Code clean up and refactoring.
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18
light.hpp
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18
light.hpp
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#pragma once
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#ifndef LIGHT_HPP
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#define LIGHT_HPP
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#include <glm/vec3.hpp>
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class Light {
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public:
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vec3 position;
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vec3 diffuse;
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vec3 specular;
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vec3 ambient;
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Light(): position(vec3(0.0f)), diffuse(vec3(1.0f)), specular(vec3(1.0f)), ambient(vec3(0.1f)) { }
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Light(vec3 _p, vec3 _d, vec3 _s, vec3 _a): position(_p), diffuse(_d), specular(_s), ambient(_a) { }
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};
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#endif
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