Updated libgdx to 1.0.1
This commit is contained in:
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libs/gdx.jar
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libs/gdx.jar
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@@ -40,6 +40,7 @@ import com.badlogic.gdx.graphics.g2d.NinePatch;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
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import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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@@ -93,6 +94,7 @@ public class CameraCalibrationState extends BaseState{
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public CameraCalibrationState(final NxtARCore core){
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public CameraCalibrationState(final NxtARCore core){
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TextButtonStyle tbs;
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TextButtonStyle tbs;
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FreeTypeFontGenerator generator;
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FreeTypeFontGenerator generator;
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FreeTypeFontParameter param;
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this.core = core;
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this.core = core;
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frameMonitor = VideoFrameMonitor.getInstance();
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frameMonitor = VideoFrameMonitor.getInstance();
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@@ -124,8 +126,12 @@ public class CameraCalibrationState extends BaseState{
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// Set up the sampling button.
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// Set up the sampling button.
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// Create the font.
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// Create the font.
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param = new FreeTypeFontParameter();
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param.characters = ProjectConstants.FONT_CHARS;
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param.size = ProjectConstants.MENU_BUTTON_FONT_SIZE;
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param.flip = false;
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generator = new FreeTypeFontGenerator(Gdx.files.internal("data/fonts/d-puntillas-B-to-tiptoe.ttf"));
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generator = new FreeTypeFontGenerator(Gdx.files.internal("data/fonts/d-puntillas-B-to-tiptoe.ttf"));
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font = generator.generateFont(ProjectConstants.MENU_BUTTON_FONT_SIZE, ProjectConstants.FONT_CHARS, false);
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font = generator.generateFont(param);
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generator.dispose();
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generator.dispose();
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// Load the textures.
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// Load the textures.
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@@ -1,318 +1,324 @@
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/*
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/*
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* Copyright (C) 2014 Miguel Angel Astor Romero
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* Copyright (C) 2014 Miguel Angel Astor Romero
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*
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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* You may obtain a copy of the License at
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*
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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*
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* Unless required by applicable law or agreed to in writing, software
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* limitations under the License.
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*/
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*/
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package ve.ucv.ciens.ccg.nxtar.states;
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package ve.ucv.ciens.ccg.nxtar.states;
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import ve.ucv.ciens.ccg.nxtar.NxtARCore.game_states_t;
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import ve.ucv.ciens.ccg.nxtar.NxtARCore.game_states_t;
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import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
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import ve.ucv.ciens.ccg.nxtar.utils.ProjectConstants;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.Texture.TextureFilter;
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import com.badlogic.gdx.graphics.Texture.TextureFilter;
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import com.badlogic.gdx.graphics.Texture.TextureWrap;
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import com.badlogic.gdx.graphics.Texture.TextureWrap;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.NinePatch;
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import com.badlogic.gdx.graphics.g2d.NinePatch;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.Sprite;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
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import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
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import com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable;
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public abstract class MainMenuStateBase extends BaseState{
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protected static final String TAG = "MAIN_MENU";
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public abstract class MainMenuStateBase extends BaseState{
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private static final String CLASS_NAME = MainMenuStateBase.class.getSimpleName();
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protected static final String TAG = "MAIN_MENU";
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private static final String SHADER_PATH = "shaders/bckg/bckg";
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private static final String CLASS_NAME = MainMenuStateBase.class.getSimpleName();
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private static final String SHADER_PATH = "shaders/bckg/bckg";
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protected final int NUM_MENU_BUTTONS = 2;
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protected final int NUM_MENU_BUTTONS = 2;
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// Helper fields.
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protected boolean clientConnected;
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// Helper fields.
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private float u_scaling[];
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protected boolean clientConnected;
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private float u_scaling[];
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// Buttons and other gui components.
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protected TextButton startButton;
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// Buttons and other gui components.
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protected Rectangle startButtonBBox;
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protected TextButton startButton;
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protected Sprite clientConnectedLedOn;
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protected Rectangle startButtonBBox;
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protected Sprite clientConnectedLedOff;
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protected Sprite clientConnectedLedOn;
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protected Sprite clientConnectedLedOff;
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protected TextButton calibrationButton;
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protected Rectangle calibrationButtonBBox;
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protected TextButton calibrationButton;
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protected Sprite cameraCalibratedLedOn;
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protected Rectangle calibrationButtonBBox;
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protected Sprite cameraCalibratedLedOff;
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protected Sprite cameraCalibratedLedOn;
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protected Sprite cameraCalibratedLedOff;
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protected Sprite background;
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protected Sprite background;
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// Graphic data for the start button.
