Assorted bug fixes. Demo scenario complete.
This commit is contained in:
@@ -30,7 +30,7 @@ CELL_SIZE = 10
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MAP_SIZE = (64, 64)
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MAP_SIZE = (64, 64)
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SCREEN_SIZE = ((MAP_SIZE[1] * CELL_SIZE) + 1, (MAP_SIZE[0] * CELL_SIZE) + 1)
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SCREEN_SIZE = ((MAP_SIZE[1] * CELL_SIZE) + 1, (MAP_SIZE[0] * CELL_SIZE) + 1)
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SCREEN_FLAGS = pygame.HWSURFACE | pygame.DOUBLEBUF
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SCREEN_FLAGS = pygame.HWSURFACE | pygame.DOUBLEBUF
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TITLE = "Cyberpunk Jam 2014 - Level editor"
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TITLE = "CyJam :: "
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FPS = 60
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FPS = 60
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# Cell types
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# Cell types
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@@ -278,6 +278,7 @@ def main():
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obj_str = ""
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obj_str = ""
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fl_str = ""
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fl_str = ""
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mouse_pos = (0, 0)
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mouse_pos = (0, 0)
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mouse_cell = (0, 0)
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mouse_r_click = False
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mouse_r_click = False
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mouse_l_click = False
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mouse_l_click = False
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@@ -298,7 +299,7 @@ def main():
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# Set title bar.
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# Set title bar.
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obj_str = get_object_type_name(curr_obj)
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obj_str = get_object_type_name(curr_obj)
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fl_str = get_floor_type_name(curr_fl)
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fl_str = get_floor_type_name(curr_fl)
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title = TITLE + " :: FPS: " + str(int(fps))
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title = TITLE + str(mouse_cell) + " :: FPS: " + str(int(fps))
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title += " :: " + obj_str + " :: " + fl_str
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title += " :: " + obj_str + " :: " + fl_str
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pygame.display.set_caption(title)
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pygame.display.set_caption(title)
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@@ -315,6 +316,9 @@ def main():
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mouse_l_click = True
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mouse_l_click = True
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if event.type == pygame.MOUSEMOTION:
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if event.type == pygame.MOUSEMOTION:
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i = mouse_pos[1] // CELL_SIZE
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j = mouse_pos[0] // CELL_SIZE
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mouse_cell = (i, j)
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if mouse_r_click:
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if mouse_r_click:
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mouse_pos = event.pos
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mouse_pos = event.pos
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80
maps/aquarium.map
Normal file
80
maps/aquarium.map
Normal file
@@ -0,0 +1,80 @@
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[MAP]
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32 32
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00000000000000166100000000000000
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01155111551101166110111111111110
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01666666666111777711166666666610
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05666666666261777716266666666650
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05664444466111777711166444446650
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01664818466101777710166481846610
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01664888466111122111166488846610
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05664181466266666666266418146650
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05664181466111155111166418146650
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01664181466105777750166418146610
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01664888466105777750166488846610
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05664818466111177111166481846650
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05664444466266277266266444446650
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01666666666111177111166666666610
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01166666666111999911166666666110
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00116666666116666661166666661100
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00011666666666666666666666611000
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00001166666666666666666666110000
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00000155155116666661155155100000
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00000000000016666661000000000000
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00000000000011666611000000000000
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00000000000001666610000000000000
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00000000000001166110000000000000
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00000000000000166100000000000000
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11555111555111166111155511155511
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13333614464417766771446441699991
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18883614666417666671466641667791
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18883666666666666666666666697791
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18883666666666666666666666697791
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18883614666417666671466641697791
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13333614464417766771446441699991
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11555111555111166111155511155511
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[PLAYER]
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%player = X Y
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player = 30 16
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[EXITS]
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%exit = X Y MAP_NAME MAP_X MAP_Y
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exit = 0 15 END 0 0
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exit = 0 16 END 0 0
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[DOORS]
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%door = X Y ID UNLOCKED
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door = 1 15 1 0
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door = 1 16 1 0
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door = 24 15 0 1
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door = 24 16 0 1
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door = 27 6 0 1
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door = 27 12 0 1
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door = 27 19 0 1
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door = 27 25 0 1
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door = 28 6 0 1
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door = 28 12 0 1
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door = 28 19 0 1
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door = 28 25 0 1
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door = 31 15 2 0
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door = 31 16 2 0
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[KEYS]
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%key = X Y ID
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key = 3 12 1
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[PERSONS]
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%person = X Y NAME DIALOG_ID
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person = 3 19 Cyd 0
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person = 9 6 Godot 1
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person = 9 15 Juan 2
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person = 9 16 Salvo 3
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person = 15 5 Jade 4
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person = 15 26 Wilco 5
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person = 26 5 Mildagrad 6
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person = 28 28 Bartender 7
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[DIALOGS]
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%dialog = ID TEXT
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dialog = 0 Hello!
