Map reader done.
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47
include/map.h
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47
include/map.h
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/**
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* Copyright (c) 2014, Miguel Angel Astor Romero. All rights reserved.
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* See the file LICENSE for more details.
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*/
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#ifndef MAP_H
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#define MAP_H
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static const int MAX_MAP_SIZE = 64;
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typedef enum FLOOR_TYPES {
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VOID = 0,
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SOLID_WALL,
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SECRET_WALL,
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CLEAR_WALL,
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NEON_WALL,
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WINDOW_WALL,
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EMPTY_FLOOR,
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RUG,
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WATER,
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BAR
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} floor_t;
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typedef enum OBJECT_TYPES {
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DOOR = 0,
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KEY,
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PERSON,
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PLAYER_START,
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EXIT,
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NONE = 9989
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} obj_t;
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typedef enum ERROR_CODES {
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NO_ERROR = 0,
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FILE_NOT_FOUND,
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OUT_OF_MEMORY,
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PREMATURE_EOF,
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MAP_TOO_LARGE
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} errcode_t;
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typedef struct MAP_CELL{
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floor_t f;
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} map_cell_t;
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extern errcode_t readMapData(const char *, map_cell_t ***, int *, int *);
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#endif
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