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private Texture menuButtonEnabledTexture;
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// Graphic data for the start button.
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private Texture menuButtonDisabledTexture;
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private Texture menuButtonEnabledTexture;
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private Texture menuButtonPressedTexture;
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private Texture menuButtonDisabledTexture;
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private NinePatch menuButtonEnabled9p;
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private Texture menuButtonPressedTexture;
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private NinePatch menuButtonDisabled9p;
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private NinePatch menuButtonEnabled9p;
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private NinePatch menuButtonPressed9p;
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private NinePatch menuButtonDisabled9p;
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private BitmapFont font;
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private NinePatch menuButtonPressed9p;
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private BitmapFont font;
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// Other graphics.
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private Texture cameraCalibratedLedOffTexture;
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// Other graphics.
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private Texture cameraCalibratedLedOnTexture;
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private Texture cameraCalibratedLedOffTexture;
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private Texture clientConnectedLedOffTexture;
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private Texture cameraCalibratedLedOnTexture;
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private Texture clientConnectedLedOnTexture;
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private Texture clientConnectedLedOffTexture;
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private Texture backgroundTexture;
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private Texture clientConnectedLedOnTexture;
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private ShaderProgram backgroundShader;
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private Texture backgroundTexture;
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private ShaderProgram backgroundShader;
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// Button touch helper fields.
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protected boolean startButtonTouched;
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// Button touch helper fields.
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protected int startButtonTouchPointer;
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protected boolean startButtonTouched;
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protected boolean calibrationButtonTouched;
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protected int startButtonTouchPointer;
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protected int calibrationButtonTouchPointer;
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protected boolean calibrationButtonTouched;
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protected int calibrationButtonTouchPointer;
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public MainMenuStateBase(){
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TextureRegion region;
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public MainMenuStateBase(){
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TextButtonStyle tbs;
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TextureRegion region;
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FreeTypeFontGenerator generator;
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TextButtonStyle tbs;
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FreeTypeFontGenerator generator;
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this.pixelPerfectCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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FreeTypeFontParameter param;
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// Create the start button background.
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this.pixelPerfectCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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menuButtonEnabledTexture = new Texture(Gdx.files.internal("data/gfx/gui/Anonymous_Pill_Button_Yellow.png"));
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menuButtonEnabled9p = new NinePatch(new TextureRegion(menuButtonEnabledTexture, 0, 0, menuButtonEnabledTexture.getWidth(), menuButtonEnabledTexture.getHeight()), 49, 49, 45, 45);
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// Create the start button background.
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menuButtonEnabledTexture = new Texture(Gdx.files.internal("data/gfx/gui/Anonymous_Pill_Button_Yellow.png"));
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menuButtonDisabledTexture = new Texture(Gdx.files.internal("data/gfx/gui/Anonymous_Pill_Button_Cyan.png"));
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menuButtonEnabled9p = new NinePatch(new TextureRegion(menuButtonEnabledTexture, 0, 0, menuButtonEnabledTexture.getWidth(), menuButtonEnabledTexture.getHeight()), 49, 49, 45, 45);
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menuButtonDisabled9p = new NinePatch(new TextureRegion(menuButtonDisabledTexture, 0, 0, menuButtonDisabledTexture.getWidth(), menuButtonDisabledTexture.getHeight()), 49, 49, 45, 45);
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menuButtonDisabledTexture = new Texture(Gdx.files.internal("data/gfx/gui/Anonymous_Pill_Button_Cyan.png"));
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menuButtonPressedTexture = new Texture(Gdx.files.internal("data/gfx/gui/Anonymous_Pill_Button_Blue.png"));
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menuButtonDisabled9p = new NinePatch(new TextureRegion(menuButtonDisabledTexture, 0, 0, menuButtonDisabledTexture.getWidth(), menuButtonDisabledTexture.getHeight()), 49, 49, 45, 45);
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menuButtonPressed9p = new NinePatch(new TextureRegion(menuButtonPressedTexture, 0, 0, menuButtonPressedTexture.getWidth(), menuButtonPressedTexture.getHeight()), 49, 49, 45, 45);
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menuButtonPressedTexture = new Texture(Gdx.files.internal("data/gfx/gui/Anonymous_Pill_Button_Blue.png"));
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// Create the start button font.
