More things.
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@@ -110,15 +110,14 @@ vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
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mx = Vec3(i_pos.x + radius, i_pos.y + radius, i_pos.z + radius);
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}
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if (photons.size() > 0) {
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for (vector<Photon>::iterator it = photons.begin(); it != photons.end(); it++) {
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(*it).getColor(red, green, blue);
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p_contrib += vec3(red, green, blue);
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}
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p_contrib /= pi<float>() * (radius * radius) * photons.size();
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for (vector<Photon>::iterator it = photons.begin(); it != photons.end(); it++) {
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(*it).getColor(red, green, blue);
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p_contrib += vec3(red, green, blue);
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}
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p_contrib /= pi<float>() * (radius * radius);
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color += ((dir_diff_color + p_contrib) * (_f->m_mat->m_diffuse / pi<float>())) + (_f->m_mat->m_specular * dir_spec_color);
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color += (1.0f - _f->m_mat->m_rho) * (((dir_diff_color + p_contrib) * (_f->m_mat->m_diffuse / pi<float>())) +
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(_f->m_mat->m_specular * dir_spec_color));
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// Determine the specular reflection color.
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if (_f->m_mat->m_rho > 0.0f && rec_level < m_max_depth) {
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@@ -157,7 +156,7 @@ vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
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void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth, const bool specular) {
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Light * l;
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AreaLight * al;
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vec3 l_sample, s_normal, h_sample;
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vec3 l_sample, s_normal, h_sample, power;
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Vec3 ls, dir;
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float r1, r2;
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Photon ph;
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@@ -191,7 +190,8 @@ void PhotonTracer::build_photon_map(Scene * s, const size_t n_photons_per_ligth,
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rotate_sample(h_sample, s_normal);
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ls = Vec3(l_sample.x, l_sample.y, l_sample.z);
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dir = Vec3(h_sample.x, h_sample.y, h_sample.z);
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ph = Photon(ls, dir, al->m_figure->m_mat->m_emission.r, al->m_figure->m_mat->m_emission.g, al->m_figure->m_mat->m_emission.b);
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power = (al->m_figure->m_mat->m_emission / static_cast<float>(n_photons_per_ligth)) / (al->m_figure->pdf());
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ph = Photon(ls, dir, power.r, power.g, power.b, 1.0f);
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} else {
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// TODO: Generate photon from light source in direction of specular reflective objects.
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@@ -243,6 +243,7 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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i_pos = r.m_origin + (t * r.m_direction);
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n = _f->normal_at_int(r, t);
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// Store the diffuse photon and trace.
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if (!_f->m_mat->m_refract && rec_level < m_max_depth){
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if (rec_level < m_max_depth) {
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r1 = random01();
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@@ -257,7 +258,7 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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color = (1.0f - _f->m_mat->m_rho) * (vec3(red, green, blue) * (_f->m_mat->m_diffuse / pi<float>()));
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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p_dir = Vec3(sample.x, sample.y, sample.z);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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#pragma omp critical
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{
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m_photon_map.addPhoton(photon);
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@@ -266,33 +267,32 @@ void PhotonTracer::trace_photon(Photon & ph, Scene * s, const unsigned int rec_l
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trace_photon(photon, s, rec_level + 1);
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}
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// Determine the specular reflection color.
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// Trace the reflected photon.
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if (!_f->m_mat->m_refract && _f->m_mat->m_rho > 0.0f && rec_level < m_max_depth) {
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color = (_f->m_mat->m_rho) * vec3(red, green, blue);
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i_pos += n * BIAS;
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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ph_dir = normalize(reflect(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n));
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p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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trace_photon(photon, s, rec_level + 1);
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} else if (_f->m_mat->m_refract && rec_level >= m_max_depth) {
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// If the material has transmission enabled, calculate the Fresnel term.
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kr = fresnel(r.m_direction, n, r.m_ref_index, _f->m_mat->m_ref_index);
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// Determine the specular reflection color.
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// Trace the reflected photon.
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if (kr > 0.0f && rec_level < m_max_depth) {
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color = kr * vec3(red, green, blue);
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i_pos += n * BIAS;
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p_pos = Vec3(i_pos.x, i_pos.y, i_pos.z);
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ph_dir = normalize(reflect(vec3(ph.direction.x, ph.direction.y, ph.direction.z), n));
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p_dir = Vec3(ph_dir.x, ph_dir.y, ph_dir.z);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b);
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photon = Photon(p_pos, p_dir, color.r, color.g, color.b, ph.ref_index);
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trace_photon(photon, s, rec_level + 1);
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}
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// Determine the transmission color.
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// Trace the transmitted photon.
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if (_f->m_mat->m_refract && kr < 1.0f && rec_level < m_max_depth) {
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color = (1.0f - kr) * vec3(red, green, blue);
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i_pos -= n * (2 * BIAS);
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