Added refractions and fresnel.

This commit is contained in:
2017-01-02 00:08:22 -04:00
parent c78a8d284f
commit 806040018e
7 changed files with 93 additions and 30 deletions

View File

@@ -10,20 +10,20 @@ class Material {
public:
vec3 m_diffuse;
vec3 m_specular;
vec3 m_ambient;
float m_rho;
float m_shininess;
float m_ref_index;
bool m_refract;
Material(): m_diffuse(vec3(1.0f)), m_specular(vec3(1.0f)), m_ambient(vec3(1.0f)), m_rho(0.0f), m_shininess(89.0f), m_ref_index(1.0f) { }
Material(): m_diffuse(vec3(1.0f)), m_specular(vec3(1.0f)), m_rho(0.0f), m_shininess(89.0f), m_ref_index(1.0f), m_refract(false) { }
Material(const Material & m) {
m_diffuse = m.m_diffuse;
m_specular = m.m_specular;
m_ambient = m.m_ambient;
m_rho = m.m_rho;
m_shininess = m.m_shininess;
m_ref_index = m.m_ref_index;
m_refract = m.m_refract;
}
};