Added refractions and fresnel.
This commit is contained in:
60
main.cpp
60
main.cpp
@@ -31,6 +31,7 @@ static vec3 ** image;
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static void scene_1(vector<Figure *> & vf, vector<Light *> & vl);
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static void scene_2(vector<Figure *> & vf, vector<Light *> & vl);
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static void scene_3(vector<Figure *> & vf, vector<Light *> & vl);
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int main(int argc, char ** argv) {
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FILE * out;
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@@ -90,7 +91,7 @@ int main(int argc, char ** argv) {
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image[i] = new vec3[g_w];
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}
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scene_1(figures, lights);
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scene_3(figures, lights);
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tracer = Tracer(g_h, g_w, g_fov);
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@@ -167,7 +168,6 @@ static void scene_1(vector<Figure *> & vf, vector<Light *> & vl) {
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
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//s->set_color(1.0f, 1.0f, 0.0f);
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s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(s));
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@@ -183,6 +183,8 @@ static void scene_1(vector<Figure *> & vf, vector<Light *> & vl) {
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s = new Sphere(1.5f, 0.0f, -2.0f, 0.5f);
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s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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s->m_mat.m_rho = 0.08f;
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s->m_mat.m_refract = true;
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s->m_mat.m_ref_index = 1.1f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(0.0f, 1.5f, -2.0f, 0.5f);
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@@ -195,9 +197,11 @@ static void scene_1(vector<Figure *> & vf, vector<Light *> & vl) {
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s->m_mat.m_rho = 0.1f;
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vf.push_back(static_cast<Figure *>(s));
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d = new Disk(vec3(0.0f, 2.0f, -2.0f), vec3(0.0f, -1.0f, 0.0f), 1.0f);
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d->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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d->m_mat.m_rho = 0.8f;
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d = new Disk(vec3(-0.0f, -0.0f, -0.5f), vec3(0.0f, 0.0f, 0.1f), 0.25f);
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d->m_mat.m_diffuse = vec3(1.0f, 0.0f, 0.0f);
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d->m_mat.m_rho = 0.3f;
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d->m_mat.m_refract = true;
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d->m_mat.m_ref_index = 1.33f;
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vf.push_back(static_cast<Figure *>(d));
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l = new DirectionalLight();
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@@ -222,28 +226,28 @@ static void scene_2(vector<Figure *> & vf, vector<Light *> & vl) {
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DirectionalLight * l;
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p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
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//p->set_color(0.0f, 1.0f, 0.0f);
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p->m_mat.m_diffuse = vec3(0.0f, 1.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(-1.0f, 0.0f, 0.0f), vec3(1.0f, 0.0f, 0.0f));
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//p->set_color(1.0f, 0.0f, 0.0f);
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p->m_mat.m_diffuse = vec3(1.0f, 0.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(1.0f, 0.0f, 0.0f), vec3(-1.0f, 0.0f, 0.0f));
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//p->set_color(0.0f, 0.0f, 1.0f);
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p->m_mat.m_diffuse = vec3(0.0f, 0.0f, 1.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, -1.0f, 0.0f));
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//p->set_color(1.0f, 1.0f, 1.0f);
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p->m_mat.m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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vf.push_back(static_cast<Figure *>(p));
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p = new Plane(vec3(0.0f, 0.0f, -2.0f), vec3(0.0f, 0.0f, 1.0f));
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//p->set_color(1.0f, 0.0f, 1.0f);
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p->m_mat.m_diffuse = vec3(1.0f, 0.0f, 1.0f);
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vf.push_back(static_cast<Figure *>(p));
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s = new Sphere(-0.4f, -0.5f, -1.5f, 0.5f);
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//s->set_color(1.0f, 1.0f, 0.0f);
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//s->rho = 0.4f;
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s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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s->m_mat.m_rho = 0.4f;
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vf.push_back(static_cast<Figure *>(s));
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l = new DirectionalLight();
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@@ -251,3 +255,35 @@ static void scene_2(vector<Figure *> & vf, vector<Light *> & vl) {
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l->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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vl.push_back(static_cast<Light *>(l));
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}
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static void scene_3(vector<Figure *> & vf, vector<Light *> & vl) {
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Sphere * s;
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Plane * p;
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DirectionalLight * l;
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s = new Sphere(0.0f, -0.15f, -2.0f, 1.0f);
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s->m_mat.m_diffuse = vec3(1.0f, 0.5f, 0.0f);
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s->m_mat.m_rho = 0.4f;
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s->m_mat.m_refract = true;
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s->m_mat.m_ref_index = 1.33f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(2.0f, 0.0f, -2.0f, 1.0f);
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s->m_mat.m_diffuse = vec3(1.0f, 0.0f, 1.0f);
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s->m_mat.m_rho = 0.6f;
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vf.push_back(static_cast<Figure *>(s));
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s = new Sphere(-1.0f, 0.25f, -3.25f, 1.0f);
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s->m_mat.m_diffuse = vec3(1.0f, 1.0f, 0.0f);
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vf.push_back(static_cast<Figure *>(s));
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p = new Plane(vec3(0.0f, -1.5f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
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p->m_mat.m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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p->m_mat.m_specular = vec3(0.0f);
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vf.push_back(static_cast<Figure *>(p));
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l = new DirectionalLight();
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l->m_position = normalize(vec3(-1.0f, 1.0f, 1.0f));
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l->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
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vl.push_back(static_cast<Light *>(l));
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}
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