Assorted bug fixes.
This commit is contained in:
81
TODO.org
81
TODO.org
@@ -26,84 +26,3 @@
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- [X] Tone mapping
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- [ ] Texture mapping
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- [ ] Photon mapping
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* Junk
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#+BEGIN_SRC c++
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void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
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Sphere * s;
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Plane * p;
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Disk * d;
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DirectionalLight * l;
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e = new Environment(NULL, false, vec3(0.7f, 0.4f, 0.05f));
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s = new Sphere(1.0f, 1.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(-1.0f, 1.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(0.0f, 1.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(1.0f, -1.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(-1.0f, -1.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(s));
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p = new Plane(vec3(0.0f, -1.5f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
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p->m_mat->m_diffuse = vec3(1.0f, 0.5f, 0.4f);
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vf.push_back(static_cast<Figure *>(p));
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s = new Sphere(-1.5f, 0.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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s->m_mat->m_rho = 0.3f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(1.5f, 0.0f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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s->m_mat->m_rho = 0.08f;
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s->m_mat->m_refract = true;
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s->m_mat->m_ref_index = 1.1f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(0.0f, 1.5f, -2.0f, 0.5f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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s->m_mat->m_rho = 0.5f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(0.0f, 0.0f, -1.0f, 0.25f);
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s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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s->m_mat->m_rho = 0.1f;
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vf.push_back(static_cast<Figure *>(s));
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d = new Disk(vec3(-0.0f, -0.0f, -0.5f), vec3(0.0f, 0.0f, 0.1f), 0.25f);
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d->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
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d->m_mat->m_rho = 0.3f;
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d->m_mat->m_refract = true;
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d->m_mat->m_ref_index = 1.33f;
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vf.push_back(static_cast<Figure *>(d));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(1.0f, 1.0f, 1.0f));
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l->m_diffuse = vec3(0.0f, 1.0f, 1.0f);
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vl.push_back(static_cast<Light *>(l));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(-1.0f, 1.0f, 1.0f));
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l->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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vl.push_back(static_cast<Light *>(l));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(0.0f, 1.0f, -1.0f));
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l->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
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vl.push_back(static_cast<Light *>(l));
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}
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#+END_SRC
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@@ -2,13 +2,17 @@
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#ifndef DIRECTIONAL_LIGHT_HPP
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#define DIRECTIONAL_LIGHT_HPP
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#include <glm/glm.hpp>
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#include "light.hpp"
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using glm::normalize;
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class DirectionalLight: public Light {
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public:
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DirectionalLight(): Light() { }
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DirectionalLight(vec3 _p, vec3 _d, vec3 _s): Light(_p, _d, _s) { }
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DirectionalLight(vec3 _p, vec3 _d, vec3 _s): Light(normalize(_p), _d, _s) { }
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virtual vec3 direction(vec3 point);
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virtual float distance(vec3 point);
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27
main.cpp
27
main.cpp
@@ -30,10 +30,6 @@ using namespace glm;
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////////////////////////////////////////////
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// Function prototypes.
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////////////////////////////////////////////
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// static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
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// static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
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// static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
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// static void scene_4(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
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static void print_usage(char ** const argv);
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static void parse_args(int argc, char ** const argv);
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@@ -143,6 +139,7 @@ int main(int argc, char ** argv) {
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cout << endl;
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// Copy the pixels to the output bitmap.