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dialog = 1 How did you get in here?!
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dialog = 2 Bonjour! I cannot give you the key. I misplaced it.
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dialog = 3 Bonjour.
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dialog = 4 I think there is someone in that aquarium over there.
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dialog = 5 I heard some noises coming from inside the wall!
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dialog = 6 This aquarium would be better with some fish in it!
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dialog = 7 Welcome to the bar. Would you like something to drink?
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96
maps/maze.map
Normal file
96
maps/maze.map
Normal file
@@ -0,0 +1,96 @@
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[MAP]
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64 64
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1111111111111111111111111111111111111111111111111111111111111110
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1727172727272717272727172717172717272717271727172727271727272710
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1212121212121211121212121212121212111112111212121211111211111210
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1717172727172727271717172727271727271727172717171717271727172710
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1212111112121112111112121212121111121211111212111212121112111210
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1727271717172717271717272717172717272727272717272717172717271710
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1211121212111112111222111111111211121112111111111112111211111210
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1727172727172727172717272727172717271717272717172727172717272710
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1212121211121211121111111212121111121211121112121111111212111210
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1717172717271717271727171717272727272727171727271727171727171710
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1212111111121111121211121212121111121211121112121212121112121110
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1727272727271727271717272717171727171717271727171717272717272710
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1211111112111211111211121212121211121112111112111112111211121110
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1727271727172727272727171717171727271717272727271727172717271710
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1112111212111212111111121212121111111211111111111112111212111210
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1717172717271727171727271717172727171717171717171727172727272710
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1212121111121112121212121212121112121212121212121211111111121110
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1727171727272727271717272717171717271727272727272717272717271710
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1211121211121211121211111111121211121211121211121112111212111210
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1727271727171717172717171727272717272717271727172727172727271710
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1111111112111212121112121212121111111112121112121111111211111210
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1212121111121112121111121112111212121211121111121212111112121110
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1727171727171727271727271717172717272717272727271717272727171710
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1111121211121112111211111212121212121112111111121211121112121210
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1727271727172717272717272727171727171727172727271727171727272710
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1212121211111212111211121111111211121112111112111211121111111210
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1717172717272717271717271727171717271727271727272727172727271710
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1212121211111211121211121112121611111111121112121111111211121210
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1717171717271727271727171727276667172727171727171727272727171710
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1212111212121111111112121112111611121211121111121112111111121110
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1717271727172727172717271727172717171727172777171727172727272710
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1111111111121211121211111112111212121211111112121212121111111210
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1727172727171717271727272727271727271727272727271717171727272710
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1112111212121211121212111112111211111111111112111212121111121210
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1727271717271727271717171717172717172717272727272717172717271710
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1111121212121211111112121211121212121212111111111112111211121110
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1727172717172727171717271727272717271717172727172727272727271710
