Added refractions and fresnel.

This commit is contained in:
2017-01-02 00:08:22 -04:00
parent c78a8d284f
commit 806040018e
7 changed files with 93 additions and 30 deletions

View File

@@ -10,14 +10,12 @@ public:
m_position = vec3(0.0f);
m_diffuse = vec3(1.0f);
m_specular = vec3(1.0f);
m_ambient = vec3(0.05f);
}
DirectionalLight(vec3 _p, vec3 _d, vec3 _s, vec3 _a) {
DirectionalLight(vec3 _p, vec3 _d, vec3 _s) {
m_position = _p;
m_diffuse = _d;
m_specular = _s;
m_ambient = _a;
}
virtual vec3 shade(vec3 normal, Ray & r, Material & m) const;