Merge branch 'develop'
This commit is contained in:
@@ -24,7 +24,7 @@ import ve.ucv.ciens.ccg.nxtar.systems.GameLogicSystemBase;
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import ve.ucv.ciens.ccg.nxtar.systems.GeometrySystem;
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import ve.ucv.ciens.ccg.nxtar.systems.GeometrySystem;
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import ve.ucv.ciens.ccg.nxtar.systems.MarkerPositioningSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.MarkerPositioningSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.MarkerRenderingSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.MarkerRenderingSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.ObjectRenderingSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.RobotArmRenderingSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.PlayerSystemBase;
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import ve.ucv.ciens.ccg.nxtar.systems.PlayerSystemBase;
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import ve.ucv.ciens.ccg.nxtar.systems.RobotArmPositioningSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.RobotArmPositioningSystem;
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@@ -154,7 +154,7 @@ public abstract class ScenarioGlobals{
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gameWorld.setSystem(gameLogicSystem);
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gameWorld.setSystem(gameLogicSystem);
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gameWorld.setSystem(playerSystem, true);
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gameWorld.setSystem(playerSystem, true);
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gameWorld.setSystem(new MarkerRenderingSystem(modelBatch), true);
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gameWorld.setSystem(new MarkerRenderingSystem(modelBatch), true);
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gameWorld.setSystem(new ObjectRenderingSystem(modelBatch), true);
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gameWorld.setSystem(new RobotArmRenderingSystem(modelBatch), true);
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gameWorld.setSystem(new FadeEffectRenderingSystem(), true);
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gameWorld.setSystem(new FadeEffectRenderingSystem(), true);
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gameWorld.initialize();
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gameWorld.initialize();
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@@ -33,8 +33,7 @@ import com.badlogic.gdx.Gdx;
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public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBase {
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public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBase {
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private static final String TAG = "BOMB_GAME_AUTO_PERFORMER";
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private static final String TAG = "BOMB_GAME_AUTO_PERFORMER";
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private static final String CLASS_NAME = BombGameAutomaticActionPerformer.class.getSimpleName();
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private static final String CLASS_NAME = BombGameAutomaticActionPerformer.class.getSimpleName();
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private static final int GOAL_FLOOR_MIN_LUMINANCE = 75;
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private static final int MARKER_NEARBY_FLOOR_MIN_LUMINANCE = 50;
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private static final int MARKER_NEARBY_FLOOR_MIN_LUMINANCE = 45;
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private enum action_state_t{
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private enum action_state_t{
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START, WALK_FORWARD, DETECT_MARKER, FINISHING, END;
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START, WALK_FORWARD, DETECT_MARKER, FINISHING, END;
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@@ -44,6 +43,7 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
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private int numCombinationBombs;
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private int numCombinationBombs;
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private int numInclinationBombs;
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private int numInclinationBombs;
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private int numWireBombs;
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private int numWireBombs;
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private int totalBombs;
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public BombGameAutomaticActionSummary(){
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public BombGameAutomaticActionSummary(){
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reset();
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reset();
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@@ -63,14 +63,21 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
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public void addCombinationBomb(){
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public void addCombinationBomb(){
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numCombinationBombs++;
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numCombinationBombs++;
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totalBombs++;
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}
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}
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public void addInclinationBomb(){
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public void addInclinationBomb(){
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numInclinationBombs++;
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numInclinationBombs++;
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totalBombs++;
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}
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}
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public void addWireBomb(){
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public void addWireBomb(){
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numWireBombs++;
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numWireBombs++;
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totalBombs++;
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}
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public int getBombsSeen(){
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return totalBombs;
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}
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}
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@Override
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@Override
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@@ -78,6 +85,7 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
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this.numCombinationBombs = 0;
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this.numCombinationBombs = 0;
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this.numInclinationBombs = 0;
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this.numInclinationBombs = 0;
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this.numWireBombs = 0;
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this.numWireBombs = 0;
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this.totalBombs = 0;
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}
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}
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}
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}
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@@ -86,6 +94,7 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
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private List<Integer> detectedMarkers;
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private List<Integer> detectedMarkers;
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private float then;
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private float then;
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private float now;
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private float now;
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private int stops;
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private GroupManager manager;
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private GroupManager manager;
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private BombGameAutomaticActionSummary summary;
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private BombGameAutomaticActionSummary summary;
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@@ -103,7 +112,7 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
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public boolean performAutomaticAction(int lightSensorReading, MarkerData markers) throws IllegalStateException, IllegalArgumentException{
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public boolean performAutomaticAction(int lightSensorReading, MarkerData markers) throws IllegalStateException, IllegalArgumentException{
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BombComponent bomb;
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BombComponent bomb;
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boolean finish = false;
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boolean finish = false;
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boolean markerDetected = false;
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boolean markerAlreadyDetected = false;
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int detectedCode = -1;
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int detectedCode = -1;
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ImmutableBag<Entity> entities = null;
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ImmutableBag<Entity> entities = null;
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float deltaT;
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float deltaT;
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@@ -125,7 +134,8 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
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switch(state){
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switch(state){
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case START:
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case START:
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is START.");
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is START.");
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summary.reset();
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// Reset everything, then look to the left and start moving forward.