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1112112112111112121211121211111111121212121112111111121212111210
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1727172727172717272717271727171727271727171717272727171717272710
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1112121111121211111112111112121211121211121211121112111211111210
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1727271727271717172727171727272717272717171727172717271727172710
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1211111111111212121111121211121211111112121211111211121212121210
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1727272727272717271727171727171727271717272727271717171717171710
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1111111112111212111212121112111111121212111211121212121212121110
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1727272717171717172717271717272727172717171717171717271717272710
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1211111212121112121211111212111211111212121212121112111111121210
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1727271727172727271727271727171717271727171717172727271727271710
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1112111111121111111212111211121212121111121212111211121211111210
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1727172727271717271717171717271717172717172727172717271717172710
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1111121112111212121211121211121111121211111111111212111212121210
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1727171727172727171727272717272727171717272717171717271727271710
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1212111212111211121112111111111112121112111212121211121112121110
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1717271717271727171717172727272727172727171717272717172727272710
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1211121212121111121212111211111211111111121211121212121111111210
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1717171717172717271717272717271717272727271727272717271717272710
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1112121112111212111211121112121211111211121112121111111211121210
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1727272717271717272717171717171727271717272727171727272717271710
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1112111211111212111212111212121111121112121211111211111212111210
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1727171717272717272727272727171727172727171717172717171717172710
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1112121212111112111212111212121212121111121212121212121112121210
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1727172727272727172717172717172717271727271727271717272727271710
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1111111111111111111111111111111111111111111111111111111111111110
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0000000000000000000000000000000000000000000000000000000000000000
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[PLAYER]
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%player = X Y
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player = 1 1
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[EXITS]
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%exit = X Y MAP_NAME MAP_X MAP_Y
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exit = 29 31 END 0 0
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[DOORS]
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%door = X Y ID UNLOCKED
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door = 28 31 1 0
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door = 29 30 2 0
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door = 29 32 3 0
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door = 30 31 4 0
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[KEYS]
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%key = X Y ID
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key = 17 37 4
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key = 31 43 3
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key = 53 23 2
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key = 57 57 1
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[PERSONS]
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%person = X Y NAME DIALOG_ID
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person = 1 3 Steven 0
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person = 1 61 Amethyst 1
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person = 61 1 Pearl 2
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person = 61 61 Garnet 3
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[DIALOGS]
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%dialog = ID TEXT
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dialog = 0 You need any of the four keys to exit this maze.
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|
dialog = 1 GET ME OUT OF HERE!
|
||||||
|
dialog = 2 Now where is Steven? I told him this place was dangerous!
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dialog = 3 Each key works on one door only.
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208
maps/start.map
208
maps/start.map