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menuButtonPressed9p = new NinePatch(new TextureRegion(menuButtonPressedTexture, 0, 0, menuButtonPressedTexture.getWidth(), menuButtonPressedTexture.getHeight()), 49, 49, 45, 45);
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generator = new FreeTypeFontGenerator(Gdx.files.internal("data/fonts/d-puntillas-B-to-tiptoe.ttf"));
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font = generator.generateFont(ProjectConstants.MENU_BUTTON_FONT_SIZE, ProjectConstants.FONT_CHARS, false);
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// Create the start button font.
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generator.dispose();
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param = new FreeTypeFontParameter();
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param.characters = ProjectConstants.FONT_CHARS;
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// Create the start button.
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param.size = ProjectConstants.MENU_BUTTON_FONT_SIZE;
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tbs = new TextButtonStyle();
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param.flip = false;
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tbs.font = font;
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generator = new FreeTypeFontGenerator(Gdx.files.internal("data/fonts/d-puntillas-B-to-tiptoe.ttf"));
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tbs.up = new NinePatchDrawable(menuButtonEnabled9p);
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font = generator.generateFont(param);
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tbs.checked = new NinePatchDrawable(menuButtonPressed9p);
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generator.dispose();
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tbs.disabled = new NinePatchDrawable(menuButtonDisabled9p);
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tbs.disabledFontColor = new Color(0, 0, 0, 1);
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// Create the start button.
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tbs = new TextButtonStyle();
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startButton = new TextButton("Start server", tbs);
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tbs.font = font;
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startButton.setText("Start game");
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tbs.up = new NinePatchDrawable(menuButtonEnabled9p);
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startButton.setDisabled(true);
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tbs.checked = new NinePatchDrawable(menuButtonPressed9p);
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startButtonBBox = new Rectangle(0, 0, startButton.getWidth(), startButton.getHeight());
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tbs.disabled = new NinePatchDrawable(menuButtonDisabled9p);
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tbs.disabledFontColor = new Color(0, 0, 0, 1);
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// Create the calibration button.
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calibrationButton = new TextButton("Calibrate camera", tbs);
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startButton = new TextButton("Start server", tbs);
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calibrationButton.setText("Calibrate camera");
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startButton.setText("Start game");
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calibrationButton.setDisabled(true);
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startButton.setDisabled(true);
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calibrationButtonBBox = new Rectangle(0, 0, calibrationButton.getWidth(), calibrationButton.getHeight());
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startButtonBBox = new Rectangle(0, 0, startButton.getWidth(), startButton.getHeight());
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// Create the connection leds.
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// Create the calibration button.
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clientConnectedLedOnTexture = new Texture("data/gfx/gui/Anonymous_Button_Green.png");
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calibrationButton = new TextButton("Calibrate camera", tbs);
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region = new TextureRegion(clientConnectedLedOnTexture);
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calibrationButton.setText("Calibrate camera");
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clientConnectedLedOn = new Sprite(region);
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calibrationButton.setDisabled(true);
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calibrationButtonBBox = new Rectangle(0, 0, calibrationButton.getWidth(), calibrationButton.getHeight());
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clientConnectedLedOffTexture = new Texture("data/gfx/gui/Anonymous_Button_Red.png");
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region = new TextureRegion(clientConnectedLedOffTexture);
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// Create the connection leds.
