sphere and disk area lights mostly ready (I think :S).

This commit is contained in:
2017-02-09 23:37:40 -04:00
parent 944ae05db7
commit 0cdc7c46ca
30 changed files with 512 additions and 83 deletions

View File

@@ -1,6 +1,12 @@
#include "disk.hpp"
#include <glm/gtc/constants.hpp>
#include "disk.hpp"
#include "sampling.hpp"
using glm::cos;
using glm::sin;
using glm::dot;
using glm::pi;
bool Disk::intersect(Ray & r, float & t) const {
float _t;
@@ -15,3 +21,18 @@ bool Disk::intersect(Ray & r, float & t) const {
return false;
}
vec3 Disk::sample_at_surface() const {
float theta = random01() * (2.0f * pi<float>());
float r = glm::sqrt(random01() * m_radius);
float x = r * cos(theta);
float y = r * sin(theta);
float z = 0.0f;
vec3 sample = vec3(x, y, z);
rotate_sample(sample, m_normal);
return sample;
}
void Disk::calculate_inv_area() {
m_inv_area = 1.0f / pi<float>() * (m_radius * m_radius);
}