Figures can specify BRDF in constructor.

This commit is contained in:
Miguel Angel Astor Romero
2017-01-12 14:34:44 -04:00
parent d6c2b231ea
commit 7768480b96
8 changed files with 94 additions and 97 deletions

View File

@@ -37,7 +37,7 @@ vec3 PathTracer::trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Light *
n = _f->normal_at_int(r, t);
// Check if the material is not reflective/refractive.
if (!_f->m_mat.m_refract) {
if (!_f->m_mat->m_refract) {
// Calculate the direct lighting.
for (size_t l = 0; l < v_lights.size(); l++) {
// For every light source
@@ -53,8 +53,8 @@ vec3 PathTracer::trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Light *
}
// Evaluate the shading model accounting for visibility.
dir_diff_color += vis ? v_lights[l]->diffuse(n, r, i_pos, _f->m_mat) : vec3(0.0f);
dir_spec_color += vis ? v_lights[l]->specular(n, r, i_pos, _f->m_mat) : vec3(0.0f);
dir_diff_color += vis ? v_lights[l]->diffuse(n, r, i_pos, *_f->m_mat) : vec3(0.0f);
dir_spec_color += vis ? v_lights[l]->specular(n, r, i_pos, *_f->m_mat) : vec3(0.0f);
}
// Calculate indirect lighting contribution.
@@ -88,18 +88,18 @@ vec3 PathTracer::trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Light *
amb_color = vis ? BCKG_COLOR * max(dot(n, rr.m_direction), 0.0f) / PDF : vec3(0.0f);
}
color += ((dir_diff_color + ind_color + amb_color) * (_f->m_mat.m_diffuse / pi<float>())) + (_f->m_mat.m_specular * dir_spec_color);
color += ((dir_diff_color + ind_color + amb_color) * (_f->m_mat->m_diffuse / pi<float>())) + (_f->m_mat->m_specular * dir_spec_color);
// Determine the specular reflection color.
if (_f->m_mat.m_rho > 0.0f && rec_level < m_max_depth) {
if (_f->m_mat->m_rho > 0.0f && rec_level < m_max_depth) {
rr = Ray(normalize(reflect(r.m_direction, n)), i_pos + n * BIAS);
color += _f->m_mat.m_rho * trace_ray(rr, v_figures, v_lights, rec_level + 1);
} else if (_f->m_mat.m_rho > 0.0f && rec_level >= m_max_depth)
color += _f->m_mat->m_rho * trace_ray(rr, v_figures, v_lights, rec_level + 1);
} else if (_f->m_mat->m_rho > 0.0f && rec_level >= m_max_depth)
return vec3(0.0f);
} else {
// If the material has transmission enabled, calculate the Fresnel term.
kr = fresnel(r.m_direction, n, r.m_ref_index, _f->m_mat.m_ref_index);
kr = fresnel(r.m_direction, n, r.m_ref_index, _f->m_mat->m_ref_index);
// Determine the specular reflection color.
if (kr > 0.0f && rec_level < m_max_depth) {
@@ -109,8 +109,8 @@ vec3 PathTracer::trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Light *
return vec3(0.0f);
// Determine the transmission color.
if (_f->m_mat.m_refract && kr < 1.0f && rec_level < m_max_depth) {
rr = Ray(normalize(refract(r.m_direction, n, r.m_ref_index / _f->m_mat.m_ref_index)), i_pos - n * BIAS, _f->m_mat.m_ref_index);
if (_f->m_mat->m_refract && kr < 1.0f && rec_level < m_max_depth) {
rr = Ray(normalize(refract(r.m_direction, n, r.m_ref_index / _f->m_mat->m_ref_index)), i_pos - n * BIAS, _f->m_mat->m_ref_index);
color += (1.0f - kr) * trace_ray(rr, v_figures, v_lights, rec_level + 1);
} else if (rec_level >= m_max_depth)
return vec3(0.0f);