Reflective materials have lightning now.
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4
main.cpp
4
main.cpp
@@ -264,8 +264,8 @@ static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, mat4x4 & i_mode
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vf.push_back(static_cast<Figure *>(p));
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s = new Sphere(-0.5f, -0.5f, -1.5f, 0.5f);
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s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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s->m_mat.m_rho = 0.9f;
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s->m_mat.m_diffuse = vec3(1.0f);
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s->m_mat.m_rho = 0.4f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(-0.5f, -0.5f, 0.6f, 0.5f);
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