Assorted fixes for OUYA.
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@@ -32,7 +32,6 @@ import com.artemis.EntitySystem;
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import com.artemis.World;
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import com.artemis.managers.GroupManager;
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import com.artemis.utils.ImmutableBag;
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import com.badlogic.gdx.controllers.mappings.Ouya;
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import com.badlogic.gdx.graphics.g3d.ModelBatch;
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import com.badlogic.gdx.utils.Disposable;
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@@ -148,7 +147,7 @@ public abstract class ScenarioGlobals{
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playerSystem.setCore(core);
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gameWorld.setSystem(new MarkerPositioningSystem());
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gameWorld.setSystem(new RobotArmPositioningSystem(), Ouya.runningOnOuya);
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gameWorld.setSystem(new RobotArmPositioningSystem());
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gameWorld.setSystem(new GeometrySystem());
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gameWorld.setSystem(new AnimationSystem());
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gameWorld.setSystem(new CollisionDetectionSystem());
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@@ -22,6 +22,7 @@ import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
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import ve.ucv.ciens.ccg.nxtar.utils.Utils;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.controllers.mappings.Ouya;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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@@ -72,7 +73,10 @@ public class BombGameAutomaticActionSummaryOverlay extends SummaryOverlayBase{
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fontParameters = new FreeTypeFontParameter();
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fontParameters.characters = ProjectConstants.FONT_CHARS;
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if(!Ouya.runningOnOuya)
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fontParameters.size = (int)((float)ProjectConstants.MENU_BUTTON_FONT_SIZE * ((float)Gdx.graphics.getWidth() / CANNONICAL_SCREEN_WIDTH));
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else
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fontParameters.size = ProjectConstants.MENU_BUTTON_FONT_SIZE;
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fontParameters.flip = false;
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fontGenerator = new FreeTypeFontGenerator(Gdx.files.internal("data/fonts/d-puntillas-B-to-tiptoe.ttf"));
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@@ -122,6 +126,9 @@ public class BombGameAutomaticActionSummaryOverlay extends SummaryOverlayBase{
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font.draw(batch, String.format("Combination bombs: %d", bombGameSummary.getNumCombinationBombs()), combinationX, combinationY);
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font.draw(batch, String.format("Wire bombs: %d", bombGameSummary.getNumWireBombs()), wireX, wireY);
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if(!Ouya.runningOnOuya)
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titleFont.draw(batch, "Summary", -(titleWidth / 2), (Utils.getScreenHeightWithOverscan() / 2) - titleHeight - 10);
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else
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titleFont.draw(batch, "Summary", -(titleWidth / 2), (Utils.getScreenHeightWithOverscan() / 2) - 10);
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}
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}
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@@ -20,6 +20,7 @@ import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
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import ve.ucv.ciens.ccg.nxtar.utils.Utils;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.controllers.mappings.Ouya;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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@@ -70,7 +71,10 @@ public class BombGameInstructionsOverlay extends HintsOverlayBase {
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fontParameters = new FreeTypeFontParameter();
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fontParameters.characters = ProjectConstants.FONT_CHARS;
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if(!Ouya.runningOnOuya)
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fontParameters.size = (int)((float)ProjectConstants.MENU_BUTTON_FONT_SIZE * ((float)Gdx.graphics.getWidth() / CANNONICAL_SCREEN_WIDTH));
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else
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fontParameters.size = ProjectConstants.MENU_BUTTON_FONT_SIZE;
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fontParameters.flip = false;
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fontGenerator = new FreeTypeFontGenerator(Gdx.files.internal("data/fonts/d-puntillas-B-to-tiptoe.ttf"));
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@@ -115,6 +119,9 @@ public class BombGameInstructionsOverlay extends HintsOverlayBase {
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font.draw(batch, "Blue, red, gray and green", combinationX, combinationY);
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font.draw(batch, "Cut the blue wire.", wireX, wireY);
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if(!Ouya.runningOnOuya)
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titleFont.draw(batch, "Instructions", -(titleWidth / 2), (Utils.getScreenHeightWithOverscan() / 2) - titleHeight - 10);
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else
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titleFont.draw(batch, "Instructions", -(titleWidth / 2), (Utils.getScreenHeightWithOverscan() / 2) - 10);
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}
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}
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@@ -22,6 +22,7 @@ import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
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import ve.ucv.ciens.ccg.nxtar.utils.Utils;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.controllers.mappings.Ouya;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds;
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@@ -44,7 +45,10 @@ public class BombGameScenarioEndingOverlay extends SummaryOverlayBase {
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fontParameters = new FreeTypeFontParameter();
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fontParameters.characters = ProjectConstants.FONT_CHARS;
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if(!Ouya.runningOnOuya)
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fontParameters.size = (int)(65.0f * ((float)Gdx.graphics.getWidth() / CANNONICAL_SCREEN_WIDTH));
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else
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fontParameters.size = ProjectConstants.MENU_BUTTON_FONT_SIZE;
