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NxtAR-android/assets/shaders/singleDiffuseLight/singleDiffuseLight_vert.glsl
2014-05-07 16:42:14 -04:30

17 lines
307 B
GLSL

// Model-view matrix.
uniform mat4 u_projTrans;
// Vertex position in world coordinates.
attribute vec4 a_position;
// Vertex color.
attribute vec4 a_color;
// Vertex color to pass to the fragment shader.
varying vec4 v_color;
void main(){
v_color = a_color;
gl_Position = u_projTrans * a_position;
}