#include "platform.h"
#include "tStatus.h"
Go to the source code of this file.
Namespaces | |
namespace | nFANTOM100 |
Compounds | |
class | nFANTOM100::iModule |
Interface to a firmware module on a LEGO MINDSTORMS NXT. More... | |
Typedefs | |
typedef ViObject | nFANTOM100_iModule |
Functions | |
nFANTOM100_kExport void _VI_FUNCC | nFANTOM100_iModule_getName (nFANTOM100_iModule modulePtr, ViChar moduleName[], ViStatus *status) |
nFANTOM100_kExport ViUInt32 _VI_FUNCC | nFANTOM100_iModule_getModuleID (nFANTOM100_iModule modulePtr, ViStatus *status) |
nFANTOM100_kExport ViUInt32 _VI_FUNCC | nFANTOM100_iModule_getModuleSize (nFANTOM100_iModule modulePtr, ViStatus *status) |
nFANTOM100_kExport ViUInt32 _VI_FUNCC | nFANTOM100_iModule_getIOMapSize (nFANTOM100_iModule modulePtr, ViStatus *status) |
nFANTOM100_kExport ViUInt32 _VI_FUNCC | nFANTOM100_iModule_readIOMap (nFANTOM100_iModule modulePtr, ViUInt32 offset, ViUInt32 numberBytesToRead, ViPBuf dataBuffer, ViStatus *status) |
nFANTOM100_kExport ViUInt32 _VI_FUNCC | nFANTOM100_iModule_writeIOMap (nFANTOM100_iModule modulePtr, ViUInt32 offset, ViUInt32 numberBytesToWrite, const ViByte dataBuffer[], ViStatus *status) |
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