Added refractions and fresnel.

This commit is contained in:
2017-01-02 00:08:22 -04:00
parent c78a8d284f
commit 806040018e
7 changed files with 93 additions and 30 deletions

View File

@@ -10,10 +10,13 @@ class Ray {
public:
vec3 m_direction;
vec3 m_origin;
float m_ref_index;
Ray(): m_direction(vec3(0.0f, 0.0f, -1.0f)), m_origin(vec3(0.0f)) { }
Ray(float dx, float dy, float dz, float ox, float oy, float oz): m_direction(vec3(dx, dy, dz)), m_origin(vec3(ox, oy, oz)) {}
Ray(vec3 _d, vec3 _o): m_direction(_d), m_origin(_o) { }
Ray(): m_direction(vec3(0.0f, 0.0f, -1.0f)), m_origin(vec3(0.0f)), m_ref_index(1.0f) { }
Ray(float dx, float dy, float dz, float ox, float oy, float oz, float _r = 1.0f): m_direction(vec3(dx, dy, dz)),
m_origin(vec3(ox, oy, oz)),
m_ref_index(_r) { }
Ray(vec3 _d, vec3 _o, float _r = 1.0f): m_direction(_d), m_origin(_o), m_ref_index(_r) { }
};
#endif