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if (g_tracer == MONTE_CARLO || g_tracer == JENSEN) {
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cout << "Saving output image." << endl;
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input_bitmap = FreeImage_AllocateT(FIT_RGBF, g_w, g_h, 96);
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pitch = FreeImage_GetPitch(input_bitmap);
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@@ -165,6 +162,28 @@ int main(int argc, char ** argv) {
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FreeImage_Unload(input_bitmap);
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FreeImage_Unload(output_bitmap);
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} else {
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input_bitmap = FreeImage_Allocate(g_w, g_h, 24, FI_RGBA_RED_MASK, FI_RGBA_GREEN_MASK, FI_RGBA_BLUE_MASK);
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pitch = FreeImage_GetLine(input_bitmap) / FreeImage_GetWidth(input_bitmap);
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bits = (BYTE *)FreeImage_GetBits(input_bitmap);
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for (unsigned int y = 0; y < FreeImage_GetHeight(input_bitmap); y++) {
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bits = FreeImage_GetScanLine(input_bitmap, y);
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for (unsigned int x = 0; x < FreeImage_GetWidth(input_bitmap); x++) {
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bits[FI_RGBA_RED] = static_cast<BYTE>(image[g_h - 1 - y][x].r * 255.0f);
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bits[FI_RGBA_GREEN] = static_cast<BYTE>(image[g_h - 1 - y][x].g * 255.0f);
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bits[FI_RGBA_BLUE] = static_cast<BYTE>(image[g_h - 1 - y][x].b * 255.0f);
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bits += pitch;
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}
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}
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FreeImage_AdjustGamma(input_bitmap, g_gamma);
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// Save the output image.
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fif = FreeImage_GetFIFFromFilename(g_out_file_name != NULL ? g_out_file_name : OUT_FILE);
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FreeImage_Save(fif, input_bitmap, g_out_file_name != NULL ? g_out_file_name : OUT_FILE);
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FreeImage_Unload(input_bitmap);
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}
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// Clean up.
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if (g_out_file_name != NULL)
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free(g_out_file_name);
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BIN
output.png
BIN
output.png
Binary file not shown.
Before Width: | Height: | Size: 396 KiB After Width: | Height: | Size: 396 KiB |
44
scene.cpp
44
scene.cpp
@@ -89,7 +89,7 @@ static const string LGT_SPD_KEY = "spot_direction";
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static const string LGT_SPC_KEY = "spot_cutoff";
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static const string LGT_SPE_KEY = "spot_exponent";
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Scene::Scene(const char * file_name, int h, int w, float fov) throw(SceneError) {
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Scene::Scene(const char * file_name, int h, int w, float fov) {
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ostringstream oss;
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ifstream ifs(file_name, ios::in);
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Value val;
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@@ -142,6 +142,8 @@ Scene::Scene(const char * file_name, int h, int w, float fov) throw(SceneError)
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}
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} catch (SceneError & e) {
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throw e;
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} catch (runtime_error & r) {
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throw SceneError("Type error in input file.");
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}
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// If there were no camera and/or environment defined, create some default ones.
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@@ -169,7 +171,7 @@ Scene::~Scene() {
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m_lights.clear();
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}
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void Scene::read_vector(Value & val, vec3 & vec) throw(SceneError) {
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void Scene::read_vector(Value & val, vec3 & vec) {
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Array a = val.get_value<Array>();
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if (a.size() < 3)
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@@ -178,7 +180,7 @@ void Scene::read_vector(Value & val, vec3 & vec) throw(SceneError) {
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vec = vec3(a[0].get_value<double>(), a[1].get_value<double>(), a[2].get_value<double>());
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}
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void Scene::read_environment(Value & v) throw(SceneError) {
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void Scene::read_environment(Value & v) {
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string t_name = "";
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bool l_probe = false, has_tex = false, has_color = false;
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vec3 color = vec3(1.0f);