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fontParameters.flip = false;
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fontGenerator = new FreeTypeFontGenerator(Gdx.files.internal("data/fonts/d-puntillas-B-to-tiptoe.ttf"));
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@@ -96,6 +100,10 @@ public class BombGameScenarioEndingOverlay extends SummaryOverlayBase {
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else
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title = "Game Over";
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titleBounds = titleFont.getBounds(title);
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if(!Ouya.runningOnOuya)
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titleFont.draw(batch, title, -(titleBounds.width / 2), (Utils.getScreenHeightWithOverscan() / 2) - titleBounds.height - 10);
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else
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titleFont.draw(batch, title, -(titleBounds.width / 2), (Utils.getScreenHeightWithOverscan() / 2) - 10);
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}
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}
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@@ -136,6 +136,7 @@ public class AutomaticActionSummaryState extends BaseState{
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ouyaOButtonTexture = new Texture("data/gfx/gui/OUYA_O.png");
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ouyaOButton = new Sprite(ouyaOButtonTexture);
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ouyaOButton.setSize(ouyaOButton.getWidth() * 0.6f, ouyaOButton.getHeight() * 0.6f);
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ouyaOButton.setPosition(continueButton.getX() - ouyaOButton.getWidth() - 20, continueButton.getY() + (ouyaOButton.getHeight() / 2));
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oButtonPressed = false;
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}else{
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ouyaOButtonTexture = null;
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@@ -57,6 +57,7 @@ import com.badlogic.gdx.graphics.glutils.FrameBuffer;
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import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.GdxRuntimeException;
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public class InGameState extends BaseState{
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private static final String TAG = "IN_GAME_STATE";
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@@ -309,6 +310,7 @@ public class InGameState extends BaseState{
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// If a valid frame was fetched.
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if(data != null && data.outFrame != null){
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try{
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// Set the camera to the correct projection.
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focalPointX = core.cvProc.getFocalPointX();
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focalPointY = core.cvProc.getFocalPointY();
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@@ -318,7 +320,7 @@ public class InGameState extends BaseState{
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perspectiveCamera.update(perspectiveCamera.projection);
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// Update the game state.
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if(controlMode == robot_control_mode_t.ARM_CONTROL)
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if(controlMode == robot_control_mode_t.ARM_CONTROL || Ouya.runningOnOuya)
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gameWorld.getSystem(CollisionDetectionSystem.class).enableCollisions();
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else
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gameWorld.getSystem(CollisionDetectionSystem.class).disableCollisions();
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@@ -407,6 +409,9 @@ public class InGameState extends BaseState{
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// Clear the video frame from memory.
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videoFrameTexture.dispose();
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}catch(GdxRuntimeException e){
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Gdx.app.error(TAG, CLASS_NAME + ".render(): Runtime exception caught: ", e);
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}
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}
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// Render the interface buttons.
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@@ -133,6 +133,7 @@ public class InstructionsState extends BaseState {
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ouyaOButtonTexture = new Texture("data/gfx/gui/OUYA_O.png");
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ouyaOButton = new Sprite(ouyaOButtonTexture);
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ouyaOButton.setSize(ouyaOButton.getWidth() * 0.6f, ouyaOButton.getHeight() * 0.6f);
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ouyaOButton.setPosition(continueButton.getX() - ouyaOButton.getWidth() - 20, continueButton.getY() + (ouyaOButton.getHeight() / 2));
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oButtonPressed = false;
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}else{
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ouyaOButtonTexture = null;
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@@ -150,10 +150,10 @@ public class OuyaMainMenuState extends MainMenuStateBase{
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}
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}else if(buttonCode == Ouya.BUTTON_DPAD_UP){
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Gdx.app.log(TAG, CLASS_NAME + ".buttonDown(): Dpad up button pressed.");
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oButtonSelection = oButtonSelection - 1 < 0 ? NUM_MENU_BUTTONS - 1 : oButtonSelection - 1;
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oButtonSelection = (oButtonSelection + 1) % NUM_MENU_BUTTONS;
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}else if(buttonCode == Ouya.BUTTON_DPAD_DOWN){
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Gdx.app.log(TAG, CLASS_NAME + ".buttonDown(): Dpad down button pressed.");
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oButtonSelection = (oButtonSelection + 1) % NUM_MENU_BUTTONS;
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oButtonSelection = oButtonSelection - 1 < 0 ? NUM_MENU_BUTTONS - 1 : oButtonSelection - 1;
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}
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return true;
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@@ -189,4 +189,21 @@ public class OuyaMainMenuState extends MainMenuStateBase{
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return false;
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}
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}
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@Override
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public boolean axisMoved(Controller controller, int axisCode, float value){
