Removed an inline.
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@@ -14,7 +14,7 @@ using glm::pi;
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const float PDF = (1.0f / (2.0f * pi<float>()));
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const float PDF = (1.0f / (2.0f * pi<float>()));
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inline float random01() {
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float random01() {
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return static_cast<float>(rand() % 1024) / 1025.0f;
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return static_cast<float>(rand() % 1024) / 1025.0f;
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}
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}
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