Added recursion depth as a CL option.
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@@ -8,7 +8,7 @@ class PathTracer: public Tracer {
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public:
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PathTracer(): Tracer() { }
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PathTracer(int h, int w, float fov): Tracer(h, w, fov) { };
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PathTracer(int h, int w, float fov, unsigned int max_depth): Tracer(h, w, fov, max_depth) { };
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virtual ~PathTracer();
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