Added Heidrich-Seidel anisotropic BRDF.
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21
hsa_brdf.hpp
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21
hsa_brdf.hpp
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#pragma once
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#ifndef HSA_BRDF_HPP
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#define HSA_BRDF_HPP
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#include "phong_brdf.hpp"
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using glm::normalize;
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class HeidrichSeidelAnisotropicBRDF: public PhongBRDF {
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public:
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vec3 thread_dir;
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HeidrichSeidelAnisotropicBRDF(vec3 _d): PhongBRDF(), thread_dir(normalize(_d)) { }
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virtual ~HeidrichSeidelAnisotropicBRDF() { }
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virtual vec3 diffuse(vec3 light_dir, vec3 surface_normal, Ray & incident_ray, vec3 intersection_point, vec3 light_diff_color) const;
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virtual vec3 specular(vec3 light_dir, vec3 surface_normal, Ray & incident_ray, vec3 intersection_point, vec3 light_spec_color, float shininess) const;
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};
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#endif
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