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clientConnectedLedOff = new Sprite(region);
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clientConnectedLedOnTexture = new Texture("data/gfx/gui/Anonymous_Button_Green.png");
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region = new TextureRegion(clientConnectedLedOnTexture);
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cameraCalibratedLedOnTexture = new Texture("data/gfx/gui/Anonymous_Button_Green.png");
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clientConnectedLedOn = new Sprite(region);
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region = new TextureRegion(cameraCalibratedLedOnTexture);
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cameraCalibratedLedOn = new Sprite(region);
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clientConnectedLedOffTexture = new Texture("data/gfx/gui/Anonymous_Button_Red.png");
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region = new TextureRegion(clientConnectedLedOffTexture);
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cameraCalibratedLedOffTexture = new Texture("data/gfx/gui/Anonymous_Button_Red.png");
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clientConnectedLedOff = new Sprite(region);
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region = new TextureRegion(cameraCalibratedLedOffTexture);
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cameraCalibratedLedOff = new Sprite(region);
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cameraCalibratedLedOnTexture = new Texture("data/gfx/gui/Anonymous_Button_Green.png");
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region = new TextureRegion(cameraCalibratedLedOnTexture);
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// Set up the background.
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cameraCalibratedLedOn = new Sprite(region);
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backgroundTexture = new Texture(Gdx.files.internal("data/gfx/textures/tile_aqua.png"));
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backgroundTexture.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
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cameraCalibratedLedOffTexture = new Texture("data/gfx/gui/Anonymous_Button_Red.png");
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backgroundTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
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region = new TextureRegion(cameraCalibratedLedOffTexture);
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region = new TextureRegion(backgroundTexture);
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cameraCalibratedLedOff = new Sprite(region);
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background = new Sprite(backgroundTexture);
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background.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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// Set up the background.
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background.setPosition(-(Gdx.graphics.getWidth() / 2), -(Gdx.graphics.getHeight() / 2));
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backgroundTexture = new Texture(Gdx.files.internal("data/gfx/textures/tile_aqua.png"));
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backgroundTexture.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
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backgroundShader = new ShaderProgram(Gdx.files.internal(SHADER_PATH + "_vert.glsl"), Gdx.files.internal(SHADER_PATH + "_frag.glsl"));
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backgroundTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
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if(!backgroundShader.isCompiled()){
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region = new TextureRegion(backgroundTexture);
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Gdx.app.error(TAG, CLASS_NAME + ".MainMenuStateBase() :: Failed to compile the background shader.");
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background = new Sprite(backgroundTexture);
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Gdx.app.error(TAG, CLASS_NAME + backgroundShader.getLog());
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background.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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backgroundShader = null;
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background.setPosition(-(Gdx.graphics.getWidth() / 2), -(Gdx.graphics.getHeight() / 2));
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}
