/* * Copyright (C) 2014 Miguel Angel Astor Romero * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifdef GL_ES precision mediump float; #endif uniform sampler2D u_texture; varying vec2 v_texCoords; void main(){ vec4 texColor = texture2D(u_texture, v_texCoords); if(texColor.a > 0.0) texColor.a = 0.5; gl_FragColor = texColor; }