Added ray-disk intersection and material definition.

This commit is contained in:
2016-12-28 02:17:48 -04:00
parent d25a3c62b8
commit 2bec46b580
8 changed files with 1599 additions and 2939 deletions

View File

@@ -5,12 +5,14 @@
#include <glm/vec3.hpp>
#include "ray.hpp"
#include "material.hpp"
using glm::vec3;
class Figure {
public:
vec3 color;
Material m_mat;
float rho;
virtual ~Figure() { }