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if(Math.abs(value) > 0.99f){
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if(axisCode == Ouya.AXIS_LEFT_Y && value < 0.0f){
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Gdx.app.log(TAG, CLASS_NAME + ".buttonDown(): Dpad up button pressed.");
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oButtonSelection = (oButtonSelection + 1) % NUM_MENU_BUTTONS;
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}else if(axisCode == Ouya.AXIS_LEFT_Y && value >= 0.0f){
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Gdx.app.log(TAG, CLASS_NAME + ".buttonDown(): Dpad down button pressed.");
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oButtonSelection = oButtonSelection - 1 < 0 ? NUM_MENU_BUTTONS - 1 : oButtonSelection - 1;
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}
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return true;
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}
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return false;
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}
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}
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@@ -136,6 +136,7 @@ public class ScenarioEndSummaryState extends BaseState {
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ouyaOButtonTexture = new Texture("data/gfx/gui/OUYA_O.png");
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ouyaOButton = new Sprite(ouyaOButtonTexture);
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ouyaOButton.setSize(ouyaOButton.getWidth() * 0.6f, ouyaOButton.getHeight() * 0.6f);
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ouyaOButton.setPosition(continueButton.getX() - ouyaOButton.getWidth() - 20, continueButton.getY() + (ouyaOButton.getHeight() / 2));
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oButtonPressed = false;
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}else{
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ouyaOButtonTexture = null;
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@@ -82,9 +82,7 @@ public class RobotArmPositioningSystem extends EntityProcessingSystem {
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Gdx.app.log(TAG, CLASS_NAME + ".process(): Started moving from " + Utils.vector2String(auto.startPoint) + " to " + Utils.vector2String(auto.endPoint));
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}else autoMove(geometry, auto, collision);
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input = null;
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}else if(input instanceof GamepadUserInput){
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tempGP = (GamepadUserInput) input;
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@@ -92,18 +90,22 @@ public class RobotArmPositioningSystem extends EntityProcessingSystem {
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if(!tempGP.oButton){
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geometry.position.x += -tempGP.axisLeftY * STEP_SIZE;
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geometry.position.y += tempGP.axisLeftX * STEP_SIZE;
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if(Math.abs(tempGP.axisLeftX) < Ouya.STICK_DEADZONE && Math.abs(tempGP.axisLeftY) < Ouya.STICK_DEADZONE && Math.abs(tempGP.axisRightX) < Ouya.STICK_DEADZONE && Math.abs(tempGP.axisRightY) < Ouya.STICK_DEADZONE)
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if(Math.abs(tempGP.axisLeftX) < Ouya.STICK_DEADZONE && Math.abs(tempGP.axisLeftY) < Ouya.STICK_DEADZONE)
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input = null;
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else
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input = (UserInput)tempGP;
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}else{
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endPoint = new Vector3(geometry.position.x, geometry.position.y, MAX_Z);
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auto.startPoint.set(geometry.position);
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auto.endPoint.set(endPoint);
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auto.moving = true;
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auto.forward = true;
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input = null;
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}
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}else autoMove(geometry, auto, collision);
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}else{
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autoMove(geometry, auto, collision);
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input = null;
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}
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}else if(input instanceof KeyboardUserInput){
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tempKey = (KeyboardUserInput) input;
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@@ -114,20 +116,26 @@ public class RobotArmPositioningSystem extends EntityProcessingSystem {
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geometry.position.x -= tempKey.keyDown ? STEP_SIZE : 0.0f;
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geometry.position.y -= tempKey.keyLeft ? STEP_SIZE : 0.0f;
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geometry.position.y += tempKey.keyRight ? STEP_SIZE : 0.0f;
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if(!tempKey.keyUp && !tempKey.keyUp && !tempKey.keyUp && !tempKey.keyUp)
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input = null;
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else
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input = (UserInput)tempKey;
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}else{
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endPoint = new Vector3(geometry.position.x, geometry.position.y, MAX_Z);
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auto.startPoint.set(geometry.position);
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auto.endPoint.set(endPoint);
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auto.moving = true;
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auto.forward = true;
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}
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}else autoMove(geometry, auto, collision);
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input = null;
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}
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}else{
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autoMove(geometry, auto, collision);
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input = null;
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}
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}else
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throw new ClassCastException("Input is not a valid UserInput instance.");
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}
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}
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private void autoMove(GeometryComponent geometry, AutomaticMovementComponent auto, CollisionDetectionComponent collision){
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