Added rendering of the inclination bomb.
This commit is contained in:
@@ -71,6 +71,7 @@ public class BombGameEntityCreator extends EntityCreatorBase{
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private Model doorFrameModel = null;
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private Model doorFrameModel = null;
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private Model combinationBombModel = null;
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private Model combinationBombModel = null;
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private Model inclinationBombModel = null;
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private Model inclinationBombModel = null;
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private Model inclinationBombButtonModel = null;
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private Model wiresBombModel = null;
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private Model wiresBombModel = null;
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private Model wiresBombModelWire1 = null;
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private Model wiresBombModelWire1 = null;
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private Model wiresBombModelWire2 = null;
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private Model wiresBombModelWire2 = null;
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@@ -78,15 +79,16 @@ public class BombGameEntityCreator extends EntityCreatorBase{
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private Model easterEggModel = null;
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private Model easterEggModel = null;
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// Collision models.
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// Collision models.
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private Model doorCollisionModel = null;
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private Model doorCollisionModel = null;
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private Model doorFrameCollisionModel = null;
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private Model doorFrameCollisionModel = null;
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private Model combinationBombCollisionModel = null;
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private Model combinationBombCollisionModel = null;
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private Model inclinationBombCollisionModel = null;
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private Model inclinationBombCollisionModel = null;
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private Model wiresBombCollisionModel = null;
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private Model inclinationBombButtonCollisionModel = null;
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private Model wiresBombCollisionModelWire1 = null;
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private Model wiresBombCollisionModel = null;
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private Model wiresBombCollisionModelWire2 = null;
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private Model wiresBombCollisionModelWire1 = null;
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private Model wiresBombCollisionModelWire3 = null;
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private Model wiresBombCollisionModelWire2 = null;
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private Model easterEggCollisionModel = null;
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private Model wiresBombCollisionModelWire3 = null;
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private Model easterEggCollisionModel = null;
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public BombGameEntityCreator(){
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public BombGameEntityCreator(){
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G3dModelLoader loader = new G3dModelLoader(new UBJsonReader());
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G3dModelLoader loader = new G3dModelLoader(new UBJsonReader());
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@@ -108,26 +110,28 @@ public class BombGameEntityCreator extends EntityCreatorBase{
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parameters.shader = shader;
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parameters.shader = shader;
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// Load the render models.
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// Load the render models.
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doorModel = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/door.g3db"));
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doorModel = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/door.g3db"));
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doorFrameModel = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/door_frame1.g3db"));
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doorFrameModel = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/door_frame1.g3db"));
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// bombModelCombination = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/"));
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// bombModelCombination = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/"));
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// bombModelInclination = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/"));
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inclinationBombModel = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/bomb_2_body.g3db"));
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wiresBombModel = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/bomb_1_body.g3db"));
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inclinationBombButtonModel = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/big_btn.g3db"));
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wiresBombModelWire1 = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/cable_1.g3db"));
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wiresBombModel = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/bomb_1_body.g3db"));
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wiresBombModelWire2 = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/cable_2.g3db"));
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wiresBombModelWire1 = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/cable_1.g3db"));
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wiresBombModelWire3 = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/cable_3.g3db"));
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wiresBombModelWire2 = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/cable_2.g3db"));
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// easterEggModel = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/"));
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wiresBombModelWire3 = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/cable_3.g3db"));
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// easterEggModel = loader.loadModel(Gdx.files.internal("models/render_models/bomb_game/"));
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// Load the collision models.
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// Load the collision models.