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@@ -211,13 +213,12 @@ void Scene::read_environment(Value & v) throw(SceneError) {
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m_env = new Environment(has_tex ? t_name.c_str() : NULL , l_probe, color);
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}
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void Scene::read_camera(Value & v) throw(SceneError) {
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void Scene::read_camera(Value & v) {
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bool has_up = false, has_left = false, has_eye = false, has_look = false;
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vec3 eye, look, left, up, translation;
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float pitch = 0.0f, yaw = 0.0f, roll = 0.0f;
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Object cam_obj = v.get_value<Object>();
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try {
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for (Object::iterator it = cam_obj.begin(); it != cam_obj.end(); it++) {
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if ((*it).name_ == CAM_EYE_KEY) {
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read_vector((*it).value_, eye);
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@@ -250,9 +251,6 @@ void Scene::read_camera(Value & v) throw(SceneError) {
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else
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cerr << "Unrecognized key \"" << (*it).name_ << "\" in camera." << endl;
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}
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} catch (SceneError & e) {
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throw e;
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}
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if (!has_eye || !has_look)
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throw SceneError("Must specify an eye and look positions for the camera.");
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@@ -271,14 +269,13 @@ void Scene::read_camera(Value & v) throw(SceneError) {
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m_cam->translate(translation);
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}
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Material * Scene::read_material(Value & v) throw(SceneError) {
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Material * Scene::read_material(Value & v) {
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vec3 emission = vec3(0.0f), diffuse = vec3(1.0f), specular = vec3(1.0f);
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bool transmissive = false;
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float rho = 0.0f, ref_index = 1.0f, shininess = 89.0f;
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Material * mat = NULL;
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Object mat_obj = v.get_value<Object>();
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try {
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for (Object::iterator it = mat_obj.begin(); it != mat_obj.end(); it++) {
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if ((*it).name_ == MLT_EMS_KEY) {
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read_vector((*it).value_, emission);
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@@ -312,9 +309,6 @@ Material * Scene::read_material(Value & v) throw(SceneError) {
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} else
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cerr << "Unrecognized key \"" << (*it).name_ << "\" in material." << endl;
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}
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} catch(SceneError & e) {
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throw e;
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}
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if (mat == NULL)
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mat = new Material();
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@@ -329,14 +323,13 @@ Material * Scene::read_material(Value & v) throw(SceneError) {
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return mat;
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}
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Figure * Scene::read_sphere(Value &v) throw(SceneError) {
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Figure * Scene::read_sphere(Value &v) {
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bool has_position = false, has_radius = false;
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vec3 position;
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float radius = 1.0f;
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Material * mat = NULL;
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Object sph_obj = v.get_value<Object>();
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try {
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for (Object::iterator it = sph_obj.begin(); it != sph_obj.end(); it++) {
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if ((*it).name_ == FIG_POS_KEY) {
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read_vector((*it).value_, position);
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@@ -360,9 +353,6 @@ Figure * Scene::read_sphere(Value &v) throw(SceneError) {
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} else
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cerr << "Unrecognized key \"" << (*it).name_ << "\" in sphere." << endl;
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}
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} catch (SceneError & e) {
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throw e;
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}
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if (!has_position || !has_radius)
