Added mirror reflections.
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@@ -13,9 +13,13 @@ public:
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vec3 m_center;
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float m_radius;
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Sphere(): m_center(vec3(0.0f)), m_radius(0.5f) { }
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Sphere(): m_center(vec3(0.0f)), m_radius(0.5f) {
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rho = 0.0f;
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}
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Sphere(float x, float y, float z, float r): m_center(vec3(x, y, z)), m_radius(r) { }
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Sphere(float x, float y, float z, float r): m_center(vec3(x, y, z)), m_radius(r) {
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rho = 0.0f;
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}
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Sphere(vec3 _c, float r): m_center(_c), m_radius(r) { }
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