Added image-based lighting with HDR images.

This commit is contained in:
Miguel Angel Astor Romero
2017-01-17 17:09:25 -04:00
parent 04618e518e
commit 8d341b9a25
12 changed files with 177 additions and 77 deletions

View File

@@ -8,6 +8,7 @@
#include "figure.hpp"
#include "light.hpp"
#include "environment.hpp"
#include "ray.hpp"
using std::vector;
@@ -28,7 +29,7 @@ public:
virtual ~Tracer() { }
virtual vec3 trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Light *> & v_lights, unsigned int rec_level) const = 0;
virtual vec3 trace_ray(Ray & r, vector<Figure *> & v_figures, vector<Light *> & v_lights, Environment * e, unsigned int rec_level) const = 0;
protected:
float fresnel(const vec3 & i, const vec3 & n, const float ir1, const float ir2) const;