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throw SceneError("Sphere must specify a position and radius.");
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@@ -370,13 +360,12 @@ Figure * Scene::read_sphere(Value &v) throw(SceneError) {
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return static_cast<Figure *>(new Sphere(position, radius, mat));
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}
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Figure * Scene::read_plane(Value &v) throw(SceneError) {
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Figure * Scene::read_plane(Value &v) {
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bool has_position = false, has_normal = false;
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vec3 position, normal = vec3(0.0f, 1.0f, 0.0f);
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Material * mat = NULL;
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Object pln_obj = v.get_value<Object>();
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try {
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for (Object::iterator it = pln_obj.begin(); it != pln_obj.end(); it++) {
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if ((*it).name_ == FIG_POS_KEY || (*it).name_ == PLN_PNT_KEY) {
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read_vector((*it).value_, position);
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@@ -396,9 +385,6 @@ Figure * Scene::read_plane(Value &v) throw(SceneError) {
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} else
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cerr << "Unrecognized key \"" << (*it).name_ << "\" in plane." << endl;
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}
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} catch (SceneError & e) {
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throw e;
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}
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if (!has_position || !has_normal)
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throw SceneError("Plane must specify a point and normal vector.");
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@@ -406,14 +392,13 @@ Figure * Scene::read_plane(Value &v) throw(SceneError) {
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return static_cast<Figure *>(new Plane(position, normal, mat));
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}
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Figure * Scene::read_disk(Value &v) throw(SceneError) {
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Figure * Scene::read_disk(Value &v) {
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bool has_position = false, has_normal = false, has_radius = false;
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vec3 position, normal = vec3(0.0f, 1.0f, 0.0f);
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float radius = 1.0f;
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Material * mat = NULL;
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Object dsk_obj = v.get_value<Object>();
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try {
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for (Object::iterator it = dsk_obj.begin(); it != dsk_obj.end(); it++) {
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if ((*it).name_ == FIG_POS_KEY || (*it).name_ == PLN_PNT_KEY) {
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read_vector((*it).value_, position);
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@@ -441,9 +426,6 @@ Figure * Scene::read_disk(Value &v) throw(SceneError) {
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} else
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cerr << "Unrecognized key \"" << (*it).name_ << "\" in disk." << endl;
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}
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} catch (SceneError & e) {
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throw e;
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}
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if (!has_position || !has_normal || !has_radius)
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throw SceneError("Disk must specify a point, a normal vector and a radius.");
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@@ -451,12 +433,11 @@ Figure * Scene::read_disk(Value &v) throw(SceneError) {
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return static_cast<Figure *>(new Disk(position, normal, radius, mat));
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}
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Light * Scene::read_light(Value & v, light_type_t t) throw(SceneError) {
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Light * Scene::read_light(Value & v, light_type_t t) {
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vec3 position, diffuse = vec3(1.0f), specular = vec3(1.0f), spot_dir = vec3(0.0f, -1.0f, 0.0f);
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float const_att = 1.0f, lin_att = 0.0f, quad_att = 0.0f, spot_cutoff = 45.0f, spot_exp = 0.0f;
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Object lght_obj = v.get_value<Object>();
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try {
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for (Object::iterator it = lght_obj.begin(); it != lght_obj.end(); it++) {
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if ((*it).name_ == FIG_POS_KEY || (*it).name_ == LGT_DIR_KEY)
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read_vector((*it).value_, position);
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@@ -485,9 +466,6 @@ Light * Scene::read_light(Value & v, light_type_t t) throw(SceneError) {
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else if ((*it).name_ == LGT_SPE_KEY)
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spot_exp = static_cast<float>((*it).value_.get_value<double>());
