Code formatting.
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@@ -12,8 +12,8 @@
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static const char * title = "TITLE PENDING";
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static const char * title = "TITLE PENDING";
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static const char * subtitle = "A game for the Cyberpunk Jam 2014";
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static const char * subtitle = "A game for the Cyberpunk Jam 2014";
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static const char * aWinnerIsYou = "You have completed the scenario!";
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static const char * aWinnerIsYou = "You have completed the scenario!";
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static const char * thanks = "Thank you for playing.";
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static const char * thanks = "Thank you for playing.";
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static const char * goInfo = "Press enter to return to the main menu.";
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static const char * goInfo = "Press enter to return to the main menu.";
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static bool enter;
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static bool enter;
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@@ -45,7 +45,7 @@ gsname_t goUpdate(){
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return MENU;
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return MENU;
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}
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}
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return GAME_OVER;
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return GAME_OVER;
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}
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}
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void goRender(int w, int h){
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void goRender(int w, int h){
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@@ -141,14 +141,14 @@ gsname_t update(){
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if(objs[i].x == iY && objs[i].y == iX){
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if(objs[i].x == iY && objs[i].y == iX){
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player.x = objs[i].eX;
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player.x = objs[i].eX;
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player.y = objs[i].eY;
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player.y = objs[i].eY;
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if(strcmp(objs[i].target, "END") != 0){
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if(strcmp(objs[i].target, "END") != 0){
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loadMap(objs[i].target);
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loadMap(objs[i].target);
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return IN_GAME;
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return IN_GAME;
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}else{
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}else{
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initObjects();
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initObjects();
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loadMap("maps/start.map");
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loadMap("maps/start.map");
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return GAME_OVER;
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return GAME_OVER;
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}
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}
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}
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}
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}
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}
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}
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}
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@@ -539,10 +539,10 @@ void initObjects(){
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objs[i].id = 0;
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objs[i].id = 0;
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objs[i].dId = 0;
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objs[i].dId = 0;
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for(j = 0; j < MAX_STR; j++){
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for(j = 0; j < MAX_STR; j++){
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objs[i].name[j] = '\0';
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objs[i].name[j] = '\0';
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objs[i].target[j] = '\0';
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objs[i].target[j] = '\0';
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objs[i].dialog[j] = '\0';
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objs[i].dialog[j] = '\0';
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}
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}
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objs[i].unlocked = 0;
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objs[i].unlocked = 0;
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}
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}
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}
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}
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