Added specular color and geometric transformations.

This commit is contained in:
2014-05-12 11:36:55 -04:30
parent 8d13493c2a
commit ea33f1e725
2 changed files with 13 additions and 4 deletions

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@@ -21,6 +21,9 @@ precision mediump float;
// Ambient light color.
uniform vec4 u_ambient;
// Specular light color.
uniform vec4 u_specular;
// Shininess.
uniform float u_shiny;
@@ -47,7 +50,7 @@ void main(){
vec3 reflectedVector = normalize(v_reflectedVector);
// Specular Term:
vec4 specular = vec4(1.0) * pow(max(dot(reflectedVector, eyeVector), 0.0), 0.3 * u_shiny);
vec4 specular = u_specular * pow(max(dot(reflectedVector, eyeVector), 0.0), 0.3 * u_shiny);
// Aggregate light color.
vec4 lightColor = clamp(vec4(u_ambient.rgb + v_diffuse.rgb + specular.rgb, 1.0), 0.0, 1.0);