32_t i = 0; i < NUM_ROBOTS; ++i) pthread_cancel(robot_threads[i]); for(uint32_t i = 0; i < NUM_ROBOTS; ++i) { if(pthread_join(robot_threads[i], NULL) != 0) { perror("Could not join robot thread"); return EXIT_FAILURE; } delete robots[i]; } robots.clear(); delete phero_map; } catch (PlayerCc::PlayerError & e) { std::cerr << e << std::endl; return EXIT_FAILURE; } return EXIT_SUCCESS; }