Simplified some functions.

This commit is contained in:
2014-06-04 16:53:35 -04:30
parent a798cce715
commit fbb03f884e

View File

@@ -141,7 +141,6 @@ public class BombGameEntityCreator extends EntityCreatorBase{
// Add bombs.
// parameters.markerCode = 89;
// addBomb(parameters, bomb_type_t.COMBINATION);
parameters.markerCode = 90;
addBomb(parameters, bomb_type_t.INCLINATION);
parameters.markerCode = 91;
@@ -229,55 +228,43 @@ public class BombGameEntityCreator extends EntityCreatorBase{
private void addBombInclinationButton(EntityParameters parameters, BombComponent bomb){
Entity button;
button = world.createEntity();
button.addComponent(new GeometryComponent(new Vector3(), new Matrix3(), new Vector3(1, 1, 1)));
button.addComponent(new EnvironmentComponent(parameters.environment));
button.addComponent(new ShaderComponent(parameters.shader));
button.addComponent(new RenderModelComponent(inclinationBombButtonModel));
button.addComponent(new CollisionModelComponent(inclinationBombButtonCollisionModel));
button.addComponent(new BombComponent(bomb));
button.addComponent(new VisibilityComponent());
button.addComponent(new MarkerCodeComponent(parameters.markerCode));
button = addBombParaphernalia(inclinationBombButtonModel, inclinationBombButtonCollisionModel, bomb, parameters);
// TODO: Add button parameters.
button.addToWorld();
}
private void addBombWires(EntityParameters parameters, BombComponent bomb){
Entity wire1, wire2, wire3;
wire1 = world.createEntity();
wire1.addComponent(new GeometryComponent(new Vector3(), new Matrix3(), new Vector3(1, 1, 1)));
wire1.addComponent(new EnvironmentComponent(parameters.environment));
wire1.addComponent(new ShaderComponent(parameters.shader));
wire1.addComponent(new RenderModelComponent(wiresBombModelWire1));
wire1.addComponent(new CollisionModelComponent(wiresBombCollisionModelWire1));
wire1.addComponent(new BombComponent(bomb));
wire1.addComponent(new VisibilityComponent());
wire1.addComponent(new MarkerCodeComponent(parameters.markerCode));
wire1 = addBombParaphernalia(wiresBombModelWire1, wiresBombCollisionModelWire1, bomb, parameters);
wire2 = addBombParaphernalia(wiresBombModelWire2, wiresBombCollisionModelWire2, bomb, parameters);
wire3 = addBombParaphernalia(wiresBombModelWire3, wiresBombCollisionModelWire3, bomb, parameters);
// TODO: Add Wire parameters.
wire1.addToWorld();
wire2 = world.createEntity();
wire2.addComponent(new GeometryComponent(new Vector3(), new Matrix3(), new Vector3(1, 1, 1)));
wire2.addComponent(new EnvironmentComponent(parameters.environment));
wire2.addComponent(new ShaderComponent(parameters.shader));
wire2.addComponent(new RenderModelComponent(wiresBombModelWire2));
wire2.addComponent(new CollisionModelComponent(wiresBombCollisionModelWire2));
wire2.addComponent(new BombComponent(bomb));
wire2.addComponent(new VisibilityComponent());
wire2.addComponent(new MarkerCodeComponent(parameters.markerCode));
wire2.addToWorld();
wire3 = world.createEntity();
wire3.addComponent(new GeometryComponent(new Vector3(), new Matrix3(), new Vector3(1, 1, 1)));
wire3.addComponent(new EnvironmentComponent(parameters.environment));
wire3.addComponent(new ShaderComponent(parameters.shader));
wire3.addComponent(new RenderModelComponent(wiresBombModelWire3));
wire3.addComponent(new CollisionModelComponent(wiresBombCollisionModelWire3));
wire3.addComponent(new BombComponent(bomb));
wire3.addComponent(new VisibilityComponent());
wire3.addComponent(new MarkerCodeComponent(parameters.markerCode));
wire3.addToWorld();
}
private Entity addBombParaphernalia(Model renderModel, Model collisionModel, BombComponent bomb, EntityParameters parameters){
Entity thing;
thing = world.createEntity();
thing.addComponent(new GeometryComponent(new Vector3(), new Matrix3(), new Vector3(1, 1, 1)));
thing.addComponent(new EnvironmentComponent(parameters.environment));
thing.addComponent(new ShaderComponent(parameters.shader));
thing.addComponent(new RenderModelComponent(renderModel));
thing.addComponent(new CollisionModelComponent(collisionModel));
thing.addComponent(new BombComponent(bomb));
thing.addComponent(new VisibilityComponent());
thing.addComponent(new MarkerCodeComponent(parameters.markerCode));
return thing;
}
private void addDoor(EntityParameters parameters){
ModelInstance doorInstance;
Entity frame, door;