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this.reset();
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nextAction = automatic_action_t.ROTATE_90;
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nextAction = automatic_action_t.ROTATE_90;
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state = action_state_t.WALK_FORWARD;
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state = action_state_t.WALK_FORWARD;
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finish = false;
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finish = false;
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@@ -133,17 +143,22 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
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case WALK_FORWARD:
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case WALK_FORWARD:
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is WALK_FORWARD.");
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is WALK_FORWARD.");
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if(lightSensorReading >= GOAL_FLOOR_MIN_LUMINANCE){
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// Check if all stops have been found.
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if(stops >= BombGameEntityCreator.NUM_BOMBS){
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// If all stops have been found then stop the robot and finish the automatic action.
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Found goal.");
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Found goal.");
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nextAction = automatic_action_t.STOP;
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nextAction = automatic_action_t.STOP;
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state = action_state_t.FINISHING;
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state = action_state_t.FINISHING;
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}else{
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}else{
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if(lightSensorReading >= MARKER_NEARBY_FLOOR_MIN_LUMINANCE && lightSensorReading < GOAL_FLOOR_MIN_LUMINANCE){
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// If there are stops to be found yet then check if the light sensor found a stop.
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if(lightSensorReading >= MARKER_NEARBY_FLOOR_MIN_LUMINANCE){
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// If a stop have been found then check if there is a marker nearby.
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): There is a marker nearby.");
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): There is a marker nearby.");
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nextAction = automatic_action_t.STOP;
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nextAction = automatic_action_t.STOP;
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state = action_state_t.DETECT_MARKER;
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state = action_state_t.DETECT_MARKER;
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then = Gdx.graphics.getDeltaTime();
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then = Gdx.graphics.getDeltaTime();
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}else{
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}else{
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// If the light sensor didn't find a stop the keep moving.
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Walking.");
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Walking.");
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nextAction = automatic_action_t.GO_FORWARD;
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nextAction = automatic_action_t.GO_FORWARD;
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}
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}
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@@ -153,18 +168,18 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
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case DETECT_MARKER:
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case DETECT_MARKER:
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is DETECT_MARKER.");
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is DETECT_MARKER.");
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for(int i = 0; !markerDetected && i < ProjectConstants.MAXIMUM_NUMBER_OF_MARKERS; i++){
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for(int i = 0; !markerAlreadyDetected && i < ProjectConstants.MAXIMUM_NUMBER_OF_MARKERS; i++){
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// Check if this marker has not been detected already.
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// Check if this marker has not been detected already.
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for(Integer code : detectedMarkers){
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for(Integer code : detectedMarkers){
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if(markers.markerCodes[i] == code){
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if(markers.markerCodes[i] == code){
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Marker already detected.");
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Marker already detected.");
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markerDetected = true;
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markerAlreadyDetected = true;
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break;
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break;
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}
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}
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}
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}
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// If the marker has not been detected before then examine it.
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// If the marker has not been detected before then examine it.
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if(!markerDetected){
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if(!markerAlreadyDetected){
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): New marker detected.");
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): New marker detected.");
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detectedCode = markers.markerCodes[i];
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detectedCode = markers.markerCodes[i];
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entities = manager.getEntities(Integer.toString(detectedCode));
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entities = manager.getEntities(Integer.toString(detectedCode));
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@@ -197,17 +212,21 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
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}
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}
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}
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}
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if(!markerDetected && detectedCode != -1)
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// If found a marker and it has not been detected before then add it to the detected markers list.
