Secret walls dissapear when player passes them.
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@@ -231,6 +231,11 @@ gsname_t update(){
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}
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}
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/* If the player walks through a secret wall then clear it. */
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if (map[iY][iX].f == SECRET_WALL) {
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map[iY][iX].f = EMPTY_FLOOR;
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}
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/* Clear the message buffer after a timeout. */
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if(newMsg){
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msgNow = clock();
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