@@ -1,61 +1,173 @@
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[MAP]
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[MAP]
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32 32
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64 64
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00000000000000000000000000000000
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0000000000000000000000000000017710000000000000000000000000000000
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00000000000044444440000000000000
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0111111111111100000000000000117711000011111111111111111111111110
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00000000000441111144000000000000
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44444000044116777611440000000000
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0162616262626161110000000013337733310014991696999999999999999910
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41771440411677737776114444444000
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||||||
|
0166666666101888811111226677777777776611000166100166100166100161
|
||||||
|
0166666666101388826666611667777777766110000166100166100166100161
|
||||||
|
0566111111101111111111111696777777696100000166100166100166100181
|
||||||
|
0566100000000000000000001696777777696100000166100166100166100181
|
||||||
|
0566111111111111111111111996777777699111111166111166111166111121
|
||||||
|
0166666666666666666666666666777777666666666666666666666666662661
|
||||||
|
0166666666666666666666666666666666666666666666666666666666662661
|
||||||
|
0115511551111551155116611311661166113116611551155111155115511111
|
||||||
|
0000000000000000000017777777741147777777710000000000000000000000
|
||||||
|
0044444444444444444057777777741147777777750444444444444444440000
|
||||||
|
0040004000400040004017799999741147999997710400040004000400040000
|
||||||
|
0044444444444444444057777777741147777777750444444444444444440000
|
||||||
|
0040004000400040004017799999741147999997710400040004000400040000
|
||||||
|
0044444444444444444011777777711117777777110444444444444444440000
|
||||||
|
0040004000400040004001177777110011777771100400040004000400040000
|
||||||
|
0044444444444444444000111111100001111111000444444444444444440000
|
||||||
|
0000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
0000000000000000000000000000000000000000000000000000000000000000
|
||||||
[PLAYER]
|
[PLAYER]
|
||||||
%player = X Y
|
%player = X Y
|
||||||
player = 27 15
|
player = 26 30
|
||||||
[EXITS]
|
[EXITS]
|
||||||
%exit = X Y MAP_NAME MAP_X MAP_Y
|
%exit = X Y MAP_NAME MAP_X MAP_Y
|
||||||
exit = 8 25 maps/start.map 0 0
|
exit = 2 30 maps/aquarium.map 0 0
|
||||||
exit = 9 25 maps/start.map 0 0
|
exit = 2 31 maps/aquarium.map 0 0
|
||||||
exit = 10 24 END 0 0
|
exit = 11 28 maps/maze.map 0 0
|
||||||
exit = 10 25 maps/start.map 0 0
|
|
||||||
[DOORS]
|
[DOORS]
|
||||||
%door = X Y ID UNLOCKED
|
%door = X Y ID UNLOCKED
|
||||||
door = 9 22 0 0
|
door = 4 42 0 1
|
||||||
|
door = 7 42 0 1
|
||||||
|
door = 9 60 0 1
|
||||||
|
door = 10 28 1 0
|
||||||
|
door = 10 30 2 0
|
||||||
|
door = 10 31 2 0
|
||||||
|
door = 13 43 0 1
|
||||||
|
door = 13 46 0 1
|
||||||
|
door = 14 25 0 1
|
||||||
|
door = 17 25 0 1
|
||||||
|
door = 18 43 0 1
|
||||||
|
door = 18 46 0 1
|
||||||
|
door = 19 3 0 1
|
||||||
|
door = 19 5 0 1
|
||||||
|
door = 19 13 0 1
|
||||||
|
door = 19 15 0 1
|
||||||
|
door = 22 7 0 1
|
||||||
|
door = 22 11 0 1
|
||||||
|
door = 27 3 5 0
|
||||||
|
door = 27 5 0 1
|
||||||
|
door = 27 13 0 1
|
||||||
|
door = 27 15 0 1
|
||||||
|
door = 30 7 4 0
|
||||||
|
door = 30 11 0 1
|
||||||
|
door = 31 30 3 0
|
||||||
|
door = 31 31 3 0
|
||||||
|
door = 35 3 0 1
|
||||||
|
door = 35 5 0 1
|
||||||
|
door = 35 13 0 1
|
||||||
|
door = 35 15 0 1
|
||||||
|
door = 38 7 0 1
|
||||||
|
door = 38 11 0 1
|
||||||
[KEYS]
|
[KEYS]
|
||||||
%key = X Y ID
|
%key = X Y ID
|
||||||
key = 7 2 0
|
key = 2 8 5
|
||||||
|
key = 7 40 3
|
||||||
|
key = 25 3 1
|
||||||
|
key = 51 62 2
|
||||||
|
key = 40 62 4
|
||||||
[PERSONS]
|
[PERSONS]
|
||||||
%person = X Y NAME DIALOG_ID
|
%person = X Y NAME DIALOG_ID
|
||||||
person = 8 24 Hugo 0
|
person = 3 4 Stan 0
|
||||||
person = 9 2 Paco 1
|
person = 3 8 Dora 1
|
||||||
person = 23 11 Luis 2
|
person = 3 40 Bill 2
|
||||||
person = 23 19 Donald 3
|
person = 4 61 Jenny 3
|
||||||
|
person = 5 14 Cilia 4
|
||||||
|
person = 7 2 Herdier 5
|
||||||
|
person = 8 31 Doorman 6
|
||||||
|
person = 8 40 Soos 7
|
||||||
|
person = 15 19 Barman 8
|
||||||
|
person = 15 24 Haddock 9
|
||||||
|
person = 16 39 Dipper 10
|
||||||
|
person = 16 40 Mabel 11
|
||||||
|
person = 17 12 Itan 12
|
||||||
|
person = 17 22 Astro 13
|
||||||
|
person = 19 61 Ittle 14
|
||||||
|
person = 22 4 Malon 15
|
||||||
|
person = 25 62 Error 16
|
||||||
|
person = 30 15 Walter 17
|
||||||
|
person = 34 6 Rosa 18
|
||||||
|
person = 34 15 Calvin 19
|
||||||
|
person = 39 3 Nate 20
|
||||||
|
person = 40 27 Deckard 21
|
||||||
|
person = 40 35 Lester 22
|
||||||
|
person = 45 14 Misty 23
|
||||||
|
person = 45 31 Hobbes 24
|
||||||
|
person = 49 25 Juniper 25
|
||||||
|
person = 49 36 Tipsie 26
|
||||||
[DIALOGS]
|
[DIALOGS]
|
||||||
%dialog = ID TEXT
|
%dialog = ID TEXT
|
||||||
dialog = 0 Step into the elevator to retry.
