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NxtAR-android/assets/shaders/singleDiffuseLight/singleDiffuseLight_frag.glsl
2014-05-07 16:42:14 -04:30

11 lines
160 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
// Fragment color received from the vertex shader.
varying vec4 v_color;
void main(){
gl_FragColor = v_color;
}