sphere and disk area lights mostly ready (I think :S).
This commit is contained in:
17
sphere.hpp
17
sphere.hpp
@@ -13,17 +13,26 @@ public:
|
||||
vec3 m_center;
|
||||
float m_radius;
|
||||
|
||||
Sphere(Material * mat = NULL): Figure(mat), m_center(vec3(0.0f)), m_radius(0.5f) { }
|
||||
Sphere(Material * mat = NULL): Figure(mat), m_center(vec3(0.0f)), m_radius(0.5f) {
|
||||
calculate_inv_area();
|
||||
}
|
||||
|
||||
Sphere(float x, float y, float z, float r, Material * mat = NULL): Figure(mat), m_center(vec3(x, y, z)), m_radius(r) { }
|
||||
Sphere(float x, float y, float z, float r, Material * mat = NULL): Figure(mat), m_center(vec3(x, y, z)), m_radius(r) {
|
||||
calculate_inv_area();
|
||||
}
|
||||
|
||||
Sphere(vec3 _c, float r, Material * mat = NULL): Figure(mat), m_center(_c), m_radius(r) { }
|
||||
Sphere(vec3 _c, float r, Material * mat = NULL): Figure(mat), m_center(_c), m_radius(r) {
|
||||
calculate_inv_area();
|
||||
}
|
||||
|
||||
virtual ~Sphere() { }
|
||||
|
||||
virtual bool intersect(Ray & r, float & t) const;
|
||||
|
||||
virtual vec3 normal_at_int(Ray & r, float & t) const;
|
||||
virtual vec3 sample_at_surface() const;
|
||||
|
||||
private:
|
||||
virtual void calculate_inv_area();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user