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if(!markerAlreadyDetected && detectedCode != -1)
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detectedMarkers.add(detectedCode);
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detectedMarkers.add(detectedCode);
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if(lightSensorReading < MARKER_NEARBY_FLOOR_MIN_LUMINANCE){
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if(lightSensorReading < MARKER_NEARBY_FLOOR_MIN_LUMINANCE){
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Switching to WALK_FORWARD.");
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Switching to WALK_FORWARD.");
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// If cleared the stop mark on the floor then start moving is search for the next mark.
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state = action_state_t.WALK_FORWARD;
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state = action_state_t.WALK_FORWARD;
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nextAction = automatic_action_t.STOP;
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nextAction = automatic_action_t.STOP;
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then = 0.0f;
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then = 0.0f;
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now = 0.0f;
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now = 0.0f;
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stops++;
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}else{
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}else{
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Clearing MARKER_NEARBY_FLOOR.");
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): Clearing MARKER_NEARBY_FLOOR.");
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// Wait for two seconds to make sure the marker can be correctly detected.
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now += Gdx.graphics.getDeltaTime();
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now += Gdx.graphics.getDeltaTime();
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deltaT = now - then;
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deltaT = now - then;
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if(deltaT >= 2.0f){
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if(deltaT >= 2.0f){
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@@ -223,6 +242,7 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
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case FINISHING:
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case FINISHING:
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is FINISHING.");
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is FINISHING.");
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// Recenter the camera.
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state = action_state_t.END;
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state = action_state_t.END;
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nextAction = automatic_action_t.RECENTER;
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nextAction = automatic_action_t.RECENTER;
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finish = false;
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finish = false;
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@@ -230,12 +250,10 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
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case END:
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case END:
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is END.");
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Gdx.app.log(TAG, CLASS_NAME + ".performAutomaticAction(): State is END.");
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// Finish the automatic action.
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nextAction = automatic_action_t.NO_ACTION;
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nextAction = automatic_action_t.NO_ACTION;
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state = action_state_t.START;
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state = action_state_t.START;
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finish = true;
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finish = true;
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now = 0.0f;
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then = 0.0f;
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detectedMarkers.clear();
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break;
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break;
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default:
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default:
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@@ -277,5 +295,6 @@ public class BombGameAutomaticActionPerformer extends AutomaticActionPerformerBa
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state = action_state_t.START;
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state = action_state_t.START;
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nextAction = automatic_action_t.NO_ACTION;
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nextAction = automatic_action_t.NO_ACTION;
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then = 0.0f;
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then = 0.0f;
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stops = 0;
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}
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}
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}
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}
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@@ -126,6 +126,9 @@ public class BombGameAutomaticActionSummaryOverlay extends SummaryOverlayBase{
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font.draw(batch, String.format("Combination bombs: %d", bombGameSummary.getNumCombinationBombs()), combinationX, combinationY);
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font.draw(batch, String.format("Combination bombs: %d", bombGameSummary.getNumCombinationBombs()), combinationX, combinationY);
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font.draw(batch, String.format("Wire bombs: %d", bombGameSummary.getNumWireBombs()), wireX, wireY);
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font.draw(batch, String.format("Wire bombs: %d", bombGameSummary.getNumWireBombs()), wireX, wireY);
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font.draw(batch, "Bombs found: " + bombGameSummary.getBombsSeen(), wireX, inclinationY + inclinationBomb.getHeight() + font.getCapHeight() + 20.0f);
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font.draw(batch, "Bombs expected: " + BombGameEntityCreator.NUM_BOMBS, wireX, inclinationY + inclinationBomb.getHeight() + 10.0f);
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if(!Ouya.runningOnOuya)
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if(!Ouya.runningOnOuya)
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titleFont.draw(batch, "Summary", -(titleWidth / 2), (Utils.getScreenHeightWithOverscan() / 2) - titleHeight - 10);
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titleFont.draw(batch, "Summary", -(titleWidth / 2), (Utils.getScreenHeightWithOverscan() / 2) - titleHeight - 10);
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else
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else
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@@ -32,7 +32,7 @@ import ve.ucv.ciens.ccg.nxtar.systems.CollisionDetectionSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.FadeEffectRenderingSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.FadeEffectRenderingSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.MarkerPositioningSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.MarkerPositioningSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.MarkerRenderingSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.MarkerRenderingSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.ObjectRenderingSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.RobotArmRenderingSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.PlayerSystemBase;
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import ve.ucv.ciens.ccg.nxtar.systems.PlayerSystemBase;
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import ve.ucv.ciens.ccg.nxtar.systems.RobotArmPositioningSystem;
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import ve.ucv.ciens.ccg.nxtar.systems.RobotArmPositioningSystem;
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import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
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import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
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@@ -98,7 +98,7 @@ public class InGameState extends BaseState{
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// Game related fields.
