Added ray-disk intersection and material definition.
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@@ -5,12 +5,14 @@
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#include <glm/vec3.hpp>
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#include "ray.hpp"
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#include "material.hpp"
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using glm::vec3;
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class Figure {
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public:
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vec3 color;
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Material m_mat;
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float rho;
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virtual ~Figure() { }
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