Added image-based lighting with HDR images.

This commit is contained in:
Miguel Angel Astor Romero
2017-01-17 17:09:25 -04:00
parent 04618e518e
commit 8d341b9a25
12 changed files with 177 additions and 77 deletions

View File

@@ -27,6 +27,7 @@
#include "brdf.hpp"
#include "phong_brdf.hpp"
#include "hsa_brdf.hpp"
#include "environment.hpp"
using namespace std;
using namespace glm;
@@ -40,10 +41,10 @@ using namespace glm;
////////////////////////////////////////////
// Function prototypes.
////////////////////////////////////////////
static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Camera * c);
static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Camera * c);
static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Camera * c);
static void scene_4(vector<Figure *> & vf, vector<Light *> & vl, Camera * c);
static void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
static void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
static void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
static void scene_4(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c);
static void print_usage(char ** const argv);
static void parse_args(int argc, char ** const argv);
@@ -87,6 +88,7 @@ int main(int argc, char ** argv) {
FIRGBF *pixel;
int pitch;
Camera * cam;
Environment * env = NULL;
parse_args(argc, argv);
@@ -100,7 +102,7 @@ int main(int argc, char ** argv) {
image[i] = new vec3[g_w];
}
scene_2(figures, lights, cam);
scene_3(figures, lights, env, cam);
// Create the tracer object.
cout << "Rendering the input file: " << ANSI_BOLD_YELLOW << g_input_file << ANSI_RESET_STYLE << endl;
@@ -136,7 +138,7 @@ int main(int argc, char ** argv) {
sample = cam->sample_pixel(i, j);
r = Ray(normalize(vec3(sample, -0.5f) - vec3(0.0f)), vec3(0.0f));
cam->view_to_world(r);
image[i][j] += tracer->trace_ray(r, figures, lights, 0);
image[i][j] += tracer->trace_ray(r, figures, lights, env, 0);
#pragma omp atomic
current++;
}
@@ -176,6 +178,8 @@ int main(int argc, char ** argv) {
delete cam;
delete tracer;
if (env != NULL)
delete env;
for (size_t i = 0; i < figures.size(); i++) {
delete figures[i];
@@ -344,12 +348,14 @@ void parse_args(int argc, char ** const argv) {
}
}
void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Camera * c) {
void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
Sphere * s;
Plane * p;
Disk * d;
DirectionalLight * l;
e = new Environment(NULL, false, vec3(0.7f, 0.4f, 0.05f));
s = new Sphere(1.0f, 1.0f, -2.0f, 0.5f);
s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 0.0f);
vf.push_back(static_cast<Figure *>(s));
@@ -419,7 +425,7 @@ void scene_1(vector<Figure *> & vf, vector<Light *> & vl, Camera * c) {
vl.push_back(static_cast<Light *>(l));
}
void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Camera * c) {
void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
Sphere * s;
Plane * p;
Disk * d;
@@ -493,15 +499,17 @@ void scene_2(vector<Figure *> & vf, vector<Light *> & vl, Camera * c) {
vl.push_back(static_cast<Light *>(l));
}
void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Camera * c) {
void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
Sphere * s;
Plane * p;
SpotLight * l;
DirectionalLight * l2;
vec3 eye = vec3(0.0f, 1.5f, 0.0f);
Disk * d;
// SpotLight * l;
// DirectionalLight * l2;
vec3 eye = vec3(0.0f, 1.5f, 1.0f);
vec3 center = vec3(0.0f, 0.0f, -2.0f);
vec3 left = vec3(-1.0f, 0.0f, 0.0f);
