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NxtAR-android/assets/shaders/singleDiffuseLight/singleDiffuseLight_vert.glsl

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174 B
GLSL

// Model-view matrix.
uniform mat4 u_projTrans;
// Vertex position in world coordinates.
attribute vec4 a_position;
void main(){
gl_Position = u_projTrans * a_position;
}