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// Game related fields.
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private World gameWorld;
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private World gameWorld;
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private MarkerRenderingSystem markerRenderingSystem;
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private MarkerRenderingSystem markerRenderingSystem;
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private ObjectRenderingSystem objectRenderingSystem;
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private RobotArmRenderingSystem robotArmRenderingSystem;
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private RobotArmPositioningSystem robotArmPositioningSystem;
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private RobotArmPositioningSystem robotArmPositioningSystem;
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private FadeEffectRenderingSystem fadeEffectRenderingSystem;
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private FadeEffectRenderingSystem fadeEffectRenderingSystem;
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private PlayerSystemBase playerSystem;
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private PlayerSystemBase playerSystem;
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@@ -249,11 +249,11 @@ public class InGameState extends BaseState{
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robotArmPositioningSystem = gameWorld.getSystem(RobotArmPositioningSystem.class);
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robotArmPositioningSystem = gameWorld.getSystem(RobotArmPositioningSystem.class);
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markerRenderingSystem = gameWorld.getSystem(MarkerRenderingSystem.class);
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markerRenderingSystem = gameWorld.getSystem(MarkerRenderingSystem.class);
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objectRenderingSystem = gameWorld.getSystem(ObjectRenderingSystem.class);
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robotArmRenderingSystem = gameWorld.getSystem(RobotArmRenderingSystem.class);
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fadeEffectRenderingSystem = gameWorld.getSystem(FadeEffectRenderingSystem.class);
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fadeEffectRenderingSystem = gameWorld.getSystem(FadeEffectRenderingSystem.class);
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playerSystem = ScenarioGlobals.getPlayerSystem();
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playerSystem = ScenarioGlobals.getPlayerSystem();
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if(robotArmPositioningSystem == null || markerRenderingSystem == null || objectRenderingSystem == null || fadeEffectRenderingSystem == null)
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if(robotArmPositioningSystem == null || markerRenderingSystem == null || robotArmRenderingSystem == null || fadeEffectRenderingSystem == null)
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throw new IllegalStateException("One or more essential systems are null.");
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throw new IllegalStateException("One or more essential systems are null.");
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}
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}
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@@ -357,9 +357,9 @@ public class InGameState extends BaseState{
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markerRenderingSystem.end();
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markerRenderingSystem.end();
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if(controlMode.getValue() == robot_control_mode_t.ARM_CONTROL.getValue() || Ouya.runningOnOuya){
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if(controlMode.getValue() == robot_control_mode_t.ARM_CONTROL.getValue() || Ouya.runningOnOuya){
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objectRenderingSystem.begin(perspectiveCamera);
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robotArmRenderingSystem.begin(perspectiveCamera);
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objectRenderingSystem.process();