e = new Environment("textures/pisa.hdr");
c->m_eye = eye;
c->m_look = center;
c->m_up = cross(normalize(center - eye), left);
@@ -525,39 +533,44 @@ void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Camera * c) {
// s->m_mat->m_ref_index = 2.6f;
// vf.push_back(static_cast<Figure *>(s));
s = new Sphere(2.0f, 0.0f, -2.0f, 1.0f, new HeidrichSeidelAnisotropicBRDF(vec3(0.0f, 1.0f, 0.0f)));
s = new Sphere(2.0f, 0.0f, -2.0f, 1.5f, new HeidrichSeidelAnisotropicBRDF(vec3(0.0f, 1.0f, 0.0f)));
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
s->m_mat->m_shininess = 128.0f;
vf.push_back(static_cast<Figure *>(s));
s = new Sphere(-1.0f, 0.0f, -3.25f, 1.0f);
s = new Sphere(-1.0f, 0.0f, -3.25f, 1.5f);
s->m_mat->m_diffuse = vec3(1.0f, 0.0f, 1.0f);
s->m_mat->m_rho = 0.4f;
vf.push_back(static_cast<Figure *>(s));
p = new Plane(vec3(0.0f, -1.5f, 0.0f), vec3(0.0f, 1.0f, 0.0f));
p->m_mat->m_diffuse = vec3(1.0f);
p->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(p));
s = new Sphere(1.0f, 0.0f, -3.25f, 1.5f);
s->m_mat->m_diffuse = vec3(1.0f);
s->m_mat->m_rho = 0.4f;
vf.push_back(static_cast<Figure *>(s));
d = new Disk(vec3(1.0f, -1.5f, -3.25f), vec3(0.0f, 1.0f, 0.0f), 3.0f);
d->m_mat->m_diffuse = vec3(0.0f, 0.5f, 0.5f);
d->m_mat->m_specular = vec3(0.0f);
vf.push_back(static_cast<Figure *>(d));
// l = new SpotLight();
// l->m_position = normalize(vec3(-2.0f, 1.5f, -1.0f));
// l->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
// l->m_spot_dir = normalize(vec3(0.5f, 0.0f, -2.5f) - vec3(-2.0f, 1.5f, -1.0f));
// l->m_spot_cutoff = 89.0f;
// l->m_spot_exponent = 10.0f;
// vl.push_back(static_cast<Light *>(l));
l = new SpotLight();
l->m_position = normalize(vec3(-2.0f, 1.5f, -1.0f));
l->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
l->m_spot_dir = normalize(vec3(0.5f, 0.0f, -2.5f) - vec3(-2.0f, 1.5f, -1.0f));
l->m_spot_cutoff = 89.0f;
l->m_spot_exponent = 10.0f;
vl.push_back(static_cast<Light *>(l));
// l2 = new DirectionalLight();
// l2->m_position = normalize(vec3(-1.0f, 0.7f, 1.0f));
// l2->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
// vl.push_back(static_cast<Light *>(l2));
l2 = new DirectionalLight();
l2->m_position = normalize(vec3(-1.0f, 0.7f, 1.0f));
l2->m_diffuse = vec3(1.0f, 1.0f, 1.0f);
vl.push_back(static_cast<Light *>(l2));
l2 = new DirectionalLight();
l2->m_position = normalize(vec3(-0.5f, 0.7f, 1.0f));
l2->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
l2->m_specular = vec3(0.0f, 0.0f, 1.0f);
vl.push_back(static_cast<Light *>(l2));
// l2 = new DirectionalLight();
// l2->m_position = normalize(vec3(-0.5f, 0.7f, 1.0f));
// l2->m_diffuse = vec3(0.0f, 0.0f, 1.0f);
// l2->m_specular = vec3(0.0f, 0.0f, 1.0f);
// vl.push_back(static_cast<Light *>(l2));
// l = new DirectionalLight();
// l->m_position = normalize(vec3(1.0f, 0.0f, 1.0f));
@@ -565,12 +578,15 @@ void scene_3(vector<Figure *> & vf, vector<Light *> & vl, Camera * c) {
// vl.push_back(static_cast<Light *>(l));
}
void scene_4(vector<Figure *> & vf, vector<Light *> & vl, Camera * c) {
void scene_4(vector<Figure *> & vf, vector<Light *> & vl, Environment * & e, Camera * c) {
Sphere * s;
Plane * p;
e = new Environment("textures/pisa.hdr");
s = new Sphere(0.0f, 0.0f, -2.0f, 1.0f);
s->m_mat->m_diffuse = vec3(1.0f, 1.0f, 0.0f);
s->m_mat->m_diffuse = vec3(1.0f);
s->m_mat->m_rho = 0.3f;
vf.push_back(static_cast<Figure *>(s));
p = new Plane(vec3(0.0f, -1.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f));