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doorCollisionModel = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/door_col.g3db"));
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doorCollisionModel = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/door_col.g3db"));
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doorFrameCollisionModel = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/door_frame1_col.g3db"));
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doorFrameCollisionModel = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/door_frame1_col.g3db"));
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// combinationBombCollisionModel = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/door.g3db"));
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// combinationBombCollisionModel = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/door.g3db"));
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// inclinationBombCollisionModel = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/door.g3db"));
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inclinationBombCollisionModel = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/bomb_2_body_col.g3db"));
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wiresBombCollisionModel = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/bomb_1_body_col.g3db"));
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inclinationBombButtonCollisionModel = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/big_btn_col.g3db"));
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wiresBombCollisionModelWire1 = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/cable_1_col.g3db"));
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wiresBombCollisionModel = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/bomb_1_body_col.g3db"));
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wiresBombCollisionModelWire2 = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/cable_2_col.g3db"));
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wiresBombCollisionModelWire1 = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/cable_1_col.g3db"));
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wiresBombCollisionModelWire3 = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/cable_3_col.g3db"));
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wiresBombCollisionModelWire2 = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/cable_2_col.g3db"));
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// easterEggCollisionModel = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/door.g3db"));
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wiresBombCollisionModelWire3 = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/cable_3_col.g3db"));
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// easterEggCollisionModel = loader.loadModel(Gdx.files.internal("models/collision_models/bomb_game/door.g3db"));
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}
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}
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@Override
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@Override
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@@ -137,10 +141,9 @@ public class BombGameEntityCreator extends EntityCreatorBase{
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// Add bombs.
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// Add bombs.
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// parameters.markerCode = 89;
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// parameters.markerCode = 89;
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// addBomb(parameters, bomb_type_t.COMBINATION);
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// addBomb(parameters, bomb_type_t.COMBINATION);
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//
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// parameters.markerCode = 90;
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// addBomb(parameters, bomb_type_t.INCLINATION);
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parameters.markerCode = 90;
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addBomb(parameters, bomb_type_t.INCLINATION);
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parameters.markerCode = 91;
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parameters.markerCode = 91;
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addBomb(parameters, bomb_type_t.WIRES);
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addBomb(parameters, bomb_type_t.WIRES);
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@@ -150,11 +153,11 @@ public class BombGameEntityCreator extends EntityCreatorBase{
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// parameters.markerCode = 89;
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// parameters.markerCode = 89;
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// addDoor(parameters);
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// addDoor(parameters);
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// parameters.markerCode = 90;
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parameters.markerCode = 90;
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// addDoor(parameters);
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addDoor(parameters);
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parameters.markerCode = 91;
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parameters.markerCode = 91;
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addDoor(parameters);
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addDoor(parameters);
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// TODO: Add easter egg.
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// TODO: Add easter egg.
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}
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}
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@@ -224,7 +227,18 @@ public class BombGameEntityCreator extends EntityCreatorBase{
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}
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}
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private void addBombInclinationButton(EntityParameters parameters, BombComponent bomb){
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private void addBombInclinationButton(EntityParameters parameters, BombComponent bomb){
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// TODO: Add the button.
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Entity button;
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button = world.createEntity();
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button.addComponent(new GeometryComponent(new Vector3(), new Matrix3(), new Vector3(1, 1, 1)));
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button.addComponent(new EnvironmentComponent(parameters.environment));
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button.addComponent(new ShaderComponent(parameters.shader));
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button.addComponent(new RenderModelComponent(inclinationBombButtonModel));
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button.addComponent(new CollisionModelComponent(inclinationBombButtonCollisionModel));
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button.addComponent(new BombComponent(bomb));
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button.addComponent(new VisibilityComponent());
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button.addComponent(new MarkerCodeComponent(parameters.markerCode));
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button.addToWorld();
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}
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}
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private void addBombWires(EntityParameters parameters, BombComponent bomb){
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private void addBombWires(EntityParameters parameters, BombComponent bomb){
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@@ -0,0 +1,44 @@
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/*
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* Copyright (C) 2014 Miguel Angel Astor Romero
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package ve.ucv.ciens.ccg.nxtar.systems;
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import ve.ucv.ciens.ccg.nxtar.components.GeometryComponent;
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import com.artemis.Aspect;
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import com.artemis.ComponentMapper;
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import com.artemis.Entity;
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import com.artemis.annotations.Mapper;
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import com.artemis.systems.EntityProcessingSystem;
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public class ObjectPositioningSystem extends EntityProcessingSystem {
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@Mapper ComponentMapper<GeometryComponent> geometryMapper;
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@SuppressWarnings("unchecked")
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public ObjectPositioningSystem(){
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super(Aspect.getAspectForAll(GeometryComponent.class));
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}
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public void setUserInput(){
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// TODO: Desing a representation for user input.
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// TODO: Store user input for processing.
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}
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@Override
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protected void process(Entity e) {
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GeometryComponent geometry = geometryMapper.get(e);
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// TODO: Set the geometry fields based on user input.
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}
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}
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Reference in New Issue
Block a user