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backgroundShader = new ShaderProgram(Gdx.files.internal(SHADER_PATH + "_vert.glsl"), Gdx.files.internal(SHADER_PATH + "_frag.glsl"));
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u_scaling = new float[2];
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if(!backgroundShader.isCompiled()){
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u_scaling[0] = Gdx.graphics.getWidth() > Gdx.graphics.getHeight() ? 16.0f : 9.0f;
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Gdx.app.error(TAG, CLASS_NAME + ".MainMenuStateBase() :: Failed to compile the background shader.");
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u_scaling[1] = Gdx.graphics.getHeight() > Gdx.graphics.getWidth() ? 16.0f : 9.0f;
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Gdx.app.error(TAG, CLASS_NAME + backgroundShader.getLog());
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backgroundShader = null;
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}
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win2world = new Vector3(0.0f, 0.0f, 0.0f);
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touchPointWorldCoords = new Vector2();
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u_scaling = new float[2];
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startButtonTouched = false;
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u_scaling[0] = Gdx.graphics.getWidth() > Gdx.graphics.getHeight() ? 16.0f : 9.0f;
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startButtonTouchPointer = -1;
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u_scaling[1] = Gdx.graphics.getHeight() > Gdx.graphics.getWidth() ? 16.0f : 9.0f;
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calibrationButtonTouched = false;
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calibrationButtonTouchPointer = -1;
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win2world = new Vector3(0.0f, 0.0f, 0.0f);
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clientConnected = false;
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touchPointWorldCoords = new Vector2();
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stateActive = false;
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startButtonTouched = false;
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}
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startButtonTouchPointer = -1;
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calibrationButtonTouched = false;
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@Override
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calibrationButtonTouchPointer = -1;
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public abstract void render(float delta);
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clientConnected = false;
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@Override
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stateActive = false;
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public void resize(int width, int height){ }
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}
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@Override
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@Override
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||||||
public void show(){ }
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public abstract void render(float delta);
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||||||
@Override
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||||||
public void hide(){ }
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@Override
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||||||
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public void resize(int width, int height){ }
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||||||
@Override
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public void pause(){ }
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@Override
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||||||
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public void show(){ }
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@Override
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@Override
|
||||||
public void resume(){ }
|
public void hide(){ }
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void dispose(){
|
public void pause(){ }
|
||||||
menuButtonEnabledTexture.dispose();
|
|
||||||
menuButtonDisabledTexture.dispose();
|
@Override
|
||||||
menuButtonPressedTexture.dispose();
|
public void resume(){ }
|
||||||
clientConnectedLedOnTexture.dispose();
|
|
||||||
clientConnectedLedOffTexture.dispose();
|
@Override
|
||||||
