Added ray-disk intersection and material definition.

This commit is contained in:
2016-12-28 02:17:48 -04:00
parent d25a3c62b8
commit 2bec46b580
8 changed files with 1599 additions and 2939 deletions

17
disk.cpp Normal file
View File

@@ -0,0 +1,17 @@
#include "disk.hpp"
using glm::dot;
bool Disk::intersect(Ray & r, float & t) const {
float _t;
vec3 i_pos, i_vec;
if (Plane::intersect(r, _t)) {
i_pos = r.m_origin + (_t * r.m_direction);
i_vec = i_pos - m_point;
t = _t;
return dot(i_vec, i_vec) <= (m_radius * m_radius);
}
return false;
}