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NxtAR-android/assets/shaders/bckg/bckg_vert.glsl

11 lines
193 B
GLSL

uniform mat4 u_projTrans;
attribute vec4 a_position;
attribute vec2 a_texCoord0;
varying vec2 v_texCoords;
void main(){
v_texCoords = a_texCoord0;
gl_Position = u_projTrans * a_position;
}