Added Heidrich-Seidel anisotropic BRDF.
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4
brdf.hpp
4
brdf.hpp
@@ -12,8 +12,8 @@ class BRDF {
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public:
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virtual ~BRDF() { }
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virtual vec3 diffuse(vec3 light_dir, vec3 surface_normal, Ray & incident_ray, vec3 light_diff_color) const = 0;
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virtual vec3 specular(vec3 light_dir, vec3 surface_normal, Ray & incident_ray, vec3 light_spec_color, float shininess) const = 0;
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virtual vec3 diffuse(vec3 light_dir, vec3 surface_normal, Ray & incident_ray, vec3 intersection_point, vec3 light_diff_color) const = 0;
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virtual vec3 specular(vec3 light_dir, vec3 surface_normal, Ray & incident_ray, vec3 intersection_point, vec3 light_spec_color, float shininess) const = 0;
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};
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#endif
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