#include "platform.h"
#include "tStatus.h"
Go to the source code of this file.
Namespaces | |
namespace | nFANTOM100 |
Compounds | |
class | nFANTOM100::iFile |
Interface to a file on a LEGO MINDSTORMS NXT. More... | |
Typedefs | |
typedef ViObject | nFANTOM100_iFile |
Functions | |
nFANTOM100_kExport void _VI_FUNCC | nFANTOM100_iFile_getName (nFANTOM100_iFile filePtr, ViChar fileName[], ViStatus *status) |
nFANTOM100_kExport ViUInt32 _VI_FUNCC | nFANTOM100_iFile_getSize (nFANTOM100_iFile filePtr, ViStatus *status) |
nFANTOM100_kExport ViUInt32 _VI_FUNCC | nFANTOM100_iFile_getAvailableSize (nFANTOM100_iFile filePtr, ViStatus *status) |
nFANTOM100_kExport void _VI_FUNCC | nFANTOM100_iFile_openForRead (nFANTOM100_iFile filePtr, ViStatus *status) |
nFANTOM100_kExport void _VI_FUNCC | nFANTOM100_iFile_openForWrite (nFANTOM100_iFile filePtr, ViUInt32 sizeInBytes, ViStatus *status) |
nFANTOM100_kExport void _VI_FUNCC | nFANTOM100_iFile_openForLinearWrite (nFANTOM100_iFile filePtr, ViUInt32 sizeInBytes, ViStatus *status) |
nFANTOM100_kExport void _VI_FUNCC | nFANTOM100_iFile_openForDataWrite (nFANTOM100_iFile filePtr, ViUInt32 sizeInBytes, ViStatus *status) |
nFANTOM100_kExport void _VI_FUNCC | nFANTOM100_iFile_openForDataAppend (nFANTOM100_iFile filePtr, ViStatus *status) |
nFANTOM100_kExport void _VI_FUNCC | nFANTOM100_iFile_close (nFANTOM100_iFile filePtr, ViStatus *status) |
nFANTOM100_kExport void _VI_FUNCC | nFANTOM100_iFile_read (nFANTOM100_iFile filePtr, ViPBuf bufferPtr, ViUInt32 numberOfBytes, ViStatus *status) |
nFANTOM100_kExport void _VI_FUNCC | nFANTOM100_iFile_write (nFANTOM100_iFile filePtr, const ViByte bufferPtr[], ViUInt32 numberOfBytes, ViStatus *status) |
nFANTOM100_kExport void _VI_FUNCC | nFANTOM100_iFile_remove (nFANTOM100_iFile filePtr, ViStatus *status) |
© Copyright 2005-2006, National Instruments Corporation. All rights reserved.