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NxtAR-android/assets/shaders/alphaSprite/alpha_frag.glsl

29 lines
851 B
GLSL

/*
* Copyright (C) 2014 Miguel Angel Astor Romero
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D u_texture;
varying vec2 v_texCoords;
void main(){
vec4 texColor = texture2D(u_texture, v_texCoords);
if(texColor.a > 0.0)
texColor.a = 0.5;
gl_FragColor = texColor;
}