|
dialog = 0 Finally, I have them all!
|
||||||
dialog = 1 I'm unreachable!
|
dialog = 1 I wonder what this key is for.
|
||||||
dialog = 2 Welcome to Cyjam!
|
dialog = 2 I'll be watching you...
|
||||||
dialog = 3 Have fun.
|
dialog = 3 Hi, how you doin'?
|
||||||
|
dialog = 4 Who designs buildings like this? I'm lost!
|
||||||
|
dialog = 5 Woof!
|
||||||
|
dialog = 6 Enjoyed your stay?
|
||||||
|
dialog = 7 Now you can go to the apartment building.
|
||||||
|
dialog = 8 Want a tip? Go to the very end of the largest hallway.
|
||||||
|
dialog = 9 They serve the best drinks in here!
|
||||||
|
dialog = 10 Have you seen our uncle?
|
||||||
|
dialog = 11 Stan! Where are you?
|
||||||
|
dialog = 12 ZZZZzzzzzz...
|
||||||
|
dialog = 13 That man sure drinks a lot!
|
||||||
|
dialog = 14 Keep an eye out for secret places!
|
||||||
|
dialog = 15 What are you doing in my house?!
|
||||||
|
dialog = 16 You never saw me here, OK?
|
||||||
|
dialog = 17 Like the rug? It really ties the room together!
|
||||||
|
dialog = 18 ZZZZzzzzzz...
|
||||||
|
dialog = 19 Hey! Knock first!
|
||||||
|
dialog = 20 Have you seen dog? It's name is Herdier and it ran away!
|
||||||
|
dialog = 21 This is one fancy building, all right.
|
||||||
|
dialog = 22 There seems to be an electrical storm coming this way.
|
||||||
|
dialog = 23 I love swimming? Do you swim?
|
||||||
|
dialog = 24 Why won't he hurry?! We are already late as it is!
|
||||||
|
dialog = 25 May I help you?
|
||||||
|
dialog = 26 May I help you?
|
||||||
|
61
maps/test.map
Normal file
61
maps/test.map
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
[MAP]
|
||||||
|
32 32
|
||||||
|
00000000000000000000000000000000
|
||||||
|
00000000000044444440000000000000
|
||||||
|
00000000000441111144000000000000
|
||||||
|
00000000004411666114400000000000
|
||||||
|
44444000044116777611440000000000
|
||||||
|
41514400441167777761144000000000
|
||||||
|
41771440411677737776114444444000
|
||||||
|
41777144416777383777614115114000
|
||||||
|
41997711116773888377611166614000
|
||||||
|
41797726626738888837666666654000
|
||||||
|
41997711116773888377611166614000
|
||||||
|
41777144416777383777614115114000
|
||||||
|
41771440411677737776114444444000
|
||||||
|
41514400441167777761144000000000
|
||||||
|
44444000044116777611440000000000
|
||||||
|
00000000004411666114400000000000
|
||||||
|
00000000000441161144000000000000
|
||||||
|
00000000000044565440000000000000
|
||||||
|
00000000000004161400000000000000
|
||||||
|
00000000000004565400000000000000
|
||||||
|
00000000444444161444444000000000
|
||||||
|
00000000411551161155114000000000
|
||||||
|
00000000416666666666614000000000
|
||||||
|
00000000456666666666654000000000
|
||||||
|
00000000456677777776654000000000
|
||||||
|
00000000416677777776614000000000
|
||||||
|
00000000416677777776614000000000
|
||||||
|
00000000456677777776654000000000
|
||||||
|
00000000456666666666654000000000
|
||||||
|
00000000416666666666614000000000
|
||||||
|
00000000411551151155114000000000
|