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robotArmRenderingSystem.process();
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objectRenderingSystem.end();
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robotArmRenderingSystem.end();
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||||||
}
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}
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||||||
}frameBuffer.end();
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}frameBuffer.end();
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||||||
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@@ -39,8 +39,8 @@ public class RobotArmPositioningSystem extends EntityProcessingSystem {
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|||||||
private static final String CLASS_NAME = RobotArmPositioningSystem.class.getSimpleName();
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private static final String CLASS_NAME = RobotArmPositioningSystem.class.getSimpleName();
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||||||
private static final float INTERPOLATION_STEP = 0.05f;
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private static final float INTERPOLATION_STEP = 0.05f;
|
||||||
private static final float STEP_SIZE = 0.05f;
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private static final float STEP_SIZE = 0.05f;
|
||||||
private static final float MAX_Z = -4.5f;
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public static final float MAX_Z = -4.5f;
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||||||
private static final float MIN_Z = -1.0f;
|
public static final float MIN_Z = -1.0f;
|
||||||
|
|
||||||
@Mapper ComponentMapper<GeometryComponent> geometryMapper;
|
@Mapper ComponentMapper<GeometryComponent> geometryMapper;
|
||||||
@Mapper ComponentMapper<AutomaticMovementComponent> autoMapper;
|
@Mapper ComponentMapper<AutomaticMovementComponent> autoMapper;
|
||||||
|
@@ -16,6 +16,7 @@
|
|||||||
package ve.ucv.ciens.ccg.nxtar.systems;
|
package ve.ucv.ciens.ccg.nxtar.systems;
|
||||||
|
|
||||||
import ve.ucv.ciens.ccg.nxtar.components.EnvironmentComponent;
|
import ve.ucv.ciens.ccg.nxtar.components.EnvironmentComponent;
|
||||||
|
import ve.ucv.ciens.ccg.nxtar.components.GeometryComponent;
|
||||||
import ve.ucv.ciens.ccg.nxtar.components.MarkerCodeComponent;
|
import ve.ucv.ciens.ccg.nxtar.components.MarkerCodeComponent;
|
||||||
import ve.ucv.ciens.ccg.nxtar.components.RenderModelComponent;
|
import ve.ucv.ciens.ccg.nxtar.components.RenderModelComponent;
|
||||||
import ve.ucv.ciens.ccg.nxtar.components.ShaderComponent;
|
import ve.ucv.ciens.ccg.nxtar.components.ShaderComponent;
|
||||||
@@ -25,27 +26,49 @@ import com.artemis.ComponentMapper;
|
|||||||
import com.artemis.Entity;
|
import com.artemis.Entity;
|
||||||
import com.artemis.annotations.Mapper;
|
import com.artemis.annotations.Mapper;
|
||||||
import com.artemis.systems.EntityProcessingSystem;
|
import com.artemis.systems.EntityProcessingSystem;
|
||||||
|
import com.badlogic.gdx.graphics.Color;
|
||||||
import com.badlogic.gdx.graphics.PerspectiveCamera;
|
import com.badlogic.gdx.graphics.PerspectiveCamera;
|
||||||
|
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
|
||||||
|
import com.badlogic.gdx.graphics.g3d.Material;
|
||||||
|
import com.badlogic.gdx.graphics.g3d.Model;
|
||||||
import com.badlogic.gdx.graphics.g3d.ModelBatch;
|
import com.badlogic.gdx.graphics.g3d.ModelBatch;
|
||||||
|
import com.badlogic.gdx.graphics.g3d.ModelInstance;
|
||||||
|
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
|
||||||
|
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
|
||||||
|
import com.badlogic.gdx.math.Vector3;
|
||||||
|
import com.badlogic.gdx.utils.Disposable;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* <p>Entity processing system in charge of rendering 3D objects using OpenGL. The
|
* <p>Entity processing system in charge of rendering 3D objects using OpenGL. The
|
||||||
* entities to be rendered must have a geometry, shader and mesh component associated.</p>
|
* entities to be rendered must have a geometry, shader and mesh component associated.</p>
|
||||||
*/
|
*/
|
||||||
public class ObjectRenderingSystem extends EntityProcessingSystem {
|