cameraCalibratedLedOnTexture.dispose();
|
public void dispose(){
|
||||||
cameraCalibratedLedOffTexture.dispose();
|
menuButtonEnabledTexture.dispose();
|
||||||
backgroundTexture.dispose();
|
menuButtonDisabledTexture.dispose();
|
||||||
if(backgroundShader != null) backgroundShader.dispose();
|
menuButtonPressedTexture.dispose();
|
||||||
font.dispose();
|
clientConnectedLedOnTexture.dispose();
|
||||||
}
|
clientConnectedLedOffTexture.dispose();
|
||||||
|
cameraCalibratedLedOnTexture.dispose();
|
||||||
protected void drawBackground(SpriteBatch batch){
|
cameraCalibratedLedOffTexture.dispose();
|
||||||
if(backgroundShader != null){
|
backgroundTexture.dispose();
|
||||||
batch.setShader(backgroundShader);
|
if(backgroundShader != null) backgroundShader.dispose();
|
||||||
backgroundShader.setUniform2fv("u_scaling", u_scaling, 0, 2);
|
font.dispose();
|
||||||
}
|
}
|
||||||
background.draw(batch);
|
|
||||||
if(backgroundShader != null) batch.setShader(null);
|
protected void drawBackground(SpriteBatch batch){
|
||||||
}
|
if(backgroundShader != null){
|
||||||
|
batch.setShader(backgroundShader);
|
||||||
@Override
|
backgroundShader.setUniform2fv("u_scaling", u_scaling, 0, 2);
|
||||||
public void onStateSet(){
|
}
|
||||||
stateActive = true;
|
background.draw(batch);
|
||||||
Gdx.input.setInputProcessor(this);
|
if(backgroundShader != null) batch.setShader(null);
|
||||||
Gdx.input.setCatchBackKey(true);
|
}
|
||||||
Gdx.input.setCatchMenuKey(true);
|
|
||||||
}
|
@Override
|
||||||
|
public void onStateSet(){
|
||||||
@Override
|
stateActive = true;
|
||||||
public void onStateUnset(){
|
Gdx.input.setInputProcessor(this);
|
||||||
stateActive = false;
|
Gdx.input.setCatchBackKey(true);
|
||||||
Gdx.input.setInputProcessor(null);
|
Gdx.input.setCatchMenuKey(true);
|
||||||
Gdx.input.setCatchBackKey(false);
|
}
|
||||||
Gdx.input.setCatchMenuKey(false);
|
|
||||||
}
|
@Override
|
||||||
|
public void onStateUnset(){
|
||||||
public void onClientConnected(){
|
stateActive = false;
|
||||||
clientConnected = true;
|
Gdx.input.setInputProcessor(null);
|
||||||
startButton.setDisabled(false);
|
Gdx.input.setCatchBackKey(false);
|
||||||
calibrationButton.setDisabled(false);
|
Gdx.input.setCatchMenuKey(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*;;;;;;;;;;;;;;;;;;;;;;;;;;
|
public void onClientConnected(){
|
||||||
; INPUT LISTENER METHODS ;
|
clientConnected = true;
|
||||||
;;;;;;;;;;;;;;;;;;;;;;;;;;*/
|
startButton.setDisabled(false);
|
||||||
|
calibrationButton.setDisabled(false);
|
||||||
@Override
|
}
|
||||||
public boolean touchDown(int screenX, int screenY, int pointer, int button){
|
|
||||||
unprojectTouch(screenX, screenY);
|
/*;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||||
|
; INPUT LISTENER METHODS ;
|
||||||
Gdx.app.log(TAG, CLASS_NAME + String.format(".touchDown(%d, %d, %d, %d)", screenX, screenY, pointer, button));
|
;;;;;;;;;;;;;;;;;;;;;;;;;;*/
|
||||||
Gdx.app.log(TAG, CLASS_NAME + String.format(".touchDown() :: Unprojected touch point: (%f, %f)", touchPointWorldCoords.x, touchPointWorldCoords.y));
|
|
||||||
|
@Override
|
||||||
if(!startButton.isDisabled() && startButtonBBox.contains(touchPointWorldCoords) && !calibrationButtonTouched){
|
public boolean touchDown(int screenX, int screenY, int pointer, int button){
|
||||||
startButton.setChecked(true);
|
unprojectTouch(screenX, screenY);
|
||||||
startButtonTouched = true;
|
|
||||||
startButtonTouchPointer = pointer;
|
Gdx.app.log(TAG, CLASS_NAME + String.format(".touchDown(%d, %d, %d, %d)", screenX, screenY, pointer, button));
|
||||||
Gdx.app.log(TAG, CLASS_NAME + ".touchDown() :: Start button pressed.");
|
Gdx.app.log(TAG, CLASS_NAME + String.format(".touchDown() :: Unprojected touch point: (%f, %f)", touchPointWorldCoords.x, touchPointWorldCoords.y));
|
||||||
}else if(!calibrationButton.isDisabled() && calibrationButtonBBox.contains(touchPointWorldCoords) && !startButtonTouched){
|
|
||||||
calibrationButton.setChecked(true);
|
if(!startButton.isDisabled() && startButtonBBox.contains(touchPointWorldCoords) && !calibrationButtonTouched){
|
||||||
calibrationButtonTouched = true;
|
startButton.setChecked(true);
|
||||||
calibrationButtonTouchPointer = pointer;
|
startButtonTouched = true;
|
||||||
Gdx.app.log(TAG, CLASS_NAME + ".touchDown() :: Calibration button pressed.");
|
startButtonTouchPointer = pointer;
|
||||||
}
|
Gdx.app.log(TAG, CLASS_NAME + ".touchDown() :: Start button pressed.");
|
||||||
|
}else if(!calibrationButton.isDisabled() && calibrationButtonBBox.contains(touchPointWorldCoords) && !startButtonTouched){
|
||||||
return true;
|
calibrationButton.setChecked(true);
|
||||||
}
|
calibrationButtonTouched = true;
|