||||||
|
00000000444444444444444000000000
|
||||||
|
[PLAYER]
|
||||||
|
%player = X Y
|
||||||
|
player = 27 15
|
||||||
|
[EXITS]
|
||||||
|
%exit = X Y MAP_NAME MAP_X MAP_Y
|
||||||
|
exit = 8 25 maps/start.map 0 0
|
||||||
|
exit = 9 25 maps/start.map 0 0
|
||||||
|
exit = 10 24 END 0 0
|
||||||
|
exit = 10 25 maps/start.map 0 0
|
||||||
|
[DOORS]
|
||||||
|
%door = X Y ID UNLOCKED
|
||||||
|
door = 9 22 0 0
|
||||||
|
[KEYS]
|
||||||
|
%key = X Y ID
|
||||||
|
key = 7 2 0
|
||||||
|
[PERSONS]
|
||||||
|
%person = X Y NAME DIALOG_ID
|
||||||
|
person = 8 24 Hugo 0
|
||||||
|
person = 9 2 Paco 1
|
||||||
|
person = 23 11 Luis 2
|
||||||
|
person = 23 19 Donald 3
|
||||||
|
[DIALOGS]
|
||||||
|
%dialog = ID TEXT
|
||||||
|
dialog = 0 Step into the elevator to retry.
|
||||||
|
dialog = 1 I'm unreachable!
|
||||||
|
dialog = 2 Welcome to Cyjam!
|
||||||
|
dialog = 3 Have fun.
|
@@ -167,6 +167,7 @@ gsname_t update(){
|
|||||||
}
|
}
|
||||||
newMsg = TRUE;
|
newMsg = TRUE;
|
||||||
msgThen = clock();
|
msgThen = clock();
|
||||||
|
freeKey++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -418,28 +419,33 @@ void drawNeon(int i, int j, floor_t floor){
|
|||||||
else attron(COLOR_PAIR(SN_COLOR));
|
else attron(COLOR_PAIR(SN_COLOR));
|
||||||
}
|
}
|
||||||
|
|
||||||
n = map[i ][j - 1 < 0 ? mH - 1 : j - 1].f == floor;
|
w = map[i ][j - 1 < 0 ? mH - 1 : j - 1].f == floor;
|
||||||
s = map[i ][(j + 1) % mH ].f == floor;
|
e = map[i ][(j + 1) % mH ].f == floor;
|
||||||
e = map[i - 1 < 0 ? mW - 1 : i - 1][j ].f == floor;
|
s = map[i - 1 < 0 ? mW - 1 : i - 1][j ].f == floor;
|
||||||
w = map[(i + 1) % mW ][j ].f == floor;
|
n = map[(i + 1) % mW ][j ].f == floor;
|
||||||
|
|
||||||
if((n && s && e) && (!w)){
|
if((n && s && e) && (!w)){
|
||||||
printw("\u2560");
|
printw("\u2560");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if((n || s) && (!e && !w)){
|
if((n && s && w) && (!e)){
|
||||||
printw("\u2550");
|
printw("\u2563");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if((e || w) && (!n && !s)){
|
if((n || s) && (!e && !w)){
|
||||||
printw("\u2551");
|
printw("\u2551");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if((e || w) && (!n && !s)){
|
||||||
|
printw("\u2550");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if((e && n) && (!s && !w)){
|
if((e && n) && (!s && !w)){
|
||||||
printw("\u255D");
|
printw("\u2554");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -454,17 +460,17 @@ void drawNeon(int i, int j, floor_t floor){
|
|||||||
}
|
}
|
||||||
|
|
||||||
if((w && s) && (!n && !e)){
|
if((w && s) && (!n && !e)){
|
||||||
printw("\u2554");
|
printw("\u255D");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if((s && e && w) && (!n)){
|
if((s && e && w) && (!n)){
|
||||||
printw("\u2560");
|
printw("\u2569");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if((n && w && e) && (!s)){
|
if((n && w && e) && (!s)){
|
||||||
printw("\u2563");
|
printw("\u2566");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user