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}
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} catch (SceneError & e) {
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throw e;
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}
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if (t == DIRECTIONAL)
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return static_cast<Light *>(new DirectionalLight(position, diffuse, specular));
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|
18
scene.hpp
18
scene.hpp
@@ -33,18 +33,18 @@ public:
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Environment * m_env;
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Camera * m_cam;
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Scene(const char * file_name, int h = 480, int w = 640, float fov = 90.0f) throw(SceneError);
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Scene(const char * file_name, int h = 480, int w = 640, float fov = 90.0f);
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~Scene();
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private:
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void read_vector(Value & val, vec3 & vec) throw(SceneError);
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void read_environment(Value & v) throw(SceneError);
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void read_camera(Value & v) throw(SceneError);
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Material * read_material(Value & v) throw(SceneError);
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Figure * read_sphere(Value & v) throw(SceneError);
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Figure * read_plane(Value & v) throw(SceneError);
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Figure * read_disk(Value & v) throw(SceneError);
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Light * read_light(Value & v, light_type_t t) throw(SceneError);
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void read_vector(Value & val, vec3 & vec);
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void read_environment(Value & v);
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void read_camera(Value & v);
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Material * read_material(Value & v);
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Figure * read_sphere(Value & v);
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Figure * read_plane(Value & v);
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Figure * read_disk(Value & v);
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Light * read_light(Value & v, light_type_t t);
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};
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#endif
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|
124
scenes/scene1.json
Normal file
124
scenes/scene1.json
Normal file
@@ -0,0 +1,124 @@
|
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{
|
||||
"directional_light": {
|
||||
"direction": [1.0, 1.0, 1.0],
|
||||
"diffuse": [0.0, 1.0, 1.0]
|
||||
},
|
||||
|
||||
"directional_light": {
|
||||
"direction": [-1.0, 1.0, 1.0],
|
||||
"diffuse": [1.0, 1.0, 0.0]
|
||||
},
|
||||
|
||||
"directional_light": {
|
||||
"direction": [0.0, 1.0, -1.0],
|
||||
"diffuse": [1.0, 0.0, 1.0]
|
||||
},
|
||||
|
||||
"disk": {
|
||||
"position": [-0.0, -0.0, -0.5],
|
||||
"normal": [0.0, 0.0, 0.1],
|
||||
"radius": 0.25,
|
||||
"material": {
|
||||
"diffuse": [1.0, 0.0, 0.0],
|
||||
"rho": 0.3,
|
||||
"transmissive": true,
|
||||
"ref_index": 1.33
|
||||
}
|
||||
},
|
||||
|
||||
"plane": {
|
||||
"point": [0.0, -1.5, 0.0],
|
||||
"normal": [0.0, 1.0, 0.0],
|
||||
"material": {
|
||||
"diffuse": [1.0, 0.5, 0.4]
|
||||
}
|
||||
},
|
||||
|
||||
"sphere": {
|
||||
"position": [1.0, 1.0, -2.0],
|
||||
"radius": 0.5,
|
||||
"material": {
|
||||
"diffuse": [1.0, 0.0, 0.0]
|
||||
}
|
||||
},
|
||||
|
||||
"sphere": {
|
||||
"position": [-1.0, 1.0, -2.0],
|
||||
"radius": 0.5,
|
||||
"material": {
|
||||
"diffuse": [0.0, 1.0, 0.0]
|
||||
}
|
||||
},
|
||||
|
||||
"sphere": {
|
||||
"position": [1.0, -1.0, -2.0],
|
||||
"radius": 0.5,
|
||||
"material": {
|
||||
"diffuse": [0.0, 0.0, 1.0]
|
||||
}
|
||||
},
|
||||
|
||||
"sphere": {
|
||||
"position": [-1.0, -1.0, -2.0],
|
||||
"radius": 0.5,
|
||||
"material": {
|
||||
"diffuse": [1.0, 0.0, 1.0]
|
||||
}
|
||||
},
|
||||
|
||||
"sphere": {
|
||||
"position": [0.0, 0.0, -2.0],
|
||||
"radius": 1.0,
|
||||
"material": {
|
||||
"diffuse": [1.0, 1.0, 0.0]
|
||||
}
|
||||
},
|
||||
|
||||
"sphere": {
|
||||
"position": [-1.5, 0.0, -2.0],
|
||||
"radius": 0.5,
|
||||
"material": {
|
||||
"diffuse": [1.0, 1.0, 1.0],
|
||||
"rho": 0.3
|
||||
}
|
||||
},
|
||||
|
||||
"sphere": {
|
||||
"position": [1.5, 0.0, -2.0],
|
||||
"radius": 0.5,
|
||||
"material": {
|
||||
"diffuse": [1.0, 1.0, 1.0],
|
||||
"rho": 0.08,
|
||||
"transmissive": true,
|
||||
"ref_index": 1.1
|
||||
}
|
||||
},
|
||||
|
||||
"sphere": {
|
||||
"position": [0.0, 1.5, -2.0],
|
||||
"radius": 0.5,
|
||||
"material": {
|
||||
"diffuse": [1.0, 1.0, 1.0],
|
||||
"rho": 0.5
|
||||
}
|
||||
},
|
||||
|
||||
"sphere": {
|
||||
"position": [0.0, 0.0, -1.0],
|
||||
"radius": 0.25,
|
||||
"material": {
|
||||
"diffuse": [1.0, 1.0, 1.0],
|
||||
"rho": 0.1
|
||||
}
|
||||
},
|
||||
|
||||
"environment": {
|
||||
"color": [0.7, 0.4, 0.05]
|
||||
},
|
||||
|
||||
"camera": {
|
||||
"eye": [0.0, 0.0, 1.0],
|
||||
"look": [0.0, 0.0, -1.0],
|
||||
"up": [0.0, 1.0, 0.0]
|
||||
}
|
||||
}
|
@@ -85,8 +85,8 @@ vec3 WhittedTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const
|
||||
}
|
||||
|
||||
// Return final color.
|
||||
return _f->m_mat->m_emission + color;
|
||||
return clamp(_f->m_mat->m_emission + color, 0.0f, 1.0f);
|
||||
|
||||
} else
|
||||
return s->m_env->get_color(r);
|
||||
return clamp(s->m_env->get_color(r), 0.0f, 1.0f);
|
||||
}
|
||||
|
Reference in New Issue
Block a user