#include #include #include #include #include using namespace std; using namespace cv; extern "C" { JNIEXPORT void JNICALL Java_com_lego_minddroid_CameraGLRenderer_FindLight(JNIEnv* env, jobject thiz, jint width, jint height, jbyteArray yuv, jintArray bgra, jdoubleArray array) { jbyte* _yuv = env->GetByteArrayElements(yuv, 0); jint* _bgra = env->GetIntArrayElements(bgra, 0); jdouble* _array = env->GetDoubleArrayElements(array, 0); Mat myuv(height + height/2, width, CV_8UC1, (unsigned char *)_yuv); Mat mbgra(height, width, CV_8UC4, (unsigned char *)_bgra); //Please make attention about BGRA byte order //ARGB stored in java as int array becomes BGRA at native level cvtColor(myuv, mbgra, CV_YUV420sp2BGR, 4); Mat mhsv = Mat(mbgra.rows,mbgra.cols,CV_8UC4); cvtColor(mbgra, mhsv, CV_BGR2HSV, 4); vector planes; Mat mdetect = Mat(mbgra.rows,mbgra.cols,CV_8UC1); Scalar lightLower = Scalar(0, 0, 220); Scalar lightUpper = Scalar(255, 10, 255); inRange(mhsv, lightLower, lightUpper, mdetect); cvtColor(mdetect, mbgra, CV_GRAY2BGRA, 4); Moments mm = moments(mdetect,true); _array[0] = mm.m00; _array[1] = mm.m10/mm.m00; _array[2] = mm.m01/mm.m00; mhsv.release(); mdetect.release(); env->ReleaseIntArrayElements(bgra, _bgra, 0); env->ReleaseByteArrayElements(yuv, _yuv, 0); env->ReleaseDoubleArrayElements(array, _array, 0); } }