Minor changes.
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@@ -54,6 +54,10 @@ struct Photon
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{
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{
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float2rgbe(radiance, red, green, blue);
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float2rgbe(radiance, red, green, blue);
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}
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}
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inline void getColor(float & red, float & green, float & blue) {
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rgbe2float(red, green, blue, radiance);
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}
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inline bool equalFloat(const float x, const float y)
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inline bool equalFloat(const float x, const float y)
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{
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{
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@@ -8,7 +8,6 @@
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#include "photon_tracer.hpp"
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#include "photon_tracer.hpp"
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#include "sampling.hpp"
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#include "sampling.hpp"
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#include "area_light.hpp"
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#include "area_light.hpp"
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#include "rgbe.hpp"
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using std::cout;
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using std::cout;
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using std::endl;
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using std::endl;
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@@ -117,7 +116,7 @@ vec3 PhotonTracer::trace_ray(Ray & r, Scene * s, unsigned int rec_level) const {
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mx = Vec3(i_pos.x + m_h_radius, i_pos.y + m_h_radius, i_pos.z + m_h_radius);
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mx = Vec3(i_pos.x + m_h_radius, i_pos.y + m_h_radius, i_pos.z + m_h_radius);
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photons = m_photon_map.findInRange(mn, mx);
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photons = m_photon_map.findInRange(mn, mx);
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for (vector<Photon>::iterator it = photons.begin(); it != photons.end(); it++) {
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for (vector<Photon>::iterator it = photons.begin(); it != photons.end(); it++) {
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rgbe2float(red, green, blue, (*it).radiance);
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(*it).getColor(red, green, blue);
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p_contrib += vec3(red, green, blue);
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p_contrib += vec3(red, green, blue);
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}
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}
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p_contrib /= pi<float>() * (m_h_radius * m_h_radius);
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p_contrib /= pi<float>() * (m_h_radius * m_h_radius);
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