Added groundwork for area lights. Added irony-mode CDB.
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@@ -8,11 +8,11 @@
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using glm::normalize;
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class DirectionalLight: public Light {
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class DirectionalLight: public InfinitesimalLight {
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public:
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DirectionalLight(): Light() { }
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DirectionalLight(): InfinitesimalLight() { }
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DirectionalLight(vec3 _p, vec3 _d, vec3 _s): Light(normalize(_p), _d, _s) { }
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DirectionalLight(vec3 _p, vec3 _d, vec3 _s): InfinitesimalLight(normalize(_p), _d, _s) { }
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virtual vec3 direction(vec3 point);
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virtual float distance(vec3 point);
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