public class RobotArmRenderingSystem extends EntityProcessingSystem implements Disposable{
|
||||||
@Mapper ComponentMapper<ShaderComponent> shaderMapper;
|
@Mapper ComponentMapper<ShaderComponent> shaderMapper;
|
||||||
@Mapper ComponentMapper<RenderModelComponent> modelMapper;
|
@Mapper ComponentMapper<RenderModelComponent> modelMapper;
|
||||||
@Mapper ComponentMapper<EnvironmentComponent> environmentMapper;
|
@Mapper ComponentMapper<EnvironmentComponent> environmentMapper;
|
||||||
|
@Mapper ComponentMapper<GeometryComponent> geometryMapper;
|
||||||
|
|
||||||
private PerspectiveCamera camera;
|
private PerspectiveCamera camera;
|
||||||
private ModelBatch batch;
|
private ModelBatch batch;
|
||||||
|
private Model lineModel;
|
||||||
|
private ModelInstance lineInstance;
|
||||||
|
private Vector3 temp;
|
||||||
|
|
||||||
@SuppressWarnings("unchecked")
|
@SuppressWarnings("unchecked")
|
||||||
public ObjectRenderingSystem(ModelBatch batch) {
|
public RobotArmRenderingSystem(ModelBatch batch) {
|
||||||
super(Aspect.getAspectForAll(ShaderComponent.class, RenderModelComponent.class, EnvironmentComponent.class).exclude(MarkerCodeComponent.class));
|
super(Aspect.getAspectForAll(ShaderComponent.class, RenderModelComponent.class, EnvironmentComponent.class).exclude(MarkerCodeComponent.class));
|
||||||
|
|
||||||
camera = null;
|
camera = null;
|
||||||
this.batch = batch;
|
this.batch = batch;
|
||||||
|
// MeshBuilder builder = new MeshBuilder();
|
||||||
|
// builder.begin(new VertexAttributes(new VertexAttribute(Usage.Position, 4, "a_position"), new VertexAttribute(Usage.Color, 4, "a_color")), GL20.GL_LINES);{
|
||||||
|
// builder.line(new Vector3(0.0f, 0.0f, RobotArmPositioningSystem.MIN_Z), Color.YELLOW, new Vector3(0.0f, 0.0f, RobotArmPositioningSystem.MAX_Z), Color.YELLOW);
|
||||||
|
// }lineMesh = builder.end();
|
||||||
|
// lineModel = ModelBuilder.createFromMesh(lineMesh, GL20.GL_LINES, new Material(new ColorAttribute(ColorAttribute.Diffuse, Color.YELLOW)));
|
||||||
|
// lineModel = new ModelBuilder().createArrow(new Vector3(0.0f, 0.0f, RobotArmPositioningSystem.MIN_Z), new Vector3(0.0f, 0.0f, RobotArmPositioningSystem.MAX_Z), new Material(new ColorAttribute(ColorAttribute.Diffuse, Color.YELLOW)), Usage.Position | Usage.Color | Usage.Normal);
|
||||||
|
lineModel = new ModelBuilder().createBox(0.01f, 0.01f, 3.5f, new Material(new ColorAttribute(ColorAttribute.Diffuse, Color.YELLOW)), Usage.Position | Usage.Color | Usage.Normal);
|
||||||
|
lineInstance = new ModelInstance(lineModel);
|
||||||
|
temp = new Vector3();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void begin(PerspectiveCamera camera) throws RuntimeException{
|
public void begin(PerspectiveCamera camera) throws RuntimeException{
|
||||||
@@ -66,13 +89,27 @@ public class ObjectRenderingSystem extends EntityProcessingSystem {
|
|||||||
EnvironmentComponent environment;
|
EnvironmentComponent environment;
|
||||||
ShaderComponent shaderComponent;
|
ShaderComponent shaderComponent;
|
||||||
RenderModelComponent renderModelComponent;
|
RenderModelComponent renderModelComponent;
|
||||||
|
GeometryComponent geometry;
|
||||||
|
|
||||||
// Get the necessary components.
|
// Get the necessary components.
|
||||||
renderModelComponent = modelMapper.get(e);
|
renderModelComponent = modelMapper.get(e);
|
||||||
shaderComponent = shaderMapper.get(e);
|
shaderComponent = shaderMapper.get(e);
|
||||||
environment = environmentMapper.get(e);
|
environment = environmentMapper.get(e);
|
||||||
|
geometry = geometryMapper.getSafe(e);
|
||||||
|
|
||||||
|
if(geometry != null){
|
||||||
|
temp.set(geometry.position.x, geometry.position.y, -2.5f);
|
||||||
|
lineInstance.transform.idt().setToTranslation(temp);
|
||||||
|
}
|
||||||
|
|
||||||
// Render this entity.
|
// Render this entity.
|
||||||
batch.render(renderModelComponent.instance, environment.environment, shaderComponent.shader);
|
batch.render(renderModelComponent.instance, environment.environment, shaderComponent.shader);
|
||||||
|
batch.render(lineInstance, environment.environment, shaderComponent.shader);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void dispose() {
|
||||||
|
if(lineModel != null)
|
||||||
|
lineModel.dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
Reference in New Issue
Block a user