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NxtAR-android/assets/shaders/bckg/bckg_frag.glsl

12 lines
204 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D u_texture;
uniform vec2 u_scaling;
varying vec2 v_texCoords;
void main(){
gl_FragColor = texture2D(u_texture, v_texCoords * u_scaling);
}