/* * Copyright (C) 2014 Miguel Angel Astor Romero * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ uniform mat4 u_projTrans; attribute vec4 a_position; attribute vec2 a_texCoord0; varying vec2 v_texCoords; void main(){ v_texCoords = a_texCoord0; gl_Position = u_projTrans * a_position; }