||||||
|
calibrationButtonTouchPointer = pointer;
|
||||||
@Override
|
Gdx.app.log(TAG, CLASS_NAME + ".touchDown() :: Calibration button pressed.");
|
||||||
public boolean touchUp(int screenX, int screenY, int pointer, int button){
|
}
|
||||||
unprojectTouch(screenX, screenY);
|
|
||||||
|
return true;
|
||||||
Gdx.app.log(TAG, CLASS_NAME + String.format(".touchUp(%d, %d, %d, %d)", screenX, screenY, pointer, button));
|
}
|
||||||
Gdx.app.log(TAG, CLASS_NAME + String.format(".touchUp() :: Unprojected touch point: (%f, %f)", touchPointWorldCoords.x, touchPointWorldCoords.y));
|
|
||||||
|
@Override
|
||||||
if(!startButton.isDisabled() && startButtonBBox.contains(touchPointWorldCoords) && startButtonTouched){
|
public boolean touchUp(int screenX, int screenY, int pointer, int button){
|
||||||
startButton.setChecked(false);
|
unprojectTouch(screenX, screenY);
|
||||||
startButtonTouched = false;
|
|
||||||
startButtonTouchPointer = -1;
|
Gdx.app.log(TAG, CLASS_NAME + String.format(".touchUp(%d, %d, %d, %d)", screenX, screenY, pointer, button));
|
||||||
core.nextState = game_states_t.IN_GAME;
|
Gdx.app.log(TAG, CLASS_NAME + String.format(".touchUp() :: Unprojected touch point: (%f, %f)", touchPointWorldCoords.x, touchPointWorldCoords.y));
|
||||||
Gdx.app.log(TAG, CLASS_NAME + ".touchDown() :: Start button released.");
|
|
||||||
}else if(!calibrationButton.isDisabled() && calibrationButtonBBox.contains(touchPointWorldCoords) && calibrationButtonTouched){
|
if(!startButton.isDisabled() && startButtonBBox.contains(touchPointWorldCoords) && startButtonTouched){
|
||||||
calibrationButton.setChecked(false);
|
startButton.setChecked(false);
|
||||||
calibrationButtonTouched = false;
|
startButtonTouched = false;
|
||||||
calibrationButtonTouchPointer = -1;
|
startButtonTouchPointer = -1;
|
||||||
core.nextState = game_states_t.CALIBRATION;
|
core.nextState = game_states_t.IN_GAME;
|
||||||
Gdx.app.log(TAG, CLASS_NAME + ".touchDown() :: Calibration button released.");
|
Gdx.app.log(TAG, CLASS_NAME + ".touchDown() :: Start button released.");
|
||||||
}
|
}else if(!calibrationButton.isDisabled() && calibrationButtonBBox.contains(touchPointWorldCoords) && calibrationButtonTouched){
|
||||||
|
calibrationButton.setChecked(false);
|
||||||
return true;
|
calibrationButtonTouched = false;
|
||||||
}
|
calibrationButtonTouchPointer = -1;
|
||||||
|
core.nextState = game_states_t.CALIBRATION;
|
||||||
@Override
|
Gdx.app.log(TAG, CLASS_NAME + ".touchDown() :: Calibration button released.");
|
||||||
public boolean touchDragged(int screenX, int screenY, int pointer){
|
}
|
||||||
unprojectTouch(screenX, screenY);
|
|
||||||
|
return true;
|
||||||
if(!startButton.isDisabled() && startButtonTouched && pointer == startButtonTouchPointer && !startButtonBBox.contains(touchPointWorldCoords)){
|
}
|
||||||
startButtonTouchPointer = -1;
|
|
||||||
startButtonTouched = false;
|
@Override
|
||||||
startButton.setChecked(false);
|
public boolean touchDragged(int screenX, int screenY, int pointer){
|
||||||
Gdx.app.log(TAG, CLASS_NAME + ".touchDragged() :: Start button released.");
|
unprojectTouch(screenX, screenY);
|
||||||
}else if(!calibrationButton.isDisabled() && calibrationButtonTouched && pointer == calibrationButtonTouchPointer && !calibrationButtonBBox.contains(touchPointWorldCoords)){
|
|
||||||
calibrationButtonTouchPointer = -1;
|
if(!startButton.isDisabled() && startButtonTouched && pointer == startButtonTouchPointer && !startButtonBBox.contains(touchPointWorldCoords)){
|
||||||
calibrationButtonTouched = false;
|
startButtonTouchPointer = -1;
|
||||||
calibrationButton.setChecked(false);
|
startButtonTouched = false;
|
||||||
Gdx.app.log(TAG, CLASS_NAME + ".touchDragged() :: Start button released.");
|
startButton.setChecked(false);
|
||||||
}
|
Gdx.app.log(TAG, CLASS_NAME + ".touchDragged() :: Start button released.");
|
||||||
|
}else if(!calibrationButton.isDisabled() && calibrationButtonTouched && pointer == calibrationButtonTouchPointer && !calibrationButtonBBox.contains(touchPointWorldCoords)){
|
||||||
return true;
|
calibrationButtonTouchPointer = -1;
|
||||||
}
|
calibrationButtonTouched = false;
|
||||||
|
calibrationButton.setChecked(false);
|
||||||
@Override
|
Gdx.app.log(TAG, CLASS_NAME + ".touchDragged() :: Start button released.");
|
||||||
public boolean keyDown(int keycode){
|
}
|
||||||
if(keycode == Input.Keys.BACK){
|
|
||||||
// Ignore.
|
return true;
|
||||||
return true;
|
}
|
||||||
}
|
|
||||||
return false;
|
@Override
|
||||||
}
|
public boolean keyDown(int keycode){
|
||||||
}
|
if(keycode == Input.Keys.BACK){
|
||||||
|
// Ignore.
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Reference in New Issue
Block a user