From 3288e3cb6b2bf31c86782d3e1a10f8e345ccadbe Mon Sep 17 00:00:00 2001 From: unknown Date: Wed, 25 Jun 2014 16:43:01 -0430 Subject: [PATCH] Added some TODO's. --- src/ve/ucv/ciens/ccg/nxtar/game/GameGlobals.java | 6 ++++-- src/ve/ucv/ciens/ccg/nxtar/game/ScenarioImplementation.java | 1 + 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/src/ve/ucv/ciens/ccg/nxtar/game/GameGlobals.java b/src/ve/ucv/ciens/ccg/nxtar/game/GameGlobals.java index 96e57e1..d9a5adb 100644 --- a/src/ve/ucv/ciens/ccg/nxtar/game/GameGlobals.java +++ b/src/ve/ucv/ciens/ccg/nxtar/game/GameGlobals.java @@ -41,7 +41,7 @@ public abstract class GameGlobals{ private static World gameWorld = null; private static ModelBatch modelBatch = null; private static AutomaticActionPerformerBase automaticActionPerformer = null; - private static AutomaticActionSummaryOverlayBase automaticActionSummaryOverlay = null; + private static AutomaticActionSummaryOverlayBase automaticActionSummaryOverlay = null; public static void initGameSettings(NxtARCore core) throws IllegalArgumentException, InstantiationException, IllegalAccessException{ if(core == null) @@ -104,7 +104,9 @@ public abstract class GameGlobals{ throw e; } } - + + // TODO: Create player processing system. + gameWorld.setSystem(new MarkerPositioningSystem()); gameWorld.setSystem(new RobotArmPositioningSystem(), Ouya.runningOnOuya); gameWorld.setSystem(new GeometrySystem()); diff --git a/src/ve/ucv/ciens/ccg/nxtar/game/ScenarioImplementation.java b/src/ve/ucv/ciens/ccg/nxtar/game/ScenarioImplementation.java index 1d8c0ac..047f193 100644 --- a/src/ve/ucv/ciens/ccg/nxtar/game/ScenarioImplementation.java +++ b/src/ve/ucv/ciens/ccg/nxtar/game/ScenarioImplementation.java @@ -26,6 +26,7 @@ public final class ScenarioImplementation{ public static Class entityCreatorClass = BombGameEntityCreator.class; public static Class automaticActionPerformerClass = BombGameAutomaticActionPerformer.class; public static Class automaticActionSummaryScreen = BombGameAutomaticActionSummaryOverlay.class; + // TODO: Add player processing system